|Category:||Asian, Fantasy, Skirmish Battles|
|Description:||Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the "skirmish game" category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet. A typical game of Bushido takes between one and two hours to play – more if you are new to the game, less if you are a seasoned veteran.|
Source: bushido-thegame.com - © GCT Studios
|Popularity:||No T³-User plays this game.|
|Rating (1-5):|| |
Average rating 4.5 after 76 vote(s).
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|This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
|Cult of Yurei||-||-||0||0||0|
|Kage Kaze Zoku||-||-||0||0||0|
|Prefecture of Ryu||-||-||0||0||0|
|Silvermoon Trade Syndicate||-||-||0||0||0|
|Temple of Ro-Kan||-||-||0||0||0|
- DP: How many players play this army.
- DA: How big is the percentage of all armies.
- TN: How often the army was used on a tournament.
- TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
- TV: How often did the army win a tournament.
- If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on players from Italy with 0 army selections. The tournament data is based on 0 tournament placements. You can enter your own armies, if you create an account.
Two Player Starter Set now available!
The two player starter set and the rest of Wave 6 is now available!
The Hozumi family are a noble house that can trace their family back for generations. They are bereft of lands and resources and live in the opulent shadow their far wealthier neighbours cast. But they have one thing that sets them apart from most others: they are of the samurai class, a role they take very seriously. They are dedicated to the villages and villagers in their immediate surroundings, keeping them safe from bandits and other armed miscreants while helping the local trade grow and flourish. Daihanji inherited this situation, but he would not change it for anything; such was hisnature. He was a famed bandit killer who hunted out those who used their lands for misdeeds and murder in his youth, and even now, in his winter years, his fame fights half his battles for him.
Daihanji loves his son, Koga, and prepares him to take over the house's leadership. While Koga is a great swordsman and has learned the older arts of archery, Daihanji is most proud of his son's relationships with the villagers and peasants of the fields. No matter how noble, the Hozumi family has its strength in love shown by the populace, and Koga is more than comfortable in their company. But such was a father's love for his son that he made a mistake that would haunt them all. When Koga's mother died, he sought a maternal figure to help raise his son, knowing he could not do so alone. He chose Maha, who, in time, filled their coffers and extended their influence, but her presence casts a pall on the family and in the villages, causing Koga to be away frequently.
Daihanji can assist his family with his Encourage Ki Feat in your games with the two-player box and is a proficient fighter himself. His Push Defence will also be helpful in scenario play. His Reputation Ki Feat is useful to boost his personal fighting prowess and can be used to set up a model to be taken down by multiple models by stacking debuffs. This is a crucial Bushido skill that new players will learn from using this model.
As you look to include Daihanji in other games, larger forces can be made by recruiting more Ronin. Any Ronin Peasants or Villagers are immediately desirable due to the Encourage Ki Feat. As he realises the damage done to his family's reputation, Daihanji makes more efforts to win back the villagers' support, so you can add his Enhancement Card: Man of the People
This gives a great bonus for the Villager models but, perhaps, more importantly, allows Daihanji to join the Temple Theme, Bastions of the Mountain. This is an excellent option for Temple players and opens up exciting new build options for that list. Overall this is a profile full of character, offering a lot to players looking to tell stories with their games while also offering the incomparable Prowess [Melee] trait to Bastions of the Mountain and his support option.
Table Top Gaming Live
Apologies to anyone that expected to see us at the show but unforseen circumstances mean we can't attend. Sorry for any inconvenience caused.
Pre-Orders for Wave 8 are live now! Orders containing Pre-Order products will ship on the week beginning 26th September.
Nagato’s training regimen rivals that of the monks of Ro-Kan. Practising all day every day with the hooked swords in addition to their other duties has given Nagato a stamina like no other. All this practice has left them with fewer completed missions than their peers however and so when Nagato sees a target attempting to escape the Shadow Crows, a rush of adrenalin gives them alacrity only Ghost can match. KKZ players are really in for a treat with Nagato. Not only does the model have some great abilities (Including more tireless… kind of) but this model answers a lot of issues they have. Out activated? Split Attack and Tireless* should even that up, you can take enemy activations using split attack without losing yours because of tireless. We tested Nagato with Tireless as a trait. First, 3 Ninjas with it is really oppressive and also we wanted Nagato to fit in a particular Rice Cost band, which Tireless would have taken the profile way out of. So you can have sort of half tireless. It's just as good but you have to have activated once to make it work. As a Bleeding Moon ninja Nagato has the option to gain Melee Boost 2, which is a great benefit (Especially since both Ki Feats cost 2) and their constant practice gives them the Kata trait. This is phenomenally powerful and rarely seen outside of Temple models. Taken together Nagato is a great melee model even with only 3 Melee Pool.
