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Welcome to T³ - The site completely dedicated to tabletop tournaments

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The latest newsThe latest tournament news
tec2023-04-11 11:19
Server issues resolved

Due to emergency maintenance before Easter, we were unfortunately unavailable for a few hours and a few problems persisted over the weekend, which prevented the creation of new accounts or tournaments, among other things.

Due to vacations, the problems could only be fixed today. We are sorry, but the old technology is slowly causing us more and more problems. We are working towards a permanent solution and the first step will be an upcoming server move. This will bring downtime again, but we will inform you in time.
tec2022-11-07 17:01
Server load issue [RESOLVED]

Unfortunately, our virus scanner went into the weekend a bit too early on Friday and this resulted in no more emails being sent. This in turn has led to the system becoming slower and slower and there were problems everywhere due to the load.

We have now been able to fix the problem and all outstanding emails have been sent in the last few hours. So if you have been waiting for an (automatic) email from the system, it should have arrived by now.

We are sorry and we will see to it that we detect such problems in a more timely manner in the near future.
tec2022-04-20 08:55
Issue with PayPal payment

There seems to be an issue with our PayPal integration and the PayPal button is just doing nothing. You can use paypal.me/tabletop as a workaround. Please note you order number in the comment so that we can link your payment to your order.

We're looking into the issue asap.
awd2020-09-16 15:45
Tournament Awards 2019

Due to the current sitation and the impact on T³ it took some time to get back on board.

We're happy to finally annouce the best events from 2019.

To the awards...
info2020-07-07 17:23
Reduced German VAT

To alleviate the consequences of Corona, Germany has decided to reduce the value added tax for half a year. This should put a little more money into the wallets of the population.

After some back and forth and talking with our tax consultant, a small detail in the legal basis has the consequence that we will not change the tax shown on T³.

The T³ premium access is a service which will is fully provided at the end of the period. And exactly this end counts for the value added tax. Since all premium purchases will end after 31.12.2020, we are therefore not affected by the reduction if it is not extended.

As we are talking about about 70 cents, we have decided to credit this to your account and let all new premium accounts run one week longer for the same price.
info2020-06-24 16:33
June news summary

Sign of life

With the situation slowly relaxing, the first tournaments are going online again and we are bringing the support back up. During the last weeks we had to keep it on low flame, because more important things were pending and T³ effectively generated zero income. All open requests will be processed within the next 1-2 weeks. Nothing will remain unanswered.

Virtual tournaments

In the last weeks some tournaments have been held via TTS or Discord. We have just installed an update, so that these are marked as "online" on T³ as well. These events are excluded from the rankings. We had set this manually until now. Please contact an admin if you see a tournament that is not listed correctly or is unexpectedly ranked in the rankings.

Premium and cancelled tournaments

As promised, we are going to book some premium time on the accounts of all Corona sufferers for a certain time. There is no exact schedule for this yet.
anc2020-03-29 11:59
T³ and Covid-19

Dear valued tabletop community,

these are hard and sad times for the world, the community and each single person around. Our beloved hobby got hit hard and almost every planned event in the past and upcoming weeks got cancelled. Some requests may have taken a while due to inactive local admins, but we should now be through all of them. Please be patient on new requests as we have to manage work and family like everybody out there.

Although we'll have a small financial loss as most of you hesitate to go for Premium to set up new events due to the unforseen future, we don't want to profit from elapsing Premium accounts in the next months. So we'll grant every user, who was forced to cancel an event, some free Pemium time as soon as the dust has settled and we're back to normal.

So long. Stay safe. Stay health.
Matthias, for the T³ team
tnt2012-03-07 19:27
USAMar2012 Neverland Malifaux Tournament - Quick Rules Update!

Quick update to the rules:

If you are using a Henchman as your Fixed Master during this tournament, they add their Henchman reserve to your total allowed pool, just as they would in individual games.
tnt2011-10-18 23:56
USAEnd of Month 40K - October 40K Scenarios

Neverland Games October Tournament Scenario 1:

Shiny Bitz

Mission:
Score as many supply points as possible during the course of the battle.

