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Games Overview - Star Wars: X-Wing Miniatures Game

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Game Details
Name:Star Wars: X-Wing Miniatures Game
Logo:star-wars-x-wing-miniatures-game.png
Manufacturer:Fantasy Flight Games
Website:http://www.fantasyflightgames.com/edge_minisite.asp?eidm=174
Popularity:The game is played by 19% of the T³-Users.
It's the preferred game of 16% of the T³-Users.
The T³-Users can field a total of 331313 points.
Rating (1-5):
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Average rating 4.7 after 1183 vote(s).

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Armies/Factions
This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
Name DP DA TN TS TV
Empire52%40%497499.78262
Rebels50%38%464396.49247
Scum and Villainy29%22%2809100226
Legend:
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 1524 players from Germany with 1997 army selections. The tournament data is based on 12426 tournament placements. You can enter your own armies, if you create an account.


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Turn the Tide of Battle

Published 22 November 2017 | X-Wing Turn the Tide of Battle A Preview of the Resistance Bomber Expansion Pack for X-Wing™   "The Resistance will not be intimidated."      –Poe Dameron Important Release Update! X-Wing Wave XII (consisting of the Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II) and Wave XIII (consisting of the Resistance Bomber and the TIE silencer) were originally announced as separate waves. Fortunately, we have been able to move our release dates to release all five ships simultaneously! You can pre-order all five ships by clicking on the products shown to the right. With a single shot from Starkiller Base, the First Order destroyed the Republic capital of Hosnian Prime, along with four other planets in the Hosnian system. Countless lives were lost as the First Order declared war on the Republic and the freedoms it represented. In the face of such a terrible show of power, it would have been easy to give into despair. To accept defeat. To surrender. But the Resistance didn't surrender. They stood up and fought back. Leia Organa, Poe Dameron, and the other members of the Resistance's leadership organized a desperate assault. They scrambled fighters to fly against Starkiller Base even before its shields had been disabled. They risked everything in the name of freedom. The shields and Starkiller Base were destroyed. The Resistance won the day. The Resistance was not intimidated. It will not be intimidated, and when the First Order retaliates, the Resistance will stand up once again. It will meet the First Order's TIEs in space and it will bomb the First Order's capital ships and its weapons emplacements on the ground. Here, the B/SF-17 heavy bomber has a big part to play in the Resistance's plans, and the Resistance Bomber Expansion Pack lets you realize those plans in your games of X-Wing™. Plot Your Trajectory Just like the Star Wars galaxy, X-Wing is always moving forward. As the game's developers stated upon the release of Wave XI, they're always looking for ways to add something new—to present new options for you to explore and to enrich the overall gaming experience. With the Resistance Bomber Expansion Pack, the Resistance faction—and the Rebel primary faction—gain access to the B/SF-17 heavy bomber, a large-base ship with a hefty mix of shields and hull, a primary weapon turret, and the means to load up on bombs… a lot of bombs. At this point, however, bombs aren't new to X-Wing. In fact, with the K-wing, Sabine Wren $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#15D85').colorbox(opts); }); , the Scurrg, and the Bomblet Generator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#CC69').colorbox(opts); }); , it's safe to say that the game's bombers have established themselves as one of the game's pillars—rounding out the existing dynamic between the game's efficient jousters, its arc dodgers, and its turret platforms. All the same, the B/SF-17 bomber brings something radically new to bombers and to the game, itself. It brings a trajectory. The Trajectory Simulator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1F3').colorbox(opts); }); system upgrade allows the Resistance bomber to launch bombs from its front guides, rather than dropping them from the rear. Anytime the Resistance bomber—or another ship equipped with the Trajectory Simulator—would drop a bomb as it reveals its maneuver dial, it can instead choose to launch the bomb, placing the straight Speed 5 template in its front guides and then placing the bomb token at the other end. You'll have to be sure you don't then fly into your bomb's explosion, but you'll have the option to turn away from your bombs, or even reverse your thrust and come to a complete stop. The Resistance bomber doesn't have the game's most flexible maneuver dial, but because the Trajectory Simulator says you "may" launch bombs, rather than decreeing that you "must" launch them, means you can deploy your bombs wherever you want them most—in front of your ship or behind it. Even so, there may be times to fly into your bomb's blast radius—to block your opponent's flight paths or avoid your opponent's firing arcs. Or, you might really want to drop a bomb even though your opponent has blocked your bomber's flight path. At these times, you'll find the heavy bomber's Deflective Plating $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#16ACB').colorbox(opts); }); makes these options far more palatable and the modification is likely to prove particularly valuable to your "Crimson Specialist," $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#53AC').colorbox(opts); }); whose ability to place bombs anywhere next to his base makes those bombs harder to avoid—not only for your opponents but also for "Crimson Specialist." The B/SF-17 Resistance bomber. Crossfire Formation With the introduction of Trajectory Simulator, your bomber squadrons will soon be able to present a viable forward-facing threat, but you'll need to learn how best to plan your approach in order to catch your foes with your bombs. Part of this education will come as you plot your opening maneuvers, gauging the distance between your squadron and your enemy's ships so that you can time your bombs' launch. Part of it may come as you decide when and where to break formation, or how to use your formation flying to your advantage, launching or dropping bombs to create overlapping blast radiuses. $(document).ready(function() { var opts = { iframe: true, innerHeight: 485, innerWidth: 700 }; $('#461A').colorbox(opts); }); No matter how you master your bombing runs, however, you're going to need a back-up plan for when the enemy's ships race through your explosions. Perhaps they'll be limping forward with their shields offline and their hulls battered. Perhaps you'll have completely destroyed the initial wave, only to discover that the aces who held the rear are completely unscathed. Either way, your bomber's primary weapon and agility of 1 will start to look a little weak when the big fighter's lasers start coming fast and furious. Here, the Crossfire Formation $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#14718').colorbox(opts); }); Title upgrade can make a big difference. Your bombers shouldn't have to fight alone, and so long as they're fighting alongside one or more Resistance ships—at least one of which is at Range 1 to 2 of the attacker—your bombers can gain a free focus result whenever they're defending. Of course, there are a couple of notable points to Crossfire Formation's prerequisites. First, you have to perform the focus action to benefit from this Title, but that's already the game's most common and flexible action—not much of a sacrifice, except on the rounds that you might prefer to drop an Action: bomb. The more noteworthy restriction, however, is the requirement that the heavy bomber should have a Resistance ally at Range 1 to 2 of the attacker. This is the most remarkable distinction between the Rebel Alliance and Resistance factions yet introduced to the game. As noted in the rulebook from The Force Awakens™ Core Set (pdf, 6.6 MB), both factions are part of the larger Rebel primary faction, and are more or less interchangeable for the purposes of squad-building. R2-D2 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#5FDD').colorbox(opts); }); , for example, can fly just as easily with Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#361F').colorbox(opts); }); as he can with Luke Skywalker $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#6740').colorbox(opts); }); . Now, however, the Resistance bomber's fantastic ability to deal damage and the defensive rewards of the Crossfire Formation Title you may be encouraged to explore more squad designs themed around the Resistance. When Poe Dameron grants your bombers extra defense by zipping about the battlefield with BB-8 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#4864').colorbox(opts); }); and Push the Limit $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#4901').colorbox(opts); }); , you might rethink the idea of depending upon the assistance of a Rebel Alliance pilot like Biggs Darklighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BDD3').colorbox(opts); }); or Lowhhrick $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#F844').colorbox(opts); }); . And since we're looking at a greater potential for era-specific squad designs, the Resistance Bomber Expansion Pack advances the possibility further by introducing a healthy supply of tech upgrades. At this point, the tech upgrade slot is limited to ships from the age of the First Order and Resistance, so the expansion's copy of Targeting Synchronizer $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#B5E5').colorbox(opts); }); and its two copies of Advanced Optics $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#353').colorbox(opts); }); are extra fodder for your Resistance ships. It's pretty good stuff, though, as the idea of equipping Poe Dameron with Advanced Optics is rather hard to ignore. $(document).ready(function() { var opts = { iframe: true, innerHeight: 451, innerWidth: 700 }; $('#17543').colorbox(opts); }); Because he has already stored a focus token on Advanced Optics, Poe Dameron can use his actions with BB-8 and Push the Limit to barrel roll and boost around a set of Cluster Mines before executing his maneuver and acquiring a target lock—while simultaneously granting his bomber allies the benefits of their Crossfire Formation Titles. Keep Your Confidence. Rattle Theirs. With all the bombs the Resistance bomber can unleash from its Ordnance Silos $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#15E4').colorbox(opts); }); , it's not hard to understand why the members of the Resistance can hold their heads up even in the darkest times. They know they stand a good chance of winning any fight. So long as they aren't taken completely by surprise—so long as they can get their fighters and bombers into position—they know they can rely upon the talents of heroes like Rey $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#BAD6').colorbox(opts); }); and Poe Dameron, as well as those of bomber pilots like "Crimson Leader." $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11C86').colorbox(opts); }); When the Resistance Bomber Expansion Pack arrives, it's not the Resistance's pilots who should be Rattled $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#D286').colorbox(opts); }); . It's the First Order's fighter pilots who'll have to worry about all the dangers they'll face on the field of battle. Is the Resistance Bomber Expansion Pack (SWX67) the dawn of a new age for the Resistance? Will you be willing to break your Resistance forces away from their predecessors in the Rebel Alliance? Share your thoughts with the members of our community forums. Then head to your local retailer to pre-order your copy today, or click here to pre-order it from our webstore! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Any Methods Necessary

Published 13 November 2017 | X-Wing Any Methods Necessary The 2018 X-Wing™ System Open Series Is Coming “There will be a substantial reward for the one who finds the Millennium Falcon. You are free to use any methods necessary, but I want them alive. No disintegrations.” “As you wish.”      –Darth Vader and Boba Fett, Star Wars: The Empire Strikes Back The time has come to track your prey, lay your ambush, and collect your bounty. The 2018 X-Wing™ System Open Series is fast approaching! Now in its third year, the X-Wing System Open Series is a global celebration of fast-paced Star Wars miniatures space combat. Last year’s event was bigger than the first, and we expect this year’s to be even bigger—full of enthusiastic fans, top-level competition, and side events designed to reward players of all levels. The 2018 System Open Series runs from November 2017 to June 2018, with an expanded slate of System Open events, each of which promises a thrilling, high-energy X-Wing experience. You’ll face rookie pilots and cadets fresh out of the Imperial Academy, as well as some of the galaxy’s most notorious bounty hunters. And as in previous years, the series culminates in a one-of-a-kind, invite-only event, the Coruscant Invitational, on the weekend of October 5th – 7th. What Can You Expect? At each System Open event, you can expect to meet hundreds of dedicated fans and bounty hunters, all looking to collect some of the greatest bounties you’ll find posted anywhere. The heart of your non-stop Star Wars action is the System Open, a special tournament that we’ve divided into multiple stages: Stage 1 starts the event and runs for three rounds. All participants who earn at least two wins qualify for Stage 2. Stage 2 follows Stage 1 after a short break. It consists of another three rounds of Swiss play, and any squadron leader with at least five victories between Stages 1 and 2 progresses to participate in Stage 3. Stage 3 begins on the next day of the event and consists of a single-elimination bracket designed to test competitors’ mettle as they battle for the championship. The Top 8 all earn invitations to the Coruscant Invitational, and the Champion is awarded a flight and accommodations. Even while the pilots competing in the System Open are desperately dodging asteriods and maneuvering through battlefields exploding in laser fire, eliminated players and others will participate in one of two different side events. Hangar Bay tournaments are a mainstay of the System Open Series, available whenever you and seven other players are ready to blast through three rounds of Swiss play. As with previous years, you have the option to bring two squads and select your favorite after you see your opponent's available squads. If you bring two squads, however, they must adhere to the "Skilled Rule," which states that the printed pilot skill values of your pilots must be different from list to list. Hyperspace Qualifiers are new to the 2018 System Open Series and represent an exciting new way to compete for an invitation to the Coruscant Invitational. Any player who goes undefeated through a Hyperspace Qualifier wins an invitation to the Coruscant Invitational. Notably, there’s a special wrinkle to the Hyperspace Qualifier that makes it a truly unique gaming experience. One of these tournaments is scheduled to run concurrent with Stage 3 of each System Open—and any player eliminated from Stage 3 before the Top 8 can “hyperspace jump” to enter the Hyperspace Qualifier with a number of byes equal to the number of rounds he or she has missed. Did you earn your way to the Top 16 of Stage 3 and lose your match by a single point of hull? Well, now you can engage your hyperdrive, register for the Hyperspace Qualifier, and claim your second chance at an invitation to the Coruscant Invitational! You can learn more about the structure of our 2018 X-Wing System Open Series events by reading our “2018 System Open Briefing.” Want to know more about the unique prizes you can win at the 2018 X-Wing System Open Series? Find out by reading the article, “Claim Your Bounty.” Make Your Plans to Attend Join us for the fun. For the action. The competition. Prizes. Glory. And memories. This is one Star Wars gaming experience you do not want to miss. You can find the list of upcoming 2018 X-Wing System Open Series events at our 2018 System Open Series page, and you can follow us on Twitter to learn when new locations are added. Get into your cockpits, pilots. Make your plans to attend today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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2018 System Open Briefing

Published 13 November 2017 | X-Wing 2018 System Open Briefing Event Details for the 2018 X-Wing™ System Open Series “All ships, prepare for jump to hyperspace.”      –Admiral Raddus, Rogue One Make the jump to hyperspace at the 2018 X-Wing™ System Open Series! Running from November 2017 to June 2018, the 2018 X-Wing System Open Series consists of fifteen high-energy events held across the globe. Each of these events promises fun, action, prizes, and glory for hundreds of participants. These events are more than just tournaments and competition; they’re two- or three-day festivals, filled with other fans of your favorite Star Wars space battles. In the text below, we focus on the tournament structure. For more information about the prizes available to System Open participants, you can visit the System Open website or read the article, “Claim Your Bounty.” System Open The main event at each stop along the 2018 X-Wing System Open Series is the System Open, a top-level tournament that we’ve divided into three stages. Stage 1 starts the event and runs for three rounds. All participants who earn at least two wins qualify for Stage 2. Stage 2 follows Stage 1 after a short break. It consists of another three rounds of Swiss play. All participants with at least five victories between Stages 1 and 2 progress to Stage 3. Stage 3 begins on the next day of the event and consists of a single-elimination bracket seeded according to the results of Day 1. The Top 8 finalists all earn invitations to the Coruscant Invitational, and the Champion is awarded a flight and accommodations to the event. Hangar Bay The popular Hangar Bay side event makes its return in the 2018 X-Wing System Open Series. At multiple points throughout each System Open Series event, attendees will have opportunities to form groups of eight and launch into their own three-round, Swiss-style tournament. At least one Hangar Bay side event will be scheduled to accommodate System Open participants who do not progress from Stage 1 to Stage 2. System Open participants who join a Hangar Bay event at this point will receive an additional prize. Hyperspace Qualifier The Hyperspace Qualifier is a uniquely constructed tournament that’s new to the 2018 X-Wing System Open Series. At least one Hyperspace Qualifier is scheduled for each event, designed to run simultaneously with Stage 3 of the System Open. Each player who goes undefeated throughout the tournament’s six Swiss rounds earns an invitation to the Coruscant Invitational. An intriguing twist to the event, however, is the “hyperspace jump” that players can take as they find themselves eliminated from Stage 3 of the System Open. Any player eliminated from Stage 3 can immediately walk over and register for the Hyperspace Qualifier. He or she starts play in the next round of the Hyperspace Qualifier as though his or her previous rounds had all been byes. Some venues—hosting events that include days without main event stages—may run more than one Hyperspace Qualifier. Coruscant Invitational Scheduled for the weekend of October 5th – 7th, 2018, the Coruscant Invitational is the culmination of the System Open Series. Although in past years we have held the Coruscant Invitational at Star Wars Celebration, that event is on hiatus for 2018. As a result, we have decided to make this exclusive invitational bigger and better than ever! This event is available only to qualified players from the System Open Series, but we’re extending additional invitations to ensure that the Coruscant Invitational will enjoy energy and excitement paralleled only by our World Championships. For this reason, we have also moved the event to our headquarters in Roseville, Minnesota, where attendees can enjoy the acclaimed playing space of the Fantasy Flight Games Center, as well as the full attention of the game’s developers. Along with the chance to compete for the Greatest Prize in Gaming™—the opportunity to inspire the design of a new card—the developers will host a special panel and signing session. And even as the Coruscant Invitational challenges its participants’ mastery of the game with a special, event-specific format, the larger X-Wing community will be able to follow along—thanks to our live coverage. More details about this unique event and its event-specific tournament format will be revealed at a later date. Make Your Plans to Attend Head to our 2018 X-Wing System Open Series website to find the System Open Series event nearest you. Then follow us on Twitter to stay up-to-date with all the latest updates, as we will be adding more locations shortly. Don’t miss out on your chance to be a part of the galaxy’s greatest space battles. Start making your plans to attend the 2018 X-Wing System Open Series! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Claim Your Bounty

