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Games Overview - Star Wars: X-Wing Miniatures Game

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Game Details
Name:Star Wars: X-Wing Miniatures Game
Logo:star-wars-x-wing-miniatures-game.png
Manufacturer:Fantasy Flight Games
Website:http://www.fantasyflightgames.com/edge_minisite.asp?eidm=174
Popularity:The game is played by 19% of the T³-Users.
It's the preferred game of 16% of the T³-Users.
The T³-Users can field a total of 332681 points.
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Average rating 4.7 after 1230 vote(s).

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Armies/Factions
This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
Name DP DA TN TS TV
Empire51%39%524798.89263
Rebels49%38%492197.25265
Scum and Villainy29%22%3038100246
Legend:
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 1578 players from Germany with 2040 army selections. The tournament data is based on 13206 tournament placements. You can enter your own armies, if you create an account.


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News
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Save the Dream

Published 13 February 2018 | X-Wing Save the Dream Announcing X-Wing Wave XIV “Save the Rebellion! Save the dream!”    –Saw Gerrera, Rogue One The Death Star is nearly complete—and it’s time for battle to be joined in the skies above Jedha, Scarif, and Eadu. Fantasy Flight Games is proud to announce the two expansion packs that make up Wave XIV for X-Wing™! Saw’s Renegades Expansion Pack TIE Reaper Expansion Pack With these two new expansion packs, you’re drawn directly into the breakneck starfighter conflicts of Rogue One and the beginning of the Galactic Civil War. You may fly with Saw and his partisans, willing to fight for freedom from the Empire at any cost. Or, you may join up with the Galactic Empire and ferry your elite troops into combat in a TIE reaper. No matter which side you support, the starships and upgrades of X-Wing Wave XIV take you into frantic battles for the survival of the Rebellion and the destruction of the Empire’s ultimate weapon. You can pre-order your own copies of the Saw’s Renegades Expansion Pack and the TIE Reaper Expansion Pack at your local retailer or online through our website today! Then, read on for more information. Saw’s Renegades Expansion Pack Take the skies with Saw Gerrera and his renegades with the Saw’s Renegades Expansion Pack! Rather than introducing completely new ships to the game, this expansion follows in the vein of the Rebel Aces Expansion Pack and the Heroes of the Resistance Expansion Pack by introducing new versions of existing ships already in the service of the Rebel Alliance. In this case, you’ll find two new ship miniatures—a U-wing and a T-65 X-wing, both pre-painted in the stunning black-and-white paint scheme of Saw Gerrera’s freedom fighters. Though the ships may be functionally the same as the ones included in previous expansions, the Saw’s Renegades Expansion Pack offers an assortment of ship cards featuring pilots from Saw’s motley band of warriors—or even Saw Gerrera himself, flying his powerful U-wing into your battles. Along with new ship cards for both the T-65 X-wing and the U-wing, you’ll find an arsenal of fifteen new upgrade cards, equipping your squadrons with any number of unusual tactics or system upgrades. For example, you may load one of your U-wings with the new Targeting Scrambler $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#820A').colorbox(opts); }); included in this expansion pack. In order to devote your pilot to using the Targeting Scrambler, you’ll need to give up the chance to fire this round, taking a weapons disabled token for your own ship. In exchange, however, you can choose any ship at Range 1-3 and give it the Scrambled $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#14C13').colorbox(opts); }); condition. Then, when the ship that’s been Scrambled would attack your ship at Range 1, it loses any ability to modify its attack dice! If you’re using your U-wing or another ship to coordinate the battle, you may want to keep it alive for as long as possible. Scrambling the targeting systems of incoming attackers is just one way to keep your starships around for a few more turns. With these ten ship cards and fifteen upgrade cards, plus the maneuver dials, tokens, and rules included in this expansion pack, the Saw’s Renegades Expansion Pack gives you everything that you need to take the fight to the Empire! TIE Reaper Expansion Pack Engineered as a high-performance troop transport for in-atmosphere missions, the TIE reaper also made its debut in Rogue One. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy. Any TIE reaper that you choose to fly in your squadron packs a potent strike, rolling three attack dice as its primary weapon attack. A TIE reaper is not especially agile, leaving it with only a single defense die, but with six hull and two shields, these starships are durable enough to stick around on the battlefield. In fact, TIE reapers bring something quite special to your Imperial X-Wing squadrons. This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle. Due to its primary nature as a troop carrier, it makes perfect sense that the TIE reaper has two crew upgrades as its upgrade slots. You may choose to fly  Emperor Palpatine $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#942C').colorbox(opts); }); himself into combat in a TIE reaper, or you may use it as it was first deployed in Rogue One: to carry Director Krennic’s Death Troopers $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#250').colorbox(opts); }); into combat. Death Troopers take up both of the TIE reaper’s crew upgrades, but they give you an undeniable reward for coming into close combat. The Death Troopers card reads, “After another friendly ship at Range 1 becomes the defender, if you are inside the attacker’s firing arc at Range 1-3, the attacker receives 1 stress token.” By dumping more stress onto your opponent’s ships, you’re limiting their options and giving yourself a better chance of coming out victorious. In the TIE Reaper Expansion Pack, you’ll find the pre-painted TIE reaper miniature, four different ship cards, eleven upgrade cards, a maneuver dial, and all the other tokens that you need to bring the Empire’s deadliest troopers into the heat of battle. I Will Not Fail From the low-flying infiltration of the Imperial base on Eadu, to the frantic starfighter battles in the skies above Scarif, X-Wing Wave XIV takes you into some of the most desperate and dangerous action of Rogue One. Choose your side, get your pilots to their ships, and take to the skies! You can pre-order the Saw’s Renegades Expansion Pack (SWX74) and the TIE Reaper Expansion Pack (SWX75) at your local retailer or online through our website today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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The 2018 May World Championships

Published 5 February 2018 | Star Wars: Destiny The 2018 May World Championships Make Your Plans to Join Us May 2nd – 6th "The Force is strong with this one."      –Darth Vader, Star Wars: A New Hope Are you strong with the Force? Prove it. Join us for the 2018 May World Championships on May 2nd – 6th! The 2018 May World Championships are the pinnacle of Organized Play for five of the Star Wars galaxy's greatest tabletop games—Star Wars™: Armada, Star Wars™: Destiny, Star Wars™: Imperial Assault, Star Wars™: The Card Game, and X-Wing™. For five days, the top competitors for each of these games will gather at the Fantasy Flight Games Center in Roseville, MN. They will come from across the globe to represent their local communities against the world's best players. They will roll dice, move ships, and play cards. And they will battle for the fate of the galaxy. But it's not just the fate of the galaxy that's at stake. The World Championships will feature a wide range of exclusive prizes, including The Greatest Prize in Gaming, the World Champion's opportunity to inspire the design of a future card for his or her game. Do you think you have what it takes to claim the title of World Champion? Players with reserved seats can claim those seats now, and other players can now apply for the remaining seats! The Schedule The 2018 May World Championships are five days of thrilling competition. But they're more than just competition. They are an energetic, five-day celebration of the Star Wars galaxy. Throughout the World Championships—and in a host of side events—we will see ace starfighter pilots engaged in fantastic, high-speed dogfights. The galaxy's most iconic heroes and villains will leap into heated lightsaber duels. Cunning fleet admirals will spring traps that they lay far in advance. And Rebel strike teams will race across contested battlefields—only to find themselves confronted by Darth Vader, the Dark Lord of the Sith. There's a whole galaxy of action and drama to explore, and the five days from May 2nd – 6th are jammed full of top-level competitions and thrilling side events. We have at least one free side event planned for all of our games, and to accommodate the tremendous demand for more X-Wing and Star Wars: Destiny events, we have taken advantage