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anc2018-03-20 16:41
Privacy improvements

We here at T³ always treat privacy with a high concern. Your data is and will always be yours. We'll never give it to 3rd parties neiter for free nor for payment. It's only used to allow a proper and legally secured running of tournaments and to give you the best experience on our site currently possible.

We've always been quite strict regarding the usage of real vs fake names. We won't change our basic approach on this, but lots of users and tournament visitors get in touch with us as they can find their names on Google or other search engines. We understand your concerns. Therefore applied some changes over the last days that names aren't world public anymore in our lists. Only registered users can see the full names like before respectively what each user's settings tell.

So Google and the world can only see your firstname and nickname, if you've got an account, or your firstname and the first letter of your family name, if you sign up for an event. You can try this yourself by logging out of your account (only if you still know your password ;-) or using a private tab.
awd2018-02-26 17:58
Medals on T³ Olympic Plaza

There were a lot of medals at the PyeongChang Olympic Plaza 2018. To add some more medals to the world, we just send out our T³ Awards 2017 to the best tournaments of the last year. Our congrats go to all the organizers and to those who missed a medal by some tiny numbers. Your events have been great, too!

Let 2018 be another year with awesome events.

Links:
* Awards 2017
game2017-07-24 14:28
Warmachine/Hordes: Grymkin added and fixed

On adding the new Grymkin faction to Warmachine/Hordes we accidently made it the only choice for tournament registrations. We just fixed this and removed the differentiation between Warmachine and Hordes altogether.

Please contact the event's organizer, if you've signed up for a tournament with the Grymkin, but want to play a different faction.
tec2017-03-15 17:26
T³ enforces secured connections

After some months of testing T³ is now enforcing all connections to go through secured https. Your browser should indicate this by showing a green and/or lock icon somewhere near the page's address. This way all your personal data, your logins and passwords are protected. We're enforcing modern standards which get us an A+ rating at SSL Labs. The downside is that some antique software cannot visit us anymore. You shouldn't use those anyway. Please report any issues you may encounter.

All unsecure http requests will automatically be redirected to https.
awd2017-03-02 17:10
Tournament Awards 2016

We just did some maths and updated the best tournaments of 2016 with their deserved awards. Congratulations to all the organizers (and to all who didn't got an award this time) for doing a great job most of them spending their free time just for the sake of having an awesome day or two.

To the hall of fame...
tec2017-02-14 15:31
IMPORTANT: T³ goes offline for server move - Update

To ensure the stability and reachability of T³ our technical partner is moving our server to a new data center. To complete this the server and therefore T³ has be shutdown from 15th February 22:00 until approximately 6:00 (CET). During these hours we'll be totally offline.

You can reach out on Facebook or Twitter to get updates.

TL;DR:

* Website offline from 15th February 22:00 to 6:00 (CET) aka 4pm to 12am (EST).
* Watch Facebook or Twitter for updates.

Update: The move went fine. We're back online!
info2016-12-24 11:19
Happy Holidays!

We wish you, your friends and your families a Merry Christmas. Take a breath and relax during the holidays. We'll do this so please be a little bit more patient in the next week, if it take's us some more days to answer your mails and approve your requests.
tnt2012-03-07 19:27
USAMar2012 Neverland Malifaux Tournament - Quick Rules Update!

Quick update to the rules:

If you are using a Henchman as your Fixed Master during this tournament, they add their Henchman reserve to your total allowed pool, just as they would in individual games.
tnt2011-10-18 23:56
USAEnd of Month 40K - October 40K Scenarios

Neverland Games October Tournament Scenario 1:

Shiny Bitz

Mission:
Score as many supply points as possible during the course of the battle.

Objective:
This mission is a variant of the Pillage scenario on pg 10 of Battle Missions. One objective marker is placed in the center of each table quarter before determining which player has the first turn. At the end of each of your opponent's player turns, you gain one point for every objective you control. To control an objective, you must have at least one of your scoring units and no enemy units (scoring or not) within 3 inches of the objective. Units that are fleeing, pinned, or have gone to ground are not counted in this total.

Deployment:
Spearhead (pg 93 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)

Massacre: If a player has 10 more supply points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 5 more supply points than their opponent.
Minor Victory: If a player has more supply points than their opponent.
Draw: If both players have the same supply points.

Battle point modifiers:
+1 if you scored three or more supply points in one player turn.
+1 if you collected 5 supply points from the objective in your deployment zone.
+1 if the opponent has no units in your deployment zone at the end of your final player turn.











Neverland Games October Tournament Scenario 2:

Friendly Fire

Mission:
Score more kill points than your enemy.

Objective:
This mission uses the Annihilation rules on pg 91 of the main rulebook in addition to a variant of the Stray Rounds rule from pg 42 of Battle Missions. As this battle represents a portion of an epic battle, stray rounds from the greater war effort of both sides are striking the field to devastating effect. Each player receives two Stray Round markers (1/2” square of thin paper). During each of your shooting phases, drop each of your Stray Round markers from about 36” above the table so that it flutters down to a point on the battlefield. Place a large blast template over the Stray Round marker and inflict hits on any covered unit (friend or foe, even if locked in combat) with the following profile: S8, AP3, Large Blast, Ordnance Barrage.

Deployment:
Pitched Battle (pg 92 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Stray Rounds (see above)

Massacre: If a player has 10 more kill points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 7 more kill points than their opponent.
Minor Victory: If a player has more kill points than their opponent.
Draw: If both players have the same kill points.

Battle point modifiers:
+1 if none of your Stray Round markers killed friendly models.
+1 if you scored a kill point with a Stray Round Marker.
+1 more than one of your units are in the enemy's deployment zone at the end of the game.








Neverland Games October Tournament Scenario 3:

Duel at Dawn

Mission:
Kill your opponent's hero with your own or score the most victory points with your hero.

Objective:
This mission is a slight variant of Clash of Heroes from pg 95 of Battle Missions. Declare one model from your HQ choices to be your army's Hero before deployment is rolled for. Your hero may not be killed by anything but an attack from your opponent's Hero. If your Hero is slain by any other method, they are left standing with one wound remaining. Keep track of the points value of any models slain by your Hero during the game. Models that are part of a unit are considered to have a points value equal to the total value of the unit divided by the number of models in it. Models that are forced to flee by the Hero that left the battlefield or failed to regroup before the end of the battle count towards the victory points total.

Deployment:
Divide the table into four quarters. The player who is determined to go first by the roll-off chooses a table quarter and deploys their forces inside their quarter and more than 9” from the center of the table. Their opponent then does the same in the opposite table quarter.

Length of game:
Five turns or until time is called, so that each player completes the same number of turns. The game ends immediately if one player's Hero slays their opponent's Hero.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Night Fighting on Turn 1 (pg 95)

Massacre: If a player's Hero scores 150 more Victory Points and kills the opposing Hero; or the opponent has been wiped out (pg 90).
Major Victory: If a player's Hero has the most Victory Points and kills the opposing Hero.
Minor Victory: If a player's Hero has the least Victory Points and kills the opposing Hero.
Draw: If both players' Heroes survive the battle.

Battle point modifiers:
+3 if you hero has taken zero unsaved wounds during the battle.
+1 if you slay the enemy's Hero with a unit other than your Hero and force them to come back with one wound.
+1 if your enemy's Hero ends the game in their own deployment zone.
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