|Category:||Asian, