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Games Overview - Star Wars: X-Wing Miniatures Game

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Game Details
Name:Star Wars: X-Wing Miniatures Game
Manufacturer:Fantasy Flight Games
Popularity:The game is played by 15% of the T³-Users.
It's the preferred game of 11% of the T³-Users.
The T³-Users can field a total of 500 points.
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Average rating 4.7 after 1208 vote(s).

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This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
Scum and Villainy18%13%683.341
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 17 players from Netherlands with 23 army selections. The tournament data is based on 49 tournament placements. You can enter your own armies, if you create an account.

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Flight Academy: Gaming the Metagame

Published 19 January 2018 | X-Wing Flight Academy: Gaming the Metagame Guest Writer Chris Brown Helps You Prepare for the X-Wing™ System Open At ease, cadets! At this point, you've learned the basics of X-Wing™. You've learned how to maneuver your ships, line up your shots, and blast your opponents to bits. The truth is that you've come a long way since you first sat in the cockpit. It's only normal to feel that you're ready for action. Time to move away from the simulators and fly into battle for real. Time to taste the fear, adrenaline, and the rush of excitement that come with combat. Time to make a difference. Well, there's good news for you. The 2018 X-Wing™ System Open Series is now in full swing. We saw the first shots fired at PAX Unplugged in November 2017, where Andrew Bunn took the title with his Scum list of Asajj Ventress $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#DAD5').colorbox(opts); }); , Fenn Rau $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#DEF9').colorbox(opts); }); , and a Contracted Scout $(document).ready(function() { var opts = { iframe: true, innerHeight: 697, innerWidth: 500 }; $('#B127').colorbox(opts); }); . We saw Joel Killingsworh claim victory at PAX South with his Imperials. And there's plenty more action to come. We're already hearing reports of the squadrons preparing for Glendale and Copenhagen. Still, we don't want to send you to battle with untempered expectations. The squadrons you'll face at the System Open are likely to be flown by highly skilled pilots. They'll bring all their own tricks and tactics, and we want you to be ready. That's why we're sending you through this "Flight Academy" crash course. Each Flight Academy article for X-Wing explores an element of the game's Organized Play, and in today's article, guest writer Chris Brown invites you to think more carefully about the X-Wing metagame. Chris Brown on the X-Wing Metagame At the 2016 Ohio Regionals, when Contracted Scouts could still use torpedoes and Deadeye $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#D757').colorbox(opts); }); , I flew triple JumpMasters. In the weeks before the event, I switched one of the three from its identity as a pure torpedo boat to a “BumpMaster” with Intelligence Agent $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#3F92').colorbox(opts); }); and Feedback Array $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#148AC').colorbox(opts); }); . Emperor Palpatine $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#29BA').colorbox(opts); }); was still a huge part of the game, and I expected to run into a fair number of high-pilot skill Imperial aces through the event. I figured changing my list in this way would give me a greater advantage when I faced those lists. This kind of thinking is well worth considering as you prepare for your own X-Wing System Open, because these are the sorts of choices we face before every event. There’s more to being competitive at X-Wing than simply flying better than your opponent. Often, we may feel the game is won or lost the very moment we sit down at the table and realize whether we have a good or bad matchup. As a result, we try to predict the lists we’ll encounter, and this guessing game is what we call the metagame. More commonly referred to as the “meta,” the metagame is all the information we consider outside the limits of the game itself. And this information has a significant impact on the lists that people choose to play. Notably, the metagame is all about the perception of what lists are good or common and what styles of lists people will expect to find. Even the level of competition becomes a factor. And it all comes together to create a single meta for a single event. Every Group Has Its Own Meta Your meta is defined by the group you plan on playing against. At a local event, the meta has a much more personal touch. It may be defined by the limitations on the ships or the factions that players own. A player’s personal playstyle can also become significant metagame information at the local level, as a player who is better with turrets is not likely to show up to an event with Imperial arc dodgers. When you know the other players at an event, you can guess the different game mechanics they might include in their lists, the number of ships they might bring, or the factions they will play. At any given local event for myself, I know two players will fly Scum, one who will fly Imperials, and a couple who will pull something interesting or buzzworthy from the national meta. The rest tend to fly squads designed to fit their particular styles. For a long time, I also knew there would be a pretty good chance that I would face a list with Attanni Mindlink $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#EFDD').colorbox(opts); }); and at least one JumpMaster. Accordingly, any list I picked had to have a chance against that squad. My local meta likely differs from yours. It's important to take the time to observe how other players in your area gravitate toward certain lists. Last year, we had a special event that played very well toward lists with Advanced Cloaking Device $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#18525').colorbox(opts); }); . Knowing my local meta, I was able to create a list that included Rebel Captive to counter and shut down the cloaking actions granted by Advanced Cloaking Device. I ended up facing three lists in a row with Advanced Cloaking Device and won the event. As events get larger and pull from different locations, however, the meta changes. It’s much more difficult to discover the tendencies of players from larger or less familiar regions. Data from past events is frequently reported online in forums or data collection sites. Such data can help us discover which lists are common or performing well in a given city, state, country, or even continent. At this level, though, you can’t just bring a list that counters a specific card or list. Your list must be well rounded to handle anything you might encounter. The higher the level of the event, the more the meta is likely to be defined by what players perceive as the best list in the game at the time. When you go to a Regional or National Championship, this type of information is likely going to be the most telling of what meta you’ll find. The Top 8 players and squadrons from the 2017 X-Wing World Championships. The Evolution of the X-Wing Meta Worldwide, the X-Wing meta has shifted many times over the years. The biggest changes occur when new products are released. New ships, new pilots, and new upgrades find their places in powerful lists, and new lists displace older ones. TIE swarms had a long reign until TIE phantoms and durable Millennium Falcon builds became popular. Then dual IG-88, Crack Shot $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#15D96').colorbox(opts); }); swarms, Twin Laser Turrets $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#39CB').colorbox(opts); }); , Imperial aces, and JumpMasters each took turns at the head of the pack. When new content comes out, the meta shifts relatively slowly, and you can predict it by following the community’s conversations. A good indicator of likely changes is to take lists and pilots that are already strong and see what new releases have positive effects on them. It used to be that when anything came out for the Rebels, I asked myself, “Will this make Biggs $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17F5C').colorbox(opts); }); better?” Less often, the meta changes with rules changes or tournament format changes. Changes to pairings, the introduction of margin of victory, and the decision to award half points for half-dead large ships have all had a significant impact on how people played the metagame. Card errata and rule changes can have a much quicker impact on the meta. Certain cards or even whole lists may topple suddenly from the top tiers of competitive play. When Manaroo $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#568E').colorbox(opts); }); and Zuckuss $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#B988').colorbox(opts); }); were changed, the Dengar $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D0EF').colorbox(opts); }); and Manaroo build that won Worlds 2016 was shattered. The best way to determine what lists might emerge in their place is to go back in time and see what lists were being pushed out of the meta by the cards that were changed. Players are still trying to get a feel for the JumpMaster 5000 after the recent changes. The loss of several upgrade slots certainly reduced the ship's dominance, but doesn't appear to have pulled it away from the top tables entirely. No matter why the meta changes, the players who can adapt the fastest will have huge advantages going into their events. When a stable meta is turned upside down, players really have a chance to show their creativity. Putting Your Meta Knowledge to Good Use Once you learn how to look at your meta, you have to make a decision on how you use the information you gain. Will you fly the top meta list? It may be the best list available and flying it—or something similar to it—could be beneficial, but you could be putting yourself at risk of encountering other players who planned to face and counter it. You could decide to be one of those players trying to counter the meta. If you find a list that matches well against everything you expect to face, you could enter the tournament with a great advantage. The risk with countering the meta is that you may not encounter those meta lists at all, and if your list is not balanced to handle a variety of opponents, you may end up with some bad matchups. At that Ohio Regionals I mentioned, I didn’t face a single high pilot skill Imperial ace the whole day. Switching my JumpMaster from torpedoes to blocker made my day difficult, and I would have been better off sticking to the torpedoes. Some players choose to ignore the meta and fly whatever they feel like flying. Choose a list that fits your playstyle more than what the meta decides is a good list. A good list that is outside of your comfort zone is often more difficult to win with than a lesser list that you know and plays to your strengths. What's more, these “wild card” lists can often catch your opponents by surprise. The answer to being successful in X-Wing often entails more than simply flying better. You need to define what you think the meta will be and choose what squad will give you the best chance to get good results. With practice, you can use this information to gain a leg up on the competition. Chris Brown is an experienced X-Wing judge and event organizer who has spent a great deal of time helping newer players find their way into the community. He is also the creator of Cryodex and a frequent speaker on X-Wing podcasts. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Raw, Untamed Power

Published 8 December 2017 | X-Wing Raw, Untamed Power X-Wing™ Waves XII and XIII Are Now Available “When I found you, I saw raw, untamed power. And beyond that, something truly special.”    –Supreme Leader Snoke, Star Wars: The Last Jedi Five new ships. Five new ways to take your starfighter squadrons to the next level in X-Wing™. Whether you’re flying with the Lothal Rebels before the first days of the Galactic Civil War or you’re joining the space battles between the First Order and the Resistance in The Last Jedi, you can expand your options with the five ships from X-Wing Waves XII and XIII! Five new X-Wing expansions—fully loaded with ordnance and unique upgrades—are now available at your local retailer or online through our webstore: Resistance Bomber Expansion Pack TIE Silencer Expansion Pack Alpha-class Star Wing Expansion Pack M12-L Kimogila Fighter Expansion Pack Phantom II Expansion Pack Resistance Bomber Like Star Wars fans around the world, you’re thrilled and excited to watch the next installment of the saga—Star Wars: The Last Jedi. Now, you have the chance to play out some of the battles between the First Order and the Resistance on your tabletop before the movie even comes out, with the Resistance Bomber Expansion Pack. B/SF-17 heavy bombers—otherwise known as “Resistance Bombers”—are flown by the brave Resistance pilots who use these craft to strike at the heart of the First Order. Packed with destructive ordnance and protected by rotating turrets, a B/SF-17 bomber can turn the tide of a battle by deterring enemy forces with mines and annihilating key targets with bombs. With two bomb upgrade slots, a B/SF-17 heavy bomber is a powerful tool for you to control the battlefield, forcing your opponent to fly differently if he wants to avoid your unique armaments. And of course, if you choose to equip your bombers with Ordnance Silos, you won’t be running out of bombs any time soon, allowing you to saturate the battlefield with firepower throughout the game. You can see the full combat capabilities of the Resistance Bomber in our “Turn the Tide of Battle” preview. Containing a single beautifully painted B/SF-17 heavy bomber miniature, and all of the dials, tokens, ship cards, and upgrade cards that you need to add this ship to your Resistance fleets, the Resistance Bomber Expansion Pack is the perfect addition to your squadrons. TIE Silencer The Resistance Bomber Expansion Pack gives you the chance to fly with the Resistance, but your sympathies may lie with the First Order instead. Fortunately, the First Order brings a new type of TIE to the battlefield with the TIE Silencer Expansion Pack, giving you your chance to see how the ship flies on your table before you see The Last Jedi in theaters. Only the First Order’s most elite fly the TIE/vn Space Superiority Fighter, a high-performance craft as demanding of its pilots as it was deadly to its enemies. Only pilots with the highest aptitude and advanced training can control these ships as they speed through space, weaving past obstacles to tear apart specific targets with precise fire. Such a challenging fighter to fly is a natural fit for a pilot who’s skilled in the dark side of the Force—and the First Order has none other than Kylo Ren, the grandson of Anakin Skywalker. With powerful lasers, a natural agility, and powerful systems, the TIE silencer has already established a reputation for its ability to cut enemy squadrons to shreds. This jet-black fighter will be a terrifying sight for any Resistance squadron leader to see, and you can see it in action in our preview article, “Space Superiority.” You can pick up your copy of the TIE Silencer Expansion Pack today to add a fully-painted TIE silencer miniature to your squadrons. With the arsenal of cards, tokens, and dials that you need to serve the First Order, this expansion is an essential addition for any servant of the dark side. Alpha­-class Star Wing Since it first appeared in the Star Wars: X-Wing computer game from LucasArts, the Alpha-class star wing has been a fan favorite. Now, this starship is finally making its debut in the X-Wing Miniatures Game as an impressively durable and versatile Imperial starfighter. As the Empire’s first widely deployed ship that carried shields and a hyperdrive, the Alpha-class star wing was known as a heavily armed and dangerous fighter—thought it could be somewhat limited in its maneuverability. Still, the star wing more than made up for any lack of maneuverability with its potential for delivering a devastating alpha strike at the beginning of the game. An Alpha-class star wing has the ability to naturally load both missile and torpedo upgrades, and if you choose to equip it with the XG-1 Assault Configuration, you can offer your star wing two cannon upgrade slots as well. Such an explosive array of upgrades is not something that any squadron leader should take lightly, and you have the chance to add some of this raw firepower to your Imperial squadrons starting today. For more on the star wing’s full combat capability, read our preview entitled “Indiscriminate Devastation.” With a fully-painted miniature, a wide array of pilots and upgrades, plus the tokens and dials that you need to bring your ship to life on the tabletop, the Alpha-class Star Wing Expansion Pack is an undeniable boon for any Imperial starfighter squadron. M12-L Kimogila Fighter The galaxy’s Scum and Villany do not go wanting with this latest release of X-Wing ships. Whether they’re fighting for an organized cartel or just looking for a fighter that packs a punch on its own, they find an ideal candidate for their squadrons in this expansion. Primarily flown by enforcers of the Hutt kajidics and other criminal organizations, the M12-L Kimogila fighter is dreaded by spacers across the Outer Rim for its ordnance capacity and the withering torrents of coordinated fire that it can unleash. When you pick up your copies of the M12-L Kimogila Fighter Expansion Pack today, you gain access to that fighter in your own Scum and Villainy squadrons. Unlike any other fighter yet released in the game, the M12-L Kimogila fighter rewards you for charging straight at your opponent’s squadron and catching enemy ships in the bullseye firing arc. If you are able to bullseye an enemy ship, you guarantee that they cannot easily slip away from the fusillade of laser fire that you unleash. You can read more about the M12-L Kimogila fighter in our article, “Bullseye!” The M12-L Kimogila Fighter Expansion Pack invites you to play with a fully-painted miniature and all of the cards, tokens, and dials that make it such an important addition to Scum and Villainy hangars across the galaxy. Phantom II From its initial appearance in the first season of Star Wars Rebels, the Phantom has been a valuable tool, docking with the Ghost and providing a second starship for the Lothal Rebels to use in their fight against the Empire. In the third season of Star Wars Rebels, that ship is replaced with the Phantom II. Recovered by the Spectres from a Clone Wars-era military base, the Phantom II is a heavily modified Sheathipede-class shuttle with upgraded weapons and a custom docking system compatible with the Ghost. With a little love from the crew of the Ghost, the Phantom II can become a part of your Rebel squadron with the power to forge a legend as large as the original Phantom. More than any other Rebel ship, the Phantom II enables you to coordinate your squadron tactics, ensuring that your ships can fly together and execute your strategy perfectly. We took a much closer look at the Phantom II in our preview, “Coordinate Your Attack.” The Phantom II Expansion Pack is the perfect tool to add this new ship to your Rebel squadrons, with a beautifully painted Phantom II miniature, plus a wealth of cards, tokens, and the maneuver dial that you need to bring this ship fully into your games of X-Wing. Five New Ships Star Wars: The Last Jedi is almost in theaters—and you have the chance to fly some of the ships on your tabletop before you see them on the silver screen. Pick up two new starships featured in The Last Jedi, as well as three other ships from the era of the Galactic Civil War at your local retailer today!  Resistance Bomber Expansion Pack TIE Silencer Expansion Pack Alpha-class Star Wing Expansion Pack M12-L Kimogila Fighter Expansion Pack Phantom II Expansion Pack Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Findsman's Reward

Published 4 December 2017 | X-Wing Findsman's Reward The X-Wing™ Regional Championships Are Here   "But who’s going to fly it, kid! You?"      –Han Solo Take your games of X-Wing™ to a higher level by participating in one of the Regional Championships! These prestigious X-Wing tournaments are your chance to meet and play against some of the game's best and most enthusiastic players. The energy and competition at these events are a level above those at your average local Stay on Target tournament or Store Championship, and so are the prizes… Running in the US and Canada from November 25, 2017 to March 25, 2018, X-Wing Regional Championships often draw the top aces (and the most enthusiastic rookie pilots) from towns and cities all throughout the area. This means the events are great opportunities to meet new players, test your skills against new lists, and witness new tricks and tactics—especially when, as now, the metagame is poised to change with the mid-season introduction of new fighters, bombers, pilots, and upgrades. The Prizes Head to an X-Wing Regional Championship, and you never know—you might just walk away with a bounty of prizes that would be the envy of even the galaxy's greatest findsmen! The exclusive prizes at stake include custom maneuver templates, acrylic tokens, alternate art ship cards, and speckled dice—and you don't even need to make the top tables to walk away with some of these. The Regional Championship prizes run all the way to the Top 64. $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#E390').colorbox(opts); }); Top 64: Zuckuss alternate art card. The most notorious of Gand findsmen, Zuckuss was among the elite handful of bounty hunters recruited by Darth Vader in The Empire Strikes Back to locate the Millennium Falcon. Top 16: Acrylic stress tokens. Unless your name is Tycho Celchu or Soontir Fel, you will want to do your best to avoid stress—even with tokens this stylish. But if you're going to take a stress token, it might as well be one of these elegant, acrylic tokens. Top 8: Set of four speckled attack dice and four speckled defense dice. Make every single attack count. While we can't promise these dice will roll more hits and evades, we can assure you that you'll look good in combat—especially when your X-wing fires all four dice at Range 1! Top 4: Commemorative acrylic maneuver templates. How do you land a hit before the first shot's been fired? By revealing your maneuver dial and then executing your maneuver with one of these exclusive maneuver templates. Champion: Champion trophy and National bye. In addition to all the other prizes, each Regional Champion walks away with a beautiful trophy inspired by the medals awarded to Luke and Han on Yavin IV, as well as a card worth a free bye round—an automatic victory worth 150 MOV—at the region's National Championship. Always in Motion Is the Future The future is always in motion—and difficult to see. This year, the future is even more uncertain thanks to the impactful changes from the latest FAQ (pdf, 3.2 MB) and the upcoming releases of Waves XII and XIII. And that's a good thing! These changes are bound to lead to a great deal of rapid experimentation and thrilling new tactics—and this year's Regional Championships are certain to be at the heart of it all. Meet new players. Learn new tactics. Enjoy great games. Win exclusive prizes. The X-Wing Regional Championships are here, so head to our list of Regional Championships to find the event nearest you. Then make your plans to attend! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Space Superiority

Published 29 November 2017 | X-Wing Space Superiority A Preview of the TIE Silencer Expansion Pack for X-Wing™ Important Release Update! X-Wing Wave XII (consisting of the Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II) and Wave XIII (consisting of the Resistance Bomber and the TIE silencer) were originally announced as separate waves. Fortunately, we have been able to move our release dates to release all five ships simultaneously! You can pre-order all five ships by clicking on the products shown to the right. "Show me again, the power of the darkness."      –Kylo Ren The best way to survive enemy fire is to avoid it entirely. Stalk your prey from a distance and come in fast. Race through their blind spot—and gun them down at point-blank range before they ever fire a shot. Here, a pilot's talent and natural instinct go a long way, but so do the speed and agility of the ship he or she is flying. And there are times when even the galaxy's greatest pilots may find it difficult to surprise their foes—at those times, it helps to have a sturdy hull and shields. Tech, talent, speed, agility, hull, shields, and firepower—this is the magical alchemy that allows a starfighter pilot to grow old and become a living legend. It's also the magical formula behind the design of the TIE Silencer Expansion Pack for X-Wing™! It Doesn't Just Look Menacing… An angular ship that recalls the TIE Advanced and TIE interceptor designs that preceded it, the TIE silencer is a deadly starfighter that doesn't just look menacing. It packs tremendous firepower with incredible speed and handling. In X-Wing, the TIE silencer represents this combination of speed, handling, and firepower with a combination of three attack dice, an agility value of three, and a maneuver dial $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 300 }; $('#DBA0').colorbox(opts); }); loaded with green maneuvers, Tallon Rolls at speed 3, and a Koiogran-turn at speed 4. Much like the TIE interceptor that inspired it, this is a ship that can move, and much like the TIE Advanced, it's loaded with all the latest technology. As the game's developers have previously noted, a ship's identity begins with its maneuver dial, but quickly branches out in a number of directions. The raw statistics for attack, agility, hull, and shield are an important part of the mix, but they aren't necessarily the attributes that most define the way a ship "feels" on the table. After the maneuver dial, the most defining elements of any given ship are likely its action and upgrade bars. Here, the TIE silencer introduces several standard "arc dodger" actions—boost, barrel roll, focus, and target lock—alongside the unique combination of tech and system upgrade slots. This makes the ship feel like something we already know and understand, but opens the doors for a great deal of exploration—especially as the tech and system upgrade slots continue to receive new support, even in the TIE Silencer Expansion Pack. The TIE silencer. Overwhelming Potential The TIE silencer's combination of tech and system upgrade slots affords a wide range of possible roles for the ship within your squadron—although nearly all of them require expert piloting to meet their full potential. As bombs, mines, and debris tokens have made the X-Wing battlefield a more difficult place to navigate than ever before, the TIE silencer's ability to pair the Advanced Sensors $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#9404').colorbox(opts); }); system upgrade with either the Pattern Analyzer $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4DE0').colorbox(opts); }); or the Primed Thrusters $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#B914').colorbox(opts); }); tech upgrades means its pilots have more ability to react to nearby obstacles and explosions than they would in any other ship. Even while they're stressed—or after they execute the challenging Tallon Roll maneuver—these talented pilots can continue their single-minded pursuit of their prey while boosting or barrel rolling away from danger. Alternatively, pilots as skilled as Kylo Ren $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#81C8').colorbox(opts); }); might consider equipping their TIE silencers with a Fire-Control System $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#12636').colorbox(opts); }); and the new tech upgrade, Threat Tracker $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4319').colorbox(opts); }); . Kylo Ren with Veteran Instincts $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#64DB').colorbox(opts); }); , Fire-Control System, Threat Tracker, Autothrusters $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#EB4D').colorbox(opts); }); , and First Order Vanguard $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#76A5').colorbox(opts); }); At a pilot skill value of 11 with Veteran Instincts, Kylo Ren could use these upgrades to race straight at the enemy, fire first, acquire a target lock, and then use that target lock to slip out of his enemy's firing arc as soon as that ship becomes active in the Combat phase. Better yet, if Kylo Ren's ship were outfitted with the unique First Order Vanguard Title, he'd still be able to reroll one of his attack dice, despite deciding to use the target lock defensively. At a pilot skill value of 7, the expansion's second ace—the Test Pilot "Blackout" $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#FBC7').colorbox(opts); }); —might not be able to rely on the same arc dodging potential, but he'll definitely be able to showcase the TIE silencer's abilities according to his own talents. You'll likely want to fly Test Pilot "Blackout" in a fighter equipped with Advanced Sensors and either Pattern Analyzer, Primed Thrusters, or Advanced Optics $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#DB1E').colorbox(opts); }); . Outfitted in this fashion, "Blackout" is the king of flying through obstacles. He can slip in behind an asteroid, gain an extra defense die against his opponent's shots, and then subtract two defense dice from their rolls against his attacks. After executing his maneuver, Test Pilot "Blackout" performs a barrel roll to ensure the shots he exchanges with Jess Pava $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#14E47').colorbox(opts); }); are obstructed. Thanks to his unique talent, "Blackout" can expect he'll get the better of the exchange, gaining an extra die to his defense and denying Jess two of hers. Since he wants to slip between the rocks every round, "Blackout" is bound to be one of the trickier ships to fly, but the potential advantages are wild—especially when you imagine his ability to gain another attack die with Trick Shot $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#AF7C').colorbox(opts); }); or to gain extra evade tokens with Debris Gambit $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#484B').colorbox(opts); }); . Make Them Fear You Although it's technically a small-base ship, the TIE silencer is too long and large a miniature to fit in a standard small-base ship's packaging. And just as it's too large to be contained by standard, small-base plastic, it's too impactful a ship to be contained by standard enemy forces. With its powerful attack, nearly limitless squad-building potential, and talented pilots, the TIE silencer is bound to leave its mark on your X-Wing battles. You will recognize it by the trail of exploded enemies it leaves in its wake. Make sure you're on the right end of the TIE silencer's powerful laser cannons when X-Wing Wave XIII arrives at retailers. Head to your local retailer today to pre-order your copy of the TIE Silencer Expansion Pack (SWX68), or click here to pre-order your copy through our webstore! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Turn the Tide of Battle

Published 22 November 2017 | X-Wing Turn the Tide of Battle A Preview of the Resistance Bomber Expansion Pack for X-Wing™   "The Resistance will not be intimidated."      –Poe Dameron Important Release Update! X-Wing Wave XII (consisting of the Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II) and Wave XIII (consisting of the Resistance Bomber and the TIE silencer) were originally announced as separate waves. Fortunately, we have been able to move our release dates to release all five ships simultaneously! You can pre-order all five ships by clicking on the products shown to the right. With a single shot from Starkiller Base, the First Order destroyed the Republic capital of Hosnian Prime, along with four other planets in the Hosnian system. Countless lives were lost as the First Order declared war on the Republic and the freedoms it represented. In the face of such a terrible show of power, it would have been easy to give into despair. To accept defeat. To surrender. But the Resistance didn't surrender. They stood up and fought back. Leia Organa, Poe Dameron, and the other members of the Resistance's leadership organized a desperate assault. They scrambled fighters to fly against Starkiller Base even before its shields had been disabled. They risked everything in the name of freedom. The shields and Starkiller Base were destroyed. The Resistance won the day. The Resistance was not intimidated. It will not be intimidated, and when the First Order retaliates, the Resistance will stand up once again. It will meet the First Order's TIEs in space and it will bomb the First Order's capital ships and its weapons emplacements on the ground. Here, the B/SF-17 heavy bomber has a big part to play in the Resistance's plans, and the Resistance Bomber Expansion Pack lets you realize those plans in your games of X-Wing™. Plot Your Trajectory Just like the Star Wars galaxy, X-Wing is always moving forward. As the game's developers stated upon the release of Wave XI, they're always looking for ways to add something new—to present new options for you to explore and to enrich the overall gaming experience. With the Resistance Bomber Expansion Pack, the Resistance faction—and the Rebel primary faction—gain access to the B/SF-17 heavy bomber, a large-base ship with a hefty mix of shields and hull, a primary weapon turret, and the means to load up on bombs… a lot of bombs. At this point, however, bombs aren't new to X-Wing. In fact, with the K-wing, Sabine Wren $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#6233').colorbox(opts); }); , the Scurrg, and the Bomblet Generator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#84A7').colorbox(opts); }); , it's safe to say that the game's bombers have established themselves as one of the game's pillars—rounding out the existing dynamic between the game's efficient jousters, its arc dodgers, and its turret platforms. All the same, the B/SF-17 bomber brings something radically new to bombers and to the game, itself. It brings a trajectory. The Trajectory Simulator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#125AC').colorbox(opts); }); system upgrade allows the Resistance bomber to launch bombs from its front guides, rather than dropping them from the rear. Anytime the Resistance bomber—or another ship equipped with the Trajectory Simulator—would drop a bomb as it reveals its maneuver dial, it can instead choose to launch the bomb, placing the straight Speed 5 template in its front guides and then placing the bomb token at the other end. You'll have to be sure you don't then fly into your bomb's explosion, but you'll have the option to turn away from your bombs, or even reverse your thrust and come to a complete stop. The Resistance bomber doesn't have the game's most flexible maneuver dial, but because the Trajectory Simulator says you "may" launch bombs, rather than decreeing that you "must" launch them, means you can deploy your bombs wherever you want them most—in front of your ship or behind it. Even so, there may be times to fly into your bomb's blast radius—to block your opponent's flight paths or avoid your opponent's firing arcs. Or, you might really want to drop a bomb even though your opponent has blocked your bomber's flight path. At these times, you'll find the heavy bomber's Deflective Plating $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#5C86').colorbox(opts); }); makes these options far more palatable and the modification is likely to prove particularly valuable to your "Crimson Specialist," $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#10527').colorbox(opts); }); whose ability to place bombs anywhere next to his base makes those bombs harder to avoid—not only for your opponents but also for "Crimson Specialist." The B/SF-17 Resistance bomber. Crossfire Formation With the introduction of Trajectory Simulator, your bomber squadrons will soon be able to present a viable forward-facing threat, but you'll need to learn how best to plan your approach in order to catch your foes with your bombs. Part of this education will come as you plot your opening maneuvers, gauging the distance between your squadron and your enemy's ships so that you can time your bombs' launch. Part of it may come as you decide when and where to break formation, or how to use your formation flying to your advantage, launching or dropping bombs to create overlapping blast radiuses. $(document).ready(function() { var opts = { iframe: true, innerHeight: 485, innerWidth: 700 }; $('#3887').colorbox(opts); }); No matter how you master your bombing runs, however, you're going to need a back-up plan for when the enemy's ships race through your explosions. Perhaps they'll be limping forward with their shields offline and their hulls battered. Perhaps you'll have completely destroyed the initial wave, only to discover that the aces who held the rear are completely unscathed. Either way, your bomber's primary weapon and agility of 1 will start to look a little weak when the big fighter's lasers start coming fast and furious. Here, the Crossfire Formation $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4EC0').colorbox(opts); }); Title upgrade can make a big difference. Your bombers shouldn't have to fight alone, and so long as they're fighting alongside one or more Resistance ships—at least one of which is at Range 1 to 2 of the attacker—your bombers can gain a free focus result whenever they're defending. Of course, there are a couple of notable points to Crossfire Formation's prerequisites. First, you have to perform the focus action to benefit from this Title, but that's already the game's most common and flexible action—not much of a sacrifice, except on the rounds that you might prefer to drop an Action: bomb. The more noteworthy restriction, however, is the requirement that the heavy bomber should have a Resistance ally at Range 1 to 2 of the attacker. This is the most remarkable distinction between the Rebel Alliance and Resistance factions yet introduced to the game. As noted in the rulebook from The Force Awakens™ Core Set (pdf, 6.6 MB), both factions are part of the larger Rebel primary faction, and are more or less interchangeable for the purposes of squad-building. R2-D2 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#13590').colorbox(opts); }); , for example, can fly just as easily with Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#6EF3').colorbox(opts); }); as he can with Luke Skywalker $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7858').colorbox(opts); }); . Now, however, the Resistance bomber's fantastic ability to deal damage and the defensive rewards of the Crossfire Formation Title you may be encouraged to explore more squad designs themed around the Resistance. When Poe Dameron grants your bombers extra defense by zipping about the battlefield with BB-8 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#18241').colorbox(opts); }); and Push the Limit $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#DFC4').colorbox(opts); }); , you might rethink the idea of depending upon the assistance of a Rebel Alliance pilot like Biggs Darklighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#B21B').colorbox(opts); }); or Lowhhrick $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#14681').colorbox(opts); }); . And since we're looking at a greater potential for era-specific squad designs, the Resistance Bomber Expansion Pack advances the possibility further by introducing a healthy supply of tech upgrades. At this point, the tech upgrade slot is limited to ships from the age of the First Order and Resistance, so the expansion's copy of Targeting Synchronizer $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#14E1A').colorbox(opts); }); and its two copies of Advanced Optics $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#111B0').colorbox(opts); }); are extra fodder for your Resistance ships. It's pretty good stuff, though, as the idea of equipping Poe Dameron with Advanced Optics is rather hard to ignore. $(document).ready(function() { var opts = { iframe: true, innerHeight: 451, innerWidth: 700 }; $('#129D1').colorbox(opts); }); Because he has already stored a focus token on Advanced Optics, Poe Dameron can use his actions with BB-8 and Push the Limit to barrel roll and boost around a set of Cluster Mines before executing his maneuver and acquiring a target lock—while simultaneously granting his bomber allies the benefits of their Crossfire Formation Titles. Keep Your Confidence. Rattle Theirs. With all the bombs the Resistance bomber can unleash from its Ordnance Silos $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#AEC1').colorbox(opts); }); , it's not hard to understand