Pin weapon is a unique defensive ability, you really need to choose a good target as any model with multiple weapons will be able to choose another good one (Though you can make sure they choose the least beneficial weapon to them). Knowing that any retaliation comes at -2 Strength and with no Specials allows for more daring split attacks which help further even up the activations. As exciting as the profile is, I know many KKZ players are looking out for this:
With Nagato (And Neko not too long ago) we feel there are enough Bleeding Moon Ninja to run warbands with just the house of blades and blood with a good range of options and different combinations of lists. The House Bleeding Moon theme will be a whole new way to play the Kage Kaze Zoku. No Pass Tokens, but a lot of activations! This will promote a more aggressive, combat based Warband as befits the Bleeding Moon. Three activations per model in the house with Tireless is very formidable and should offer some new and interesting ways to murder unfortunate enemies. It looks very powerful but there is some hope for opponents. First, even with 3 Activations, a Ninja Warband likely only has 12 Activations, still fewer than an average 7 model warband. With no access to Pass Tokens, they go through them fast too! Also you’ll notice only Undamaged ninja get this, so as the game goes on (We hope) the number of activations will reduce as they take damage.BUT WAIT! THERE’S MORE!Nagato also comes with some new Special Cards to specifically boost your Bleeding Moon lists.
Even with the new focus on skirmishing combat, the Assassin trait should see some use. Under the Bleeding Moon gives a little more damage as an event so you know it will be used. Obviously this is best used on a model with Combo Attack for multiple Bleed Tokens. For extra fun, try it on a model with Poisoned Weapons so even one point of damage becomes a massive three, half killing most humans. If any Faction should utilise Death Sentence Markers, surely it should be the assassins! Until now their interaction with them has been lower than I would like and New Contract begins to redress the balance. It's also very thematic, if you have a target already, you cannot use this card until that target is dead, then you can get a new contract for a new target. Masked Fate is one of a number of now infamous scenario points affecting abilities. This one punishes enemies for removing Death Sentence Markers so any ways you have to put them out will be beneficial. KKZ can struggle with some scenarios so this could even the scales a little.
1. Inari's Judgement Themed Warband
'The Nine-Tailed Fox' profile card has an errata. It will now read that the model can be based on either a 30mm or 40mm base at the player's discretion.
2. Shipping of Gen Con orders
Apologies that we have fallen behind responding to requests for shipping updates. All Non-EU orders from Gen Con have been shipped. EU orders are currently going out via our fulfilment partners.
3. Kitsune Painting Competition
The closing deadline is the 21st of October
4. Bushido bash in the North
Sunday, September 25th, 10am
Great for players new and old, 100 rice 3 rounds, Standard set up from the rulebook, Scenarios to be released on the day from the tournament pack, £5 to be paid on the day at the shop. More info here.
Inari's Judgement available during Gen Con
Tricksters of the spirit world? Mystical creatures, making life difficult for ordinary folk? Warriors against the darkness? Malevolent beasts of the night who commit heinous acts? Envoys of the gods of the forest and the fields? Harvesters of others' sorrow and misfortune? The list is as long as the Takashi clan's achievements or the Ito clan's duplicity.Precisely who or what they are is moot, as they are now in Jwar dispensing their brand of bloody justice.Kota came first and was alone for many, many years. She was known for her sense of mischief toward samurai and villagers alike, evading capture from the wiliest of hunters.Her mission was to better understand this anomaly called the Isles of Jwar. Kota discovered many curiosities applicable only to Jwar at that precise moment in time. Kota came across Ikiryo upon her travels and realised her for the abomination she is. Kota sent for her den-brother Kyuubi, who specialises in removing wayward Shugenja, who deviate from their path. Not only was Ikiryo far more potent than anticipated, but the Kitsune had not yet had the misfortune of dealing with the Risen or Kairai either. The hunt to eradicate them from Jwar continues.The Kitsune believe that every living being must follow their path, destiny, and natural behaviour. For example, Eldest Brother, an Oni, but one that has assimilated himself amongst humanity instead of raging through the worlds with his Oni brothers and sisters. He has deviated from his path and thus is targeted by the Kitsune for judgment. Eldest Brother is marked for death. This applies to everything: spirits, humans, tengu, and even the Kitsune. Kota herself, the first of her kind in Jwar, has a death sentence on her head because she fights against the Oni on the side of the Temple of Ro-Kan to preserve human life. The others see this as an abomination; Oni, as wicked and evil as they are, are merely following their nature.