Published 13 November 2017 | X-Wing Claim Your Bounty A Look at the Prizes for the 2018 X-Wing™ System Open Series “What if he doesn’t survive? He’s worth a lot to me.”      –Boba Fett, Star Wars: The Empire Strikes Back The 2018 X-Wing™ System Open Series is a global celebration of your favorite fast-paced Star Wars starfighter battles. Running from November 2017 to June 2018, the System Open Series consists of fifteen high-energy events, each of which will play host to hundreds of enthusiastic players, top-level competition, and entertaining side events. They also come with an array of exclusive prizes—everything from alternate art cards and acrylic maneuver templates to commemorative game mats and invitations to the 2018 Coruscant Invitational that could cover your flight and accommodations. What bounty can you claim for your participation in the 2018 X-Wing System Open Series? Let’s take a look! System Open Prizes The heart of each System Open event is the System Open tournament. Divided into three Stages, each System Open tournament promises top-level competition and top-level prizes. Prizes for the System Open tournament are separated by the Stages at which they’re awarded. Stage 1 Each participant receives a double-sided upgrade card that features the Millennium Falcon on one side and Slave I on the other. Participants also receive a copy of The Force Awakens™ Core Set damage deck, themed with a custom Boba Fett card back. Participants also gain the option to acquire a Mandalore-themed, tournament-legal 2018 System Open Series game mat. $(document).ready(function() { var opts = { iframe: true, innerHeight: 1000, innerWidth: 1000 }; $('#11194').colorbox(opts); });  (Contact your event organizer for more details.) Stage 2 All players who advance to Stage 2 receive one pair of commemorative acrylic target lock tokens, plus two double-sided Aurebesh ship cards featuring full-bleed art for the Resistance Sympathizer and Mandalorian Mercenary. Stage 2 participants also receive one plastic, spot-glossed version of the double-sided, full-bleed Resistance Sympathizer and Mandalorian Mercenary. Finally, Stage 2 participants receive one copy of the double-sided, full-bleed Aurebesh card awarded to participants in the 2017 System Open Hangar Bay events. This card features the Lothal Rebel on one side and the Baron of the Empire on the other. Stage 3 All players who qualify for Stage 3 win a set of alternate art ship cards that boldly features four of the galaxy’s deadliest bounty hunters—Boba Fett, Bossk, Dengar, and IG-88B. The Top 32 players each win a set of ten acrylic shield tokens. The Top 16 players each win a set of three bounty hunter-themed range rulers—one full ruler, one sized at Range 1–2, and one just for Range 1. The Top 8 players win an invite to the Coruscant Invitational, as well as an additional set of ten acrylic shield tokens. The Top 4 players win one of the best looking sets of maneuver templates you’ll ever find—all painstakingly designed to evoke the menace of Boba Fett. Both System Open finalists receive commemorative plaques. Finally, the Champion of each System Open receives a beautiful trophy along with a free flight and accommodations for the 2018 Coruscant Invitational! For more about the 2018 System Open Series event structure, read our article, “2018 System Open Briefing.” Hangar Bay Prizes The popular Hangar Bay side event returns for the 2018 X-Wing System Open. Hangar Bay tournaments will run each day of a System Open event, and participants of these three-round events will earn more prizes the better they do. All participants earn one double-sided Aurebesh ship card featuring full-bleed art for the Resistance Sympathizer and Mandalorian Mercenary. Players who win at least two games earn a second copy of this double-sided ship card. Players who go undefeated through all three rounds of a Hangar Bay tournament cap off their collection of double-sided Aurebesh ship cards with a special plastic, spot-glossed version. Additionally, players who participated in the System Open and did not qualify for Stage 2 can earn a special reward by joining one of the Hangar Bay events scheduled to begin alongside Stage 2. This special reward is a double-sided, full-bleed card, featuring Aurebesh versions of the Lothal Rebel and Baron of the Empire. Hyperspace Qualifier The Hyperspace Qualifier is a unique event format making its debut with the 2018 X-Wing System Open Series. There will be at least one Hyperspace Qualifier at each System Open, scheduled to start alongside Stage 3. At some venues—which host events that include days without main event stages—there may be more than one Hyperspace Qualifier. Consisting of six Swiss rounds with no cut, the Hyperspace Qualifier offers players a second chance to earn an invite to the Coruscant Invitational and incorporates the unique “hyperspace jump.” The “hyperspace jump” mechanic allows players who failed to qualify for the Coruscant Invitational and have been eliminated from Stage 3 of the System Open to immediately walk over and register for the Hyperspace Qualifier, joining the competition mid-tournament with a bye for each round they missed. Players earn prizes based on both their participation and their success. All participants receive a pair of commemorative, acrylic target lock tokens and an alternate art Boba Fett ship card (from the Scum and Villainy faction). At the end of Round 1, all participants receive an alternate art Bossk ship card. At the end of Round 2, all participants receive an alternate art Dengar ship card. At the end of Round 3, all participants receive an alternate art IG-88B ship card. Players who finish with five or more wins receive a set of ten acrylic shield tokens. Players who finish undefeated receive an additional set of ten acrylic shield tokens—plus an invitation to the 2018 Coruscant Invitational. Coruscant Invitational Taking place the weekend of October 5th – 7th at our headquarters in Roseville, Minnesota, the Coruscant Invitational is an elite, top-level event available only to players who qualify during the System Open Series. Participants will have the chance to join the game’s developers for a special panel and signing session, and they’ll win an array of prizes (yet to be announced). Most notably, the 2018 X-Wing System Open Series Champion will win the Greatest Prize in Gaming™—a chance to inspire the design of a card for X-Wing and help shape the game you love! We will reveal more information about the Coruscant Invitational and its prizes as we draw closer to the event. You can find the list of 2018 System Open Series events at the System Open website, and you can follow us on Twitter to be notified of all the latest updates. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Coordinate Your Attack

Published 10 November 2017 | X-Wing Coordinate Your Attack Preview the Phantom II Expansion Pack for X-Wing™ "We are fighting a bigger fight, but it's still the right fight."      –Hera Syndulla Important Release Update! X-Wing Wave XII (consisting of the Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II) and Wave XIII (consisting of the Resistance Bomber and the TIE silencer) were originally announced as separate waves. Fortunately, we have been able to move our release dates to release all five ships simultaneously! You can pre-order all five ships by clicking on the products shown to the right. How much are your actions worth in X-Wing™? This is one of the most prominent and important questions posed by the Phantom II Expansion Pack coming with Wave XII. Its Sheathipede-class shuttle introduces the coordinate action to the Rebel faction's standard play options, and this, in turn, raises the potential for a whole host of Rebel squads built around new tricks, tactics, and synergies. Of course, this likely comes as no surprise to veteran X-Wing players. They're used to seeing the Rebellion's plucky fighter pilots rally together and present a threat that's greater than the sum of their individual parts. In fact, we've long seen the Rebellion's team spirit carry the faction to the top tables at the highest levels of play. It is a faction founded upon the selfless heroics of characters like Lowhhrick $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#40E6').colorbox(opts); }); and Biggs Darklighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#72F6').colorbox(opts); }); and strengthened by the likes of R2-D2 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#150F5').colorbox(opts); }); and Ahsoka Tano $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#6BA9').colorbox(opts); }); . It is a faction that rewards the unique talents of characters like Sabine Wren $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#FFDD').colorbox(opts); }); and Corran Horn $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#141A5').colorbox(opts); }); , but only when they gain sufficient support from the rest of their squadrons. And this is where the Phantom II comes into play. With only two attack, two agility, four hull, and one shield, the shuttle is a subpar fighter, but its coordinate action and its pilots' unique pilot abilities ensure it will have plenty to offer the rest of your squad. Stronger Together The squad building rules for X-Wing afford you a great deal of flexibility, and they invite you to explore and use of a wide variety of different synergies across all three factions. Ships come with their own actions and maneuver dials, which combine with the unique talents that the game's aces bring to the table. The various upgrade cards you can add to your ships permit a new layer of novel interactions, as well. Even so—even in a game that's loaded with potential synergies—the game's Rebels have stood apart for the ways they benefit from their heroes' selfless teamwork, dating back all the way to the release of the Core Set and Biggs Darklighter. After Biggs supplied his wingmates with welcome protection, "Dutch" Vander $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#EBC4').colorbox(opts); }); and Garven Dreis $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1E52').colorbox(opts); }); introduced some valuable action sharing, letting their wingmates gain action-free target locks and focus tokens. The HWK-290 Expansion Pack brought a host of additional synergies into the faction, starting with the extra attack dice supplied by Jan Ors $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#63EC').colorbox(opts); }); and the focus tokens that Kyle Katarn $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AF2C').colorbox(opts); }); could pass to his wingmates. The Rebel focus on squad-based tactics has carried forward through all subsequent waves, and we've seen successful Rebel builds that focus on synergies between ships, as well as successful squads that relied heavily on a single ship like the Millennium Falcon. The trend continues with current squads, such as those that partner Lowhhrick with Biggs and Captain Rex $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#3CCC').colorbox(opts); }); to present a flexible and rugged defense. $(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 600 }; $('#13203').colorbox(opts); }); A 360-degree view of the Sheathipede-class shuttle. Now this cooperative Rebel effort looks to continue with the Sheathipede-class shuttle, which offers action-sharing through the coordinate action and can even grant actions while docked aboard the Ghost $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#12B40').colorbox(opts); }); as the Phantom II $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#7986').colorbox(opts); }); . To summarize, when your Sheathipede-class shuttle performs the coordinate action, it immediate grants a free action to one of your other ships at Range 1–2. This doesn't allow a ship to perform the same action more than once, but that ship is notably not limited only to the ship's action bar or its Action upgrades. The target ship can perform any of the available actions that it hasn't already taken. This has two significant impacts on what your squad can do. First of all, your most powerful ships can stack even more actions for the turns they need them most. Secondly, it allows the ships you target to perform their actions during your Sheathipede-class shuttle's activation, creating powerful opportunities to react to your opponent's maneuvers or disrupt them. As an example that illustrates both benefits, we can imagine Fenn Rau $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1267B').colorbox(opts); }); flying the Phantom II at a pilot skill value of "11," thanks to his Veteran Instincts $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#9DCE').colorbox(opts); }); . Let's say that Jake Farrell $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13176').colorbox(opts); }); earlier moved into position to block Boba Fett $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14103').colorbox(opts); }); and acquired a target lock on the bounty hunter before he collided with the A-wing and lost his action. Even though this Boba Fett is at pilot skill "10" thanks to his own Veteran Instincts, Fenn Rau still gets to perform actions after Fett's activation has fully resolved. After he maneuvers his shuttle within Range 1–2 of Jake, Fenn performs the coordinate action, and Jake uses it to gain a focus, which immediately allows him to barrel roll out of contact with Boba Fett, setting up the perfect, fully modified Range 1 shot for his Proton Rockets $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#FFBB').colorbox(opts); }); . Here, both the token stacking and the timing of the coordinate action come together so that instead of getting no shot, Jake is firing five fully modified dice against a Boba Fett with no defensive modifications. When Do You Want to Act? While the coordinate action can prove valuable at the highest pilot skill values, when you're most likely to take your actions with perfect knowledge of your opponent's final positions, it can also prove valuable at lower pilot skill values. For example, if you support an ace pilot like Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B51A').colorbox(opts); }); with a shuttle pilot with a lower pilot skill value—like Ezra Bridger $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#F2EC').colorbox(opts); }); or "Zeb" Orrelios $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#AB8').colorbox(opts); }); —the coordinate action can serve almost like the Advanced Sensors $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#5909').colorbox(opts); }); system upgrade, even though Poe can't equip that upgrade. If an enemy ship maneuvers to block Poe's final position or if Poe dials in a red maneuver, your Sheathipede pilot can use the coordinate action so that Poe can grab his all-important focus token before his maneuver would deny him the opportunity. If your Sheathipede pilot has a low enough pilot skill, you could even use your coordinate action to barrel roll or boost another ship into position to block your enemy before that same ship later moves away from the enemy in order to claim a shot. AP-5 $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11FB0').colorbox(opts); }); , for instance, who activates at a pilot skill value of 1, could take advantage of the information provided by Dash Rendar's $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1743').colorbox(opts); }); Intelligence Agent $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#D86E').colorbox(opts); }); to coordinate Dash's barrel roll very early in the Activation phase. In turn, this could allow the smuggler to block the Shadowcaster's movement and deny Asajj Ventress $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#842C').colorbox(opts); }); the action she needs to adjust her mobile firing arc. On his activation, Dash could then fly away from Asajj and claim an unanswered shot with his Mangler Cannon $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#5AF6').colorbox(opts); }); . After Dash Rendar's Intelligence Agent informs AP-5 of the Shadowcaster's planned maneuver, AP-5 executes his maneuver and performs the coordinate action, allowing Dash Rendar to barrel roll into position to block. Because Dash has a higher pilot skill than Asajj Ventress, he gets to maneuver after the Shadowcaster has already collided and lost the action that would allow Asajj to rotate her mobile firing arc. Dash completes his maneuver and gets an unanswered shot with his Outrider's Mangler Cannon. Since the value of the coordinate action varies with the order in which it is performed, the range of pilot skill values in the Phantom II Expansion Pack is a boon, affording you a good deal of flexibility in your squadron designs, as the shuttle's pilots' pilot skill values match up well against some of the other most popular Rebel pilots. Tempermental Allies In addition to its pre-painted Sheathipede-class shuttle miniature and its four ship cards, the Phantom II Expansion Pack comes with a half-dozen upgrades to further round out your squad building options. Of these upgrades, the two most important are likely the new Ghost and Phantom II Title cards. The second of these is, of course, the expansion's namesake, and allows your Ghost to perform a free coordinate action at the end of the Activation phase. All the ships on the table have executed their maneuvers and performed their actions. You know as clearly as you ever will how the Combat phase is likely to begin. And then the Phantom II allows any other friendly ship at Range 1–2 of the Ghost to take an action to change the whole picture. Note that this happens at the end of the Activation phase, regardless of which pilot you have aboard the Phantom II. Ezra Bridger could help Lieutenant Blount $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F34E').colorbox(opts); }); acquire a target lock for his Ion Pulse Missiles $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#12884').colorbox(opts); }); just as easily as Fenn Rau could. Or if you had a second Sheathipede-class shuttle, you could bounce the coordinate actions so that the Phantom II grants a coordinate to "Zeb" Orrelios, and Zeb grants a coordinate back to the Ghost, which then boosts out of a Protectorate Starfighter's firing arc, setting up a shot out of its auxiliary firing arc. With the Phantom II docked aboard the Ghost, the Ghost performs a free coordinate action at the end of the Activation phase, granting an action to "Zeb" Orrelios, who performs the coordinate action, himself, allowing the Ghost to boost out of the Protectorate Starfighter's firing arc. In addition to these Title upgrades, you'll find a number of crew cards inspired by Star Wars Rebels. Maul $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#9C6C').colorbox(opts); }); is the first "Scum only" card to appear in a Rebel faction expansion pack, but his presence can be explained by the fact that his "Scum only" text can be ignored in any list that also includes Ezra Bridger. The result is that the two Force users, who got to know each other at the end of Star Wars Rebels Season Two, can enjoy an X-Wing relationship similar to the one they had in the show—centered around moments of stress and anger. When Maul joins a ship as its crew member, he grants it the ability to reroll any number of its attack dice, but at the cost of an equal number of stress tokens. This works well for Ezra Bridger, the pilot, who can then convert that stress into an improved defense. Or if the two are both serving as crew aboard the Ghost, Maul could reroll all your blanks, and Ezra $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#B90B').colorbox(opts); }); could use the resulting stress to convert one of the ship's remaining focus results into a critical hit. This means the two characters, working in tandem, provide a good measure of action-free dice modification. However, you still need to clear your stress in order to use Maul again next round, and this is where the Rebel faction's typical selflessness comes into play as Inspiring Recruits $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#166FE').colorbox(opts); }); , Kanan Jarrus $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4714').colorbox(opts); }); , and Cassian Andor $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#D3BE').colorbox(opts); }); are all willing to line up and help remove their allies' stress. The next crew member in the Phantom II Expansion Pack is the zero-cost Courier Droid $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#14417').colorbox(opts); }); whose ability might play into your plans for setup, but who is just as likely to be sacrificed by the new astromech version of "Chopper." $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#3CFD').colorbox(opts); }); For just a single squad point, "Chopper" introduces a limited measure of shield regeneration, allowing you to recover one shield for each other upgrade you ditch as an action. Given enough time, "Chopper" could provide pilots like Ezra Bridger with as many as four extra shields—and for just one squad point. Admittedly, doing so means loading Ezra with a zero-cost elite pilot talent like Adaptability $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#8BD2').colorbox(opts); }); or A Score to Settle $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#A684').colorbox(opts); }); , as well as a Courier Droid, a set of Guidance Chips $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#7C4').colorbox(opts); }); , and the Phantom II Title. But if you have the actions to spare, that's suddenly a ship with two attack, two agility, four hull, and FIVE shields—for eighteen squad points. And "Chopper" can lend a surprising measure of value to a number of other Rebel ships, as well, such as the E-wing and a Y-wing outfitted for bombing. Gold Squadron Pilot $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11D39').colorbox(opts); }); with "Chopper," Extra Munitions $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#16EE8').colorbox(opts); }); , Bomb Loadout $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#1582F').colorbox(opts); }); , Cluster Mines $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#B0FB').colorbox(opts); }); , Dorsal Turret $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#7C0B').colorbox(opts); }); , Guidance Chips, and BTL-A4 Y-wing $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#3B0C').colorbox(opts); }); For just a single squad point, "Chopper" can potentially add as many as five shields to this twenty-eight point Y-wing. More than that, he can transform it, stripping the BTL-A4 Y-wing Title as an action, thereby allowing the ship to surprise an enemy pilot who might have thought he'd safely lined up a maneuver outside the Y-wing's firing arc. Finally, the expansion's Flight-Assist Astromech $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1128').colorbox(opts); }); presents another one-point astromech option, but this is one designed for budget boosts and barrel rolls. A boon to both Fenn Rau and the game's T-65 X-wing pilots, the Flight-Assist Astromech helps you adjust to find a shot against any foe you might just have missed. And the fact that it's a free action means that your X-wing aces like Wedge Antilles $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F11D').colorbox(opts); }); and Wes Janson $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2C82').colorbox(opts); }); can still use their actions to focus or target lock—and at pilot skill values as high as 10 and 11. Make One Squad Feel Like One Hundred How much are your actions worth in X-Wing? The answer depends upon when they're taken, who's taking them, and what they can do for you. But the fifteen squad points you might pay for AP-5 or the twenty squad points you'd pay for Fenn Rau in the Phantom II? Those are a bargain. In fact, there are bargains everywhere to be found in the Phantom II Expansion Pack. Although the shuttle neither looks nor flies like a fighter, there's no doubt that it's battle-worthy. This is a ship that makes its whole squad better. How will you make use of your Phantom II Expansion Pack (SWX72)? Share your thoughts with the members of our community forums. Then head to your local retailer to pre-order your copy today, or click here to pre-order yours on our website! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Bullseye!

Published 3 November 2017 | X-Wing Bullseye! Preview the M12-L Kimogila Expansion Pack for X-Wing™   Important Release Update! X-Wing Wave XII (consisting of the Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II) and Wave XIII (consisting of the Resistance Bomber and the TIE silencer) were originally announced as separate waves. Fortunately, we have been able to move our release dates to release all five ships simultaneously! You can pre-order all five ships by clicking on the products shown to the right. Each of the new X-Wing™ ships from Wave XII offers its faction something new. In our last preview, we saw how the Alpha-class Star Wing provides the Galactic Empire a novel take on both the SLAM action and the fighter's new reload action. Although taking either of these actions saddles a ship with a weapons disabled token, the Star Wing comes with a number of upgrades and pilot abilities that don't just offer its pilots ways to perform attacks while encumbered with weapons disabled tokens, but provide substantial benefit from these tokens. And as a result, the Star Wing successfully incorporates the SLAM and reload actions into the core of its design. Meanwhile, the Phantom II Expansion Pack introduces the coordinate action to the Rebel faction, but we'll read more about this in a future preview. For now, we turn our attention to the Scum faction's M12-L Kimogila fighter—the heavy, straight-forward fighter that introduces the bullseye firing arc to X-Wing. Taking Aim Designed by MandalMotors, the M12-L Kimogila fighter was popular among the Hutts and free mercenaries due to the flexibility afforded it by its wide range of possible weapons configurations. This featured multiple gun emplacements and the ability to also equip torpedoes, meaning that it could function even as a bomber in some circumstances. While the M12-L Kimogila fighter's pilots would often find themselves outclassed in speed and maneuverability, they typically overlooked these concerns, favoring instead the Kimogila's potential for wanton destruction. In X-Wing, all this wanton destruction tracks back to the ship's signature bullseye firing arc $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#D3F2').colorbox(opts); }); . A narrow firing arc within the ship's larger firing arc, the bullseye firing arc aims from between the guide pegs on the ship's base and extends to Range "3." The TIE fighter on the left is within the Kimogila's bullseye firing arc. The TIE on the right is within the Kimogila's standard arc, but outside of its bullseye firing arc. Given how difficult it can be to catch one of your opponent's more slippery ships even within your standard firing arc, catching your opponent within the bullseye firing arc will certainly prove a challenge from time to time. But when you succeed, it pays off—with the thunderous eruption of your opponent's shields and hull! Any ship that the M12-L Kimogila fighter catches in its bullseye firing arc is denied the ability to spend focus tokens or evade tokens to modify the results of its defense dice. Immediately, this adds tremendous value to all the hit and critical hit results that the Kimogila's attacks may generate, lending even the lowliest of the Kimogila's pilots an edge to their attacks that rivals those of "Omega Leader," $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17CBB').colorbox(opts); }); The Inquisitor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#507F').colorbox(opts); }); , and Wedge Antilles $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5915').colorbox(opts); }); . Like these top aces, the Kimogila's pilots are able to manipulate the odds of attack dice versus defense dice to their favor. Of course, the more talented Kimogila pilots are able to take even greater advantage of the ship's powerful bullseye firing arc. $(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 600 }; $('#104ED').colorbox(opts); }); A 360-degree view of the M12-L Kimogila fighter. Mercenaries, Brutes, and Executioners One might presume that the pilots who favor the M12-L Kimogila fighter do so because they're more comfortable with big guns than they are with a vessel that responds to their skills, and to some extent that presumption might be accurate. Your basic Cartel Brute $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#13AA7').colorbox(opts); }); , for example, won't be able to dance around a battlefield in any protracted duel with a pilot like Darth Vader $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1035A').colorbox(opts); }); or Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#8A18').colorbox(opts); }); , but he might still hit hard with the one or two or three good shots he fires. But the Kimogila's other pilots aren't all such blunt instruments. They might not rely so heavily upon the ship's six hull and two shields. They might, instead, prefer the ship for what it offers them when they do line up their shots, catching their foes square in the bullseye. For example, when Dalan Oberos $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#39D8').colorbox(opts); }); catches his foes in his bullseye firing arc, he doesn't just deny them the defensive benefits of their focus and evade tokens; he gains a free target lock. Dalan Oberos performs a barrel roll to catch Miranda Doni $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16C16').colorbox(opts); }); at Range "1" and gain a free target lock. A notorious bounty hunter who first appeared in the Chronicles of the Gatekeeper adventure book for the Star Wars™: Force and Destiny™ roleplaying game, Dalan Oberos was rumored to have met his demise during a job gone bad on Cato Neimoidia. But he has now resurfaced as a freelance enforcer for the Hutt Cartels and other operations in the Outer Rim. Some say he has come back changed or disfigured, armed with Contraband Cybernetics $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#724A').colorbox(opts); }); and a new view on life. Others have whispered that the bounty hunter calling himself Dalan Oberos is not the same man who fell on Cato Neimoidia. No matter how it is he returned, though, no one can deny how dangerous Dalan Oberos truly is when he's behind the controls of his Kimogila fighter. Just as deadly—although likely far trickier to fly—is the M12-L Kimogila's other ace pilot, Torani Kulda $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#136C1').colorbox(opts); }); . A Rodian bounty hunter and assassin who first came to our attention in the Lords of Nal Hutta sourcebook for Star Wars™: Edge of the Empire™, Torani Kulda rewards you tremendously any time you maneuver her into position to catch multiple foes in her bullseye firing arc. Given how difficult it can be to catch enemy ships in your bullseye firing arc, especially when you consider that all of the Kimogila's Speed "1" and "2" turns are red, catching multiple ships in the same firing arc will be no easy task. That said, if you manage it, Torani Kulda will force them all to either discard all of their focus and evade tokens or suffer one point of damage. Torani Kulda performs a barrel roll to catch a whole line of Imperial TIE fighters in her bullseye firing arc. Fortunately, Torani Kulda's pilot skill value of "8" allows her to maneuver and use her barrel roll to adjust her position after most other ships will have already settled into place for the round. And you can improve her ability to respond to other pilots' maneuvering by equipping her with either Veteran Instincts $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#176E8').colorbox(opts); }); or Adaptability $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#7104').colorbox(opts); }); . And just in case you thought the bullseye firing arc was all about offense… it's only mostly about offensive potential. If you fly Torani Kulda, Dalan Oberos, or any of the expansion's other enforcers in a Kimogila fighter equipped with the Enforcer $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4D60').colorbox(opts); }); Title upgrade, you can also transform your bullseye firing arc into a defensive benefit: "After defending, if the attacker is inside your bullseye firing arc, it receives 1 stress token." This ability won't help you find any additional evade results, nor will it reduce your opponent's attack accuracy. But the threat of a stress token—one that can stack with any existing stress tokens—might just encourage your opponent to fire at one of your other ships. A stress token taken at the wrong time could force a ship to fly off the board or to spend multiple rounds repositioning in order to get your fighters back in arc. If Poe Dameron takes his shot at Torani Kulda's Enforcer, he won't be able to complete the Koiogran-turn or Tallon Roll he had planned to perform in the subsequent round. As a result, your opponent might refuse to fire at the Enforcer if there's another target available, even if that target might have greater agility or a more resilient combination of shields and hull. And there's no better defense than not getting shot at! Take Aim and Fire No matter if your firing arc is ninety degrees, 180, or 360, you still need to outmaneuver your foes if you want to win your X-Wing battles. With the M12-L Kimogila Fighter Expansion Pack, this fact is further reinforced and stamped with an exclamation mark by the ship's bullseye firing arc. Are you skilled enough to catch your foes dead to rights? Are you brave enough to fly at your enemy's ships and dare them to scatter to either side of your formation? The Kimogila fighter and its bullseye firing arc raise the importance of your maneuvers to all-new heights, so how will you fly it? Share your thoughts with the other members of our community forums. Then pre-order your copy of the M12-L Kimogila Fighter Expansion Pack (SWX70) at your local retailer or online through our website! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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