of our auxiliary space at the Radisson to offer a slate of On Demand Hangar Bays and Destiny pods. Want to learn more about the schedule? Download the World Championship Schedule and Side Events Schedule posted below! Schedules 142.9 KB 2018 May World Championships - Main Event Schedule 26 Jan 2018 137.7 KB 2018 May World Championships - Side Event Schedule 06 Feb 2018 Make Your Plans to Attend Join us for this year's May World Championships. Have fun with the Force. Fight for the fate of the galaxy. And take your shot at the title of World Champion. The 2018 May World Championships are fast approaching. We will have more information about the events and prizes in the weeks to come, but now's the time to make your plans to join us on May 2nd – 6th. Applications for players with reserved seats. General applications. Press applications. Mark your calendar, apply for your seat by February 20th, and may the Force be with you! Registration Details Here, you will find step-by-step application instructions, a Worlds application timeline, and several important notes about your application and registration. Step-by-Step Application 1) Make certain you submit your application through the correct form and by the appropriate deadline. Regional Champions, National Champions, Galactic Qualifier Champions, World Champions, and other players with reserved seats should use this form. Applications due March 26, 2018 by 11:59 PM CST. General applicants (without reserved seats) should use this form. Applications due February 20, 2018 by 11:59 PM CST. Members of the press should use this form. Applications due March 30th by Noon CST. 2) FFG will draw names from the general applicants and send invitations to all players who are awarded seats (via reserved seats or lottery). 3) Once you receive an invitation, you may purchase your ticket. Worlds Application Timeline February 5 — Applications open. February 20 — 11:59 PM CST. General application closes. February 23 — Invitations sent to players drawn from general application. Invitations sent to reserved seat holders who submitted an application on or before Feburary 20th. March 4 — 11:59 PM CST. Purchase deadline for general applicants with invitations. March 26 — 11:59 PM CST. Application closes for reserved seats. March 29 — Invitations sent to reserved seat holders who applied after February 20th. Access codes sent to general registration applicants for games with remaining seats. March 30 — NOON CST. Press applications due. March 31 — NOON CST. General applicants may redeem their invitations on a first-come, first-serve basis. April 10 — NOON CST. Any remaning tickets are made available to the public. Follow @FFGOP on Twitter for updates throughout the process. Important Notes All applications must be submitted and received through the forms we provide. Limit 1 application per person. When you apply for a game with multiple Day 1 events, you are not applying for a specific day. Your day will be assigned. Your application for other games will not be taken into consideration. You may swap your event ticket for Day 1 of an event with another player's ticket for a different Day 1 of the same event. You are responsible for finding another player to swap with. (We recommend the 2018 May World Championships Ticket Swap community forum.) Both members of a swap must fill out the appropriate form (opens February 23rd), and all exchanges must be submitted by both players by April 17th at 11:59 PM CST. After all ticket swaps are processed, players who swapped tickets will be contacted if they still hold tickets for multiple events on the same day. Players will be asked to indicate which ticket will be cancelled and refunded. You may not exchange the event ticket for one game for the event ticket for another game. There is no charge to apply and no obligation to make a purchase. Your application does not guarantee you the opportunity to purchase one or more open seats for the 2018 May World Championships. The number and percentage of applicants selected will be determined based on availability. Application acceptance and reserved seats are specific to their game (and day). Purchases not completed by listed deadlines will void acceptance or reservation. Tickets are non-refundable. All seats purchased are subject to the Code of Conduct and venue policies, which may be amended at the sole discretion of Fantasy Flight Games at any time. Please provide an accurate email address, and be sure to check spam folders and filters for emails before contacting OrganizedPlay@FantasyFlightGames.com with any questions. Discuss this article in our forums! © &amp; ™ Lucasfilm Ltd.
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Adjust Your Trajectory

Published 22 January 2018 | X-Wing Adjust Your Trajectory A New X-Wing™ FAQ Is Now Available The latest version of the X-Wing™ FAQ is now online! This update contains the usual clarifications, updates, new questions, and other minor changes that come with refining the rules. In addition, today’s update includes important clarifications regarding several upgrades released in Waves XII and XIII that tournament players should be sure to read about. Download the new FAQ to see all the changes for yourself! Click on the image above to see the new FAQ. This update goes into immediate effect on January 22nd, 2018. You can also find the FAQ, along with the Tournament Regulations, on the X-Wing page. As always, other rules documents and support materials for X-Wing can be found there as well. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Flight Academy: Gaming the Metagame

Published 19 January 2018 | X-Wing Flight Academy: Gaming the Metagame Guest Writer Chris Brown Helps You Prepare for the X-Wing™ System Open At ease, cadets! At this point, you've learned the basics of X-Wing™. You've learned how to maneuver your ships, line up your shots, and blast your opponents to bits. The truth is that you've come a long way since you first sat in the cockpit. It's only normal to feel that you're ready for action. Time to move away from the simulators and fly into battle for real. Time to taste the fear, adrenaline, and the rush of excitement that come with combat. Time to make a difference. Well, there's good news for you. The 2018 X-Wing™ System Open Series is now in full swing. We saw the first shots fired at PAX Unplugged in November 2017, where Andrew Bunn took the title with his Scum list of Asajj Ventress $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#7D6D').colorbox(opts); }); , Fenn Rau $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#DB66').colorbox(opts); }); , and a Contracted Scout $(document).ready(function() { var opts = { iframe: true, innerHeight: 697, innerWidth: 500 }; $('#1C0F').colorbox(opts); }); . We saw Joel Killingsworh claim victory at PAX South with his Imperials. And there's plenty more action to come. We're already hearing reports of the squadrons preparing for Glendale and Copenhagen. Still, we don't want to send you to battle with untempered expectations. The squadrons you'll face at the System Open are likely to be flown by highly skilled pilots. They'll bring all their own tricks and tactics, and we want you to be ready. That's why we're sending you through this "Flight Academy" crash course. Each Flight Academy article for X-Wing explores an element of the game's Organized Play, and in today's article, guest writer Chris Brown invites you to think more carefully about the X-Wing metagame. Chris Brown on the X-Wing Metagame At the 2016 Ohio Regionals, when Contracted Scouts could still use torpedoes and Deadeye $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#3675').colorbox(opts); }); , I flew triple JumpMasters. In the weeks before the event, I switched one of the three from its identity as a pure torpedo boat to a “BumpMaster” with Intelligence Agent $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#16283').colorbox(opts); }); and Feedback Array $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#12124').colorbox(opts); }); . Emperor Palpatine $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#EFE4').colorbox(opts); }); was still a huge part of the game, and I expected to run into a fair number of high-pilot skill Imperial aces through the event. I figured changing my list in this way would give me a greater advantage when I faced those lists. This kind of thinking is well worth considering as you prepare for your own X-Wing System Open, because these are the sorts of choices we face before every event. There’s more to being competitive at X-Wing than simply flying better than your opponent. Often, we may feel the game is won or lost the very moment we sit down at the table and realize whether we have a good or bad matchup. As a result, we try to predict the lists we’ll encounter, and this guessing game is what we call the metagame. More commonly referred to as the “meta,” the metagame is all the information we consider outside the limits of the game itself. And this information has a significant impact on the lists that people choose to play. Notably, the metagame is all about the perception of what lists are good or common and what styles of lists people will expect to find. Even the level of competition becomes a factor. And it all comes together to create a single meta for a single event. Every Group Has Its Own Meta Your meta is defined by the group you plan on playing against. At a local event, the meta has a much more personal touch. It may be defined by the limitations on the ships or the factions that players own. A player’s personal playstyle can also become significant metagame information at the local level, as a player who is better with turrets is not likely to show up to an event with Imperial arc dodgers. When you know the other players at an event, you can guess the different game mechanics they might include in their lists, the number of ships they might bring, or the factions they will play. At any given local event for myself, I know two players will fly Scum, one who will fly Imperials, and a couple who will pull something interesting or buzzworthy from the national meta. The rest tend to fly squads designed to fit their particular styles. For a long time, I also knew there would be a pretty good chance that I would face a list with Attanni Mindlink $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#64E1').colorbox(opts); }); and at least one JumpMaster. Accordingly, any list I picked had to have a chance against that squad. My local meta likely differs from yours. It's important to take the time to observe how other players in your area gravitate toward certain lists. Last year, we had a special event that played very well toward lists with Advanced Cloaking Device $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#179C3').colorbox(opts); }); . Knowing my local meta, I was able to create a list that included Rebel Captive to counter and shut down the cloaking actions granted by Advanced Cloaking Device. I ended up facing three lists in a row with Advanced Cloaking Device and won the event. As events get larger and pull from different locations, however, the meta changes. It’s much more difficult to discover the tendencies of players from larger or less familiar regions. Data from past events is frequently reported online in forums or data collection sites. Such data can help us discover which lists are common or performing well in a given city, state, country, or even continent. At this level, though, you can’t just bring a list that counters a specific card or list. Your list must be well rounded to handle anything you might encounter. The higher the level of the event, the more the meta is likely to be defined by what players perceive as the best list in the game at the time. When you go to a Regional or National Championship, this type of information is likely going to be the most telling of what meta you’ll find. The Top 8 players and squadrons from the 2017 X-Wing World Championships. The Evolution of the X-Wing Meta Worldwide, the X-Wing meta has shifted many times over the years. The biggest changes occur when new products are released. New ships, new pilots, and new upgrades find their places in powerful lists, and new lists displace older ones. TIE swarms had a long reign until TIE phantoms and durable Millennium Falcon builds became popular. Then dual IG-88, Crack Shot $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#BC5E').colorbox(opts); }); swarms, Twin Laser Turrets $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#3FAB').colorbox(opts); }); , Imperial aces, and JumpMasters each took turns at the head of the pack. When new content comes out, the meta shifts relatively slowly, and you can predict it by following the community’s conversations. A good indicator of likely changes is to take lists and pilots that are already strong and see what new releases have positive effects on them. It used to be that when anything came out for the Rebels, I asked myself, “Will this make Biggs $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#ADA8').colorbox(opts); }); better?” Less often, the meta changes with rules changes or tournament format changes. Changes to pairings, the introduction of margin of victory, and the decision to award half points for half-dead large ships have all had a significant impact on how people played the metagame. Card errata and rule changes can have a much quicker impact on the meta. Certain cards or even whole lists may topple suddenly from the top tiers of competitive play. When Manaroo $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13CE').colorbox(opts); }); and Zuckuss $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#14BE6').colorbox(opts); }); were changed, the Dengar $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17026').colorbox(opts); }); and Manaroo build that won Worlds 2016 was shattered. The best way to determine what lists might emerge in their place is to go back in time and see what lists were being pushed out of the meta by the cards that were changed. Players are still trying to get a feel for the JumpMaster 5000 after the recent changes. The loss of several upgrade slots certainly reduced the ship's dominance, but doesn't appear to have pulled it away from the top tables entirely. No matter why the meta changes, the players who can adapt the fastest will have huge advantages going into their events. When a stable meta is turned upside down, players really have a chance to show their creativity. Putting Your Meta Knowledge to Good Use Once you learn how to look at your meta, you have to make a decision on how you use the information you gain. Will you fly the top meta list? It may be the best list available and flying it—or something similar to it—could be beneficial, but you could be putting yourself at risk of encountering other players who planned to face and counter it. You could decide to be one of those players trying to counter the meta. If you find a list that matches well against everything you expect to face, you could enter the tournament with a great advantage. The risk with countering the meta is that you may not encounter those meta lists at all, and if your list is not balanced to handle a variety of opponents, you may end up with some bad matchups. At that Ohio Regionals I mentioned, I didn’t face a single high pilot skill Imperial ace the whole day. Switching my JumpMaster from torpedoes to blocker made my day difficult, and I would have been better off sticking to the torpedoes. Some players choose to ignore the meta and fly whatever they feel like flying. Choose a list that fits your playstyle more than what the meta decides is a good list. A good list that is outside of your comfort zone is often more difficult to win with than a lesser list that you know and plays to your strengths. What's more, these “wild card” lists can often catch your opponents by surprise. The answer to being successful in X-Wing often entails more than simply flying better. You need to define what you think the meta will be and choose what squad will give you the best chance to get good results. With practice, you can use this information to gain a leg up on the competition. Chris Brown is an experienced X-Wing judge and event organizer who has spent a great deal of time helping newer players find their way into the community. He is also the creator of Cryodex and a frequent speaker on X-Wing podcasts. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Raw, Untamed Power

Published 8 December 2017 | X-Wing Raw, Untamed Power X-Wing™ Waves XII and XIII Are Now Available “When I found you, I saw raw, untamed power. And beyond that, something truly special.”    –Supreme Leader Snoke, Star Wars: The Last Jedi Five new ships. Five new ways to take your starfighter squadrons to the next level in X-Wing™. Whether you’re flying with the Lothal Rebels before the first days of the Galactic Civil War or you’re joining the space battles between the First Order and the Resistance in The Last Jedi, you can expand your options with the five ships from X-Wing Waves XII and XIII! Five new X-Wing expansions—fully loaded with ordnance and unique upgrades—are now available at your local retailer or online through our webstore: Resistance Bomber Expansion Pack TIE Silencer Expansion Pack Alpha-class Star Wing Expansion Pack M12-L Kimogila Fighter Expansion Pack Phantom II Expansion Pack Resistance Bomber Like Star Wars fans around the world, you’re thrilled and excited to watch the next installment of the saga—Star Wars: The Last Jedi. Now, you have the chance to play out some of the battles between the First Order and the Resistance on your tabletop before the movie even comes out, with the Resistance Bomber Expansion Pack. B/SF-17 heavy bombers—otherwise known as “Resistance Bombers”—are flown by the brave Resistance pilots who use these craft to strike at the heart of the First Order. Packed with destructive ordnance and protected by rotating turrets, a B/SF-17 bomber can turn the tide of a battle by deterring enemy forces with mines and annihilating key targets with bombs. With two bomb upgrade slots, a B/SF-17 heavy bomber is a powerful tool for you to control the battlefield, forcing your opponent to fly differently if he wants to avoid your unique armaments. And of course, if you choose to equip your bombers with Ordnance Silos, you won’t be running out of bombs any time soon, allowing you to saturate the battlefield with firepower throughout the game. You can see the full combat capabilities of the Resistance Bomber in our “Turn the Tide of Battle” preview. Containing a single beautifully painted B/SF-17 heavy bomber miniature, and all of the dials, tokens, ship cards, and upgrade cards that you need to add this ship to your Resistance fleets, the Resistance Bomber Expansion Pack is the perfect addition to your squadrons. TIE Silencer The Resistance Bomber Expansion Pack gives you the chance to fly with the Resistance, but your sympathies