Just as Kyuubi specialises in correcting those Shugenja who do not follow their dharma, Takeru focuses on the undead. She has a hatred for them seldom witnessed in others of her kind and has found ingenious ways to eradicate them. The dead should stay dead; anything else is against nature.Takeru's familiarity and comfort in her fox form give her a great advantage when tracking prey and moving long distances unseen, as few Kitsune have the facility that Takeru does in fox form. She also fashions specialist daggers built to deal with her specific foe.Always wanting to help others and knowing how difficult the Kairai are to deal with, Takeru likes to 'misplace' these daggers on shrines or easy-to-find places outside hamlets or villages about to be attacked.
It is no secret that Juko did not like the role given to him; never wanting to harm anyone or pass judgement, he did his best to stay out of the Kitsune's machinations. Music is his life, and he would rather while away the days than be dispensing justice on wayward beings.However, Juko was politely advised that by doing this, he was failing to follow his own path and that death would be an inevitability if he did not change his course.He took it upon himself to find a way to balance his beliefs with his given destiny. He found this when he was able to use his music to correct a wayward kami, corrupted by an evil shugenja. It is rare for kami to fall from their correct dharma. Their very nature is to exemplify their anima. Kami of wind move, fly and leap. Kami of the earth endure, persist and grow. Even some kami representing dark concepts, such as The Wraith, are true to their natures, however abhorrent.Usually, an outside force corrupts a kami, so Juko takes up the most challenging task of not just removing them but purifying and correcting the corrupted kami. Juko can reach into a kami and touch its very anima with his music, and if he is strong enough, he can cleanse them of their taint and set them back to their correct course.
When the Kitsune scouts find a soul they feel has strayed from its dharma, a judge is called. Kuoto can see the fate the soul should have as well as its current path. She will confront the soul, glamoured to appear larger and imposing, and offer it the final choices. For each option, the soul will either begin to right its path or be corrected.Though she may weep for the loss she inflicts, if the soul will not change, Kyoto will give her final verdict. Follow the path or death.These choices are reflected in her Ki Feats. First, she will ask the soul to meditate on its actions (Use a Focus Action), and if they do not, she forces them to act correctly (The Control Marker).Next, she decrees the path the soul should take by choosing its following action. Finally, she can offer one last chance, act correctly (Control Marker) or be sentenced to death. While she has the usual Kitsune trickery in melee (Dodge and Feint), she isn't a combat model but should be able to defend herself well enough.Kyoto doesn't use her fox form all the time; she would say that she uses it wisely and judiciously and not to excess. You will notice in the game that she begins in Fox Form, but unlike Kota, a young and vivacious scout kitsune, she cannot switch back and forth mid-battle.
The Queen does not have to justify herself to you!Well... you have been good, so she will reward you with a brief look at her abilities. Tengoko leads the Kitsune, at least those in her area of influence. Her beauty and presence are often too much for ordinary men to take, and they cannot raise a hand against her. The Queen is nigh impervious to harm and rarely leaves her celestial palace except to pronounce sentence on a wayward Kitsune.For Temple players, a dedicated Opposed Ki user is rare (In fact, so rare that she only appears in the Kitsune Theme List so as not to spoil the faction identity of the main Temple Faction), so when they get one, it should be unique. Tengoko certainly is that.Curse Fate and Seduction are excellent Ki Feats, well known to Bushido players. With these alone, she can influence your game enough to be worth her Rice Cost. Majesty is remarkable, however, a regal aura of beauty, power and righteousness so overwhelming it becomes impossible to raise a hand against her. On top of this, Ishin Denshin is indeed a rule that will keep players interested in odd tactics for some time.