Objective:
This mission is a variant of the Pillage scenario on pg 10 of Battle Missions. One objective marker is placed in the center of each table quarter before determining which player has the first turn. At the end of each of your opponent's player turns, you gain one point for every objective you control. To control an objective, you must have at least one of your scoring units and no enemy units (scoring or not) within 3 inches of the objective. Units that are fleeing, pinned, or have gone to ground are not counted in this total.

Deployment:
Spearhead (pg 93 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)

Massacre: If a player has 10 more supply points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 5 more supply points than their opponent.
Minor Victory: If a player has more supply points than their opponent.
Draw: If both players have the same supply points.

Battle point modifiers:
+1 if you scored three or more supply points in one player turn.
+1 if you collected 5 supply points from the objective in your deployment zone.
+1 if the opponent has no units in your deployment zone at the end of your final player turn.











Neverland Games October Tournament Scenario 2:

Friendly Fire

Mission:
Score more kill points than your enemy.

Objective:
This mission uses the Annihilation rules on pg 91 of the main rulebook in addition to a variant of the Stray Rounds rule from pg 42 of Battle Missions. As this battle represents a portion of an epic battle, stray rounds from the greater war effort of both sides are striking the field to devastating effect. Each player receives two Stray Round markers (1/2” square of thin paper). During each of your shooting phases, drop each of your Stray Round markers from about 36” above the table so that it flutters down to a point on the battlefield. Place a large blast template over the Stray Round marker and inflict hits on any covered unit (friend or foe, even if locked in combat) with the following profile: S8, AP3, Large Blast, Ordnance Barrage.

Deployment:
Pitched Battle (pg 92 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Stray Rounds (see above)

Massacre: If a player has 10 more kill points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 7 more kill points than their opponent.
Minor Victory: If a player has more kill points than their opponent.
Draw: If both players have the same kill points.

Battle point modifiers:
+1 if none of your Stray Round markers killed friendly models.
+1 if you scored a kill point with a Stray Round Marker.
+1 more than one of your units are in the enemy's deployment zone at the end of the game.








Neverland Games October Tournament Scenario 3:

Duel at Dawn

Mission:
Kill your opponent's hero with your own or score the most victory points with your hero.

Objective:
This mission is a slight variant of Clash of Heroes from pg 95 of Battle Missions. Declare one model from your HQ choices to be your army's Hero before deployment is rolled for. Your hero may not be killed by anything but an attack from your opponent's Hero. If your Hero is slain by any other method, they are left standing with one wound remaining. Keep track of the points value of any models slain by your Hero during the game. Models that are part of a unit are considered to have a points value equal to the total value of the unit divided by the number of models in it. Models that are forced to flee by the Hero that left the battlefield or failed to regroup before the end of the battle count towards the victory points total.

Deployment:
Divide the table into four quarters. The player who is determined to go first by the roll-off chooses a table quarter and deploys their forces inside their quarter and more than 9” from the center of the table. Their opponent then does the same in the opposite table quarter.

Length of game:
Five turns or until time is called, so that each player completes the same number of turns. The game ends immediately if one player's Hero slays their opponent's Hero.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Night Fighting on Turn 1 (pg 95)

Massacre: If a player's Hero scores 150 more Victory Points and kills the opposing Hero; or the opponent has been wiped out (pg 90).
Major Victory: If a player's Hero has the most Victory Points and kills the opposing Hero.
Minor Victory: If a player's Hero has the least Victory Points and kills the opposing Hero.
Draw: If both players' Heroes survive the battle.

Battle point modifiers:
+3 if you hero has taken zero unsaved wounds during the battle.
+1 if you slay the enemy's Hero with a unit other than your Hero and force them to come back with one wound.
+1 if your enemy's Hero ends the game in their own deployment zone.
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