may lie with the First Order instead. Fortunately, the First Order brings a new type of TIE to the battlefield with the TIE Silencer Expansion Pack, giving you your chance to see how the ship flies on your table before you see The Last Jedi in theaters. Only the First Order’s most elite fly the TIE/vn Space Superiority Fighter, a high-performance craft as demanding of its pilots as it was deadly to its enemies. Only pilots with the highest aptitude and advanced training can control these ships as they speed through space, weaving past obstacles to tear apart specific targets with precise fire. Such a challenging fighter to fly is a natural fit for a pilot who’s skilled in the dark side of the Force—and the First Order has none other than Kylo Ren, the grandson of Anakin Skywalker. With powerful lasers, a natural agility, and powerful systems, the TIE silencer has already established a reputation for its ability to cut enemy squadrons to shreds. This jet-black fighter will be a terrifying sight for any Resistance squadron leader to see, and you can see it in action in our preview article, “Space Superiority.” You can pick up your copy of the TIE Silencer Expansion Pack today to add a fully-painted TIE silencer miniature to your squadrons. With the arsenal of cards, tokens, and dials that you need to serve the First Order, this expansion is an essential addition for any servant of the dark side. Alpha­-class Star Wing Since it first appeared in the Star Wars: X-Wing computer game from LucasArts, the Alpha-class star wing has been a fan favorite. Now, this starship is finally making its debut in the X-Wing Miniatures Game as an impressively durable and versatile Imperial starfighter. As the Empire’s first widely deployed ship that carried shields and a hyperdrive, the Alpha-class star wing was known as a heavily armed and dangerous fighter—thought it could be somewhat limited in its maneuverability. Still, the star wing more than made up for any lack of maneuverability with its potential for delivering a devastating alpha strike at the beginning of the game. An Alpha-class star wing has the ability to naturally load both missile and torpedo upgrades, and if you choose to equip it with the XG-1 Assault Configuration, you can offer your star wing two cannon upgrade slots as well. Such an explosive array of upgrades is not something that any squadron leader should take lightly, and you have the chance to add some of this raw firepower to your Imperial squadrons starting today. For more on the star wing’s full combat capability, read our preview entitled “Indiscriminate Devastation.” With a fully-painted miniature, a wide array of pilots and upgrades, plus the tokens and dials that you need to bring your ship to life on the tabletop, the Alpha-class Star Wing Expansion Pack is an undeniable boon for any Imperial starfighter squadron. M12-L Kimogila Fighter The galaxy’s Scum and Villany do not go wanting with this latest release of X-Wing ships. Whether they’re fighting for an organized cartel or just looking for a fighter that packs a punch on its own, they find an ideal candidate for their squadrons in this expansion. Primarily flown by enforcers of the Hutt kajidics and other criminal organizations, the M12-L Kimogila fighter is dreaded by spacers across the Outer Rim for its ordnance capacity and the withering torrents of coordinated fire that it can unleash. When you pick up your copies of the M12-L Kimogila Fighter Expansion Pack today, you gain access to that fighter in your own Scum and Villainy squadrons. Unlike any other fighter yet released in the game, the M12-L Kimogila fighter rewards you for charging straight at your opponent’s squadron and catching enemy ships in the bullseye firing arc. If you are able to bullseye an enemy ship, you guarantee that they cannot easily slip away from the fusillade of laser fire that you unleash. You can read more about the M12-L Kimogila fighter in our article, “Bullseye!” The M12-L Kimogila Fighter Expansion Pack invites you to play with a fully-painted miniature and all of the cards, tokens, and dials that make it such an important addition to Scum and Villainy hangars across the galaxy. Phantom II From its initial appearance in the first season of Star Wars Rebels, the Phantom has been a valuable tool, docking with the Ghost and providing a second starship for the Lothal Rebels to use in their fight against the Empire. In the third season of Star Wars Rebels, that ship is replaced with the Phantom II. Recovered by the Spectres from a Clone Wars-era military base, the Phantom II is a heavily modified Sheathipede-class shuttle with upgraded weapons and a custom docking system compatible with the Ghost. With a little love from the crew of the Ghost, the Phantom II can become a part