The White-Faced Fox
Few interact with The White Faced Fox; even Queen Tengoko does not converse with or command this Kitsune. The White Face has existed for a long time, and she appears only when a Kitsune has been found straying from their correct dharma. Once Tengoko passes judgement, nothing could prevent their fate. Now that the White Face has been seen in the Jwar Isles, it bodes ill. Wearing a blindfold, so she does not have to witness the pain and death she must cause to her own kind, she hunts them nonetheless. She can avoid even the enhanced and mystical senses of the Kitsune and strikes by severing their connection to Inari - their chief spirit- and their Ki before moving in for the finishing blow. None have ever survived being hunted by The White Faced Fox.The Nine-Tailed Fox
The Nine-Tailed Fox is not a Kitsune. It is an avatar of Inari himself. While this form may seem to exhibit only a coincidental effect on its surroundings, this is one of the higher kami, a Minister of Heaven in control of his part of the natural world. The Kitsune affectionately refer to him as "Nine Tails"; he often appears to help the Kitsune where they are in over their heads in some situation. The support he offers a warband, however, is hard to miss. He can offer a lot of rerolls to the warband and is fast enough to get them where you need them.
The box comes with the Followers of Inari Theme.Always ready to ruin a well-laid plan with mischief, the Kitsune really cause opponents to think over their use of Pass Tokens. Just a few can erase all the work your opponent has done to damage your models.The rerolls also combine with the near-ubiquitous Feint, Dodge traits and Nine Tails' rerolls to ensure you always out-roll your opponent.There is another benefit of the Theme, which you see from the other cards.In this Theme, you get these four Tests for free and can choose to use them to gain an advantage through the game. Be careful, however, as the Kitsune always reparates to the falsely accused, and you could give them a benefit they need just at the right time!As you can imagine, this warband can be fast. You get where you need to quickly in Fox Forms and then Shapeshift to use the combat and opposed ki abilities.Kitsune favour early scoring scenarios, getting there well before the opponent and then defending against counterattack. Being trapped in Zones and unable to utilise their mobility is a more challenging match.
Kitsune do have access to both good fighters, a good archer and incredible Opposed Ki feats. However, all of them are designed to need either a lot of Ki investment or the many reroll sources.You need to ensure those resources are used in the right place when needed, or you can easily get outclassed.An excellent example of this is The White Faced Fox's Adept Trait. This powerful trait can give you an extra melee bonus but will usually require you to boost her Melee stat. Similarly, the Opposed Ki models may need to Boost their Ki Stat to ensure the feat goes off.You can use many of the Kitsune in a Temple Warband when not playing the Followers of Inari Theme. Bastions of the Mountain can use any good melee models to bolster the Villager's abilities. Depending on the amount of Rice you have available. It may be, however, that the best place for the Kitsune is in a mixed Ordered for Battle list. The "Silver Bullet" nature of the Kitsune (Specialising in specific opponents) means the sideboard helps them. A Warband of Monks, Villagers and Kitsune with the option to swap out for the best kitsune option for the opponent you are facing.
Finally, as an added bonus, this new box comes with a second theme. The long-awaited Minkan Denshō. This is essentially "Temple without Monks or Villagers". It's an exciting theme with all the animals, yokai, and the like Temple have access to. This is a more narrative theme than others; the benefits are designed to show how the link to the world's spirits is helping the natural creatures and yokai, with their Kami allies, or perhaps to show how this warband is somehow not even real…
The new box is available at Gen Con and on the Website while GenCon is on. A full retail release will happen at a later date.
Inari's Judgement - Themed Warband
Product: This product will only be available for the duration of Gen Con 2022*
Box contains nine miniatures supplied with bases and twenty one full colour cards.
Note: this product comes with plastic bases. You may purchase resin receptacles upgrades with optional magnets here.
Note: The miniatures are made of resin.
*It will go on general retail at a future date.
Sorry, this product is currently out of stock!