why the members of the Resistance can hold their heads up even in the darkest times. They know they stand a good chance of winning any fight. So long as they aren't taken completely by surprise—so long as they can get their fighters and bombers into position—they know they can rely upon the talents of heroes like Rey $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#8741').colorbox(opts); }); and Poe Dameron, as well as those of bomber pilots like "Crimson Leader." $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#2064').colorbox(opts); }); When the Resistance Bomber Expansion Pack arrives, it's not the Resistance's pilots who should be Rattled $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#11A0C').colorbox(opts); }); . It's the First Order's fighter pilots who'll have to worry about all the dangers they'll face on the field of battle. Is the Resistance Bomber Expansion Pack (SWX67) the dawn of a new age for the Resistance? Will you be willing to break your Resistance forces away from their predecessors in the Rebel Alliance? Share your thoughts with the members of our community forums. Then head to your local retailer to pre-order your copy today, or click here to pre-order it from our webstore! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Any Methods Necessary

Published 13 November 2017 | X-Wing Any Methods Necessary The 2018 X-Wing™ System Open Series Is Coming “There will be a substantial reward for the one who finds the Millennium Falcon. You are free to use any methods necessary, but I want them alive. No disintegrations.” “As you wish.”      –Darth Vader and Boba Fett, Star Wars: The Empire Strikes Back The time has come to track your prey, lay your ambush, and collect your bounty. The 2018 X-Wing™ System Open Series is fast approaching! Now in its third year, the X-Wing System Open Series is a global celebration of fast-paced Star Wars miniatures space combat. Last year’s event was bigger than the first, and we expect this year’s to be even bigger—full of enthusiastic fans, top-level competition, and side events designed to reward players of all levels. The 2018 System Open Series runs from November 2017 to June 2018, with an expanded slate of System Open events, each of which promises a thrilling, high-energy X-Wing experience. You’ll face rookie pilots and cadets fresh out of the Imperial Academy, as well as some of the galaxy’s most notorious bounty hunters. And as in previous years, the series culminates in a one-of-a-kind, invite-only event, the Coruscant Invitational, on the weekend of October 5th – 7th. What Can You Expect? At each System Open event, you can expect to meet hundreds of dedicated fans and bounty hunters, all looking to collect some of the greatest bounties you’ll find posted anywhere. The heart of your non-stop Star Wars action is the System Open, a special tournament that we’ve divided into multiple stages: Stage 1 starts the event and runs for three rounds. All participants who earn at least two wins qualify for Stage 2. Stage 2 follows Stage 1 after a short break. It consists of another three rounds of Swiss play, and any squadron leader with at least five victories between Stages 1 and 2 progresses to participate in Stage 3. Stage 3 begins on the next day of the event and consists of a single-elimination bracket designed to test competitors’ mettle as they battle for the championship. The Top 8 all earn invitations to the Coruscant Invitational, and the Champion is awarded a flight and accommodations. Even while the pilots competing in the System Open are desperately dodging asteriods and maneuvering through battlefields exploding in laser fire, eliminated players and others will participate in one of two different side events. Hangar Bay tournaments are a mainstay of the System Open Series, available whenever you and seven other players are ready to blast through three rounds of Swiss play. As with previous years, you have the option to bring two squads and select your favorite after you see your opponent's available squads. If you bring two squads, however, they must adhere to the "Skilled Rule," which states that the printed pilot skill values of your pilots must be different from list to list. Hyperspace Qualifiers are new to the 2018 System Open Series and represent an exciting new way to compete for an invitation to the Coruscant Invitational. Any player who goes undefeated through a Hyperspace Qualifier wins an invitation to the Coruscant Invitational. Notably, there’s a special wrinkle to the Hyperspace Qualifier that makes it a truly unique gaming experience. One of these tournaments is scheduled to run concurrent with Stage 3 of each System Open—and any player eliminated from Stage 3 before the Top 8 can “hyperspace jump” to enter the Hyperspace Qualifier with a number of byes equal to the number of rounds he or she has missed. Did you earn your way to the Top 16 of Stage 3 and lose your match by a single point of hull? Well, now you can engage your hyperdrive, register for the Hyperspace Qualifier, and claim your second chance at an invitation to the Coruscant Invitational! You can learn more about the structure of our 2018 X-Wing System Open Series events by reading our “2018 System Open Briefing.” Want to know more about the unique prizes you can win at the 2018 X-Wing System Open Series? Find out by reading the article, “Claim Your Bounty.” Make Your Plans to Attend Join us for the fun. For the action. The competition. Prizes. Glory. And memories. This is one Star Wars gaming experience you do not want to miss. You can find the list of upcoming 2018 X-Wing System Open Series events at our 2018 System Open Series page, and you can follow us on Twitter to learn when new locations are added. Get into your cockpits, pilots. Make your plans to attend today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.

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