of your Rebel squadron with the power to forge a legend as large as the original Phantom. More than any other Rebel ship, the Phantom II enables you to coordinate your squadron tactics, ensuring that your ships can fly together and execute your strategy perfectly. We took a much closer look at the Phantom II in our preview, “Coordinate Your Attack.” The Phantom II Expansion Pack is the perfect tool to add this new ship to your Rebel squadrons, with a beautifully painted Phantom II miniature, plus a wealth of cards, tokens, and the maneuver dial that you need to bring this ship fully into your games of X-Wing. Five New Ships Star Wars: The Last Jedi is almost in theaters—and you have the chance to fly some of the ships on your tabletop before you see them on the silver screen. Pick up two new starships featured in The Last Jedi, as well as three other ships from the era of the Galactic Civil War at your local retailer today!  Resistance Bomber Expansion Pack TIE Silencer Expansion Pack Alpha-class Star Wing Expansion Pack M12-L Kimogila Fighter Expansion Pack Phantom II Expansion Pack Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Findsman's Reward

Published 4 December 2017 | X-Wing Findsman's Reward The X-Wing™ Regional Championships Are Here   "But who’s going to fly it, kid! You?"      –Han Solo Take your games of X-Wing™ to a higher level by participating in one of the Regional Championships! These prestigious X-Wing tournaments are your chance to meet and play against some of the game's best and most enthusiastic players. The energy and competition at these events are a level above those at your average local Stay on Target tournament or Store Championship, and so are the prizes… Running in the US and Canada from November 25, 2017 to March 25, 2018, X-Wing Regional Championships often draw the top aces (and the most enthusiastic rookie pilots) from towns and cities all throughout the area. This means the events are great opportunities to meet new players, test your skills against new lists, and witness new tricks and tactics—especially when, as now, the metagame is poised to change with the mid-season introduction of new fighters, bombers, pilots, and upgrades. The Prizes Head to an X-Wing Regional Championship, and you never know—you might just walk away with a bounty of prizes that would be the envy of even the galaxy's greatest findsmen! The exclusive prizes at stake include custom maneuver templates, acrylic tokens, alternate art ship cards, and speckled dice—and you don't even need to make the top tables to walk away with some of these. The Regional Championship prizes run all the way to the Top 64. $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#E8D4').colorbox(opts); }); Top 64: Zuckuss alternate art card. The most notorious of Gand findsmen, Zuckuss was among the elite handful of bounty hunters recruited by Darth Vader in The Empire Strikes Back to locate the Millennium Falcon. Top 16: Acrylic stress tokens. Unless your name is Tycho Celchu or Soontir Fel, you will want to do your best to avoid stress—even with tokens this stylish. But if you're going to take a stress token, it might as well be one of these elegant, acrylic tokens. Top 8: Set of four speckled attack dice and four speckled defense dice. Make every single attack count. While we can't promise these dice will roll more hits and evades, we can assure you that you'll look good in combat—especially when your X-wing fires all four dice at Range 1! Top 4: Commemorative acrylic maneuver templates. How do you land a hit before the first shot's been fired? By revealing your maneuver dial and then executing your maneuver with one of these exclusive maneuver templates. Champion: Champion trophy and National bye. In addition to all the other prizes, each Regional Champion walks away with a beautiful trophy inspired by the medals awarded to Luke and Han on Yavin IV, as well as a card worth a free bye round—an automatic victory worth 150 MOV—at the region's National Championship. Always in Motion Is the Future The future is always in motion—and difficult to see. This year, the future is even more uncertain thanks to the impactful changes from the latest FAQ (pdf, 3.2 MB) and the upcoming releases of Waves XII and XIII. And that's a good thing! These changes are bound to lead to a great deal of rapid experimentation and thrilling new tactics—and this year's Regional Championships are certain to be at the heart of it all. Meet new players. Learn new tactics. Enjoy great games. Win exclusive prizes. The X-Wing Regional Championships are here, so head to our list of Regional Championships to find the event nearest you. Then make your plans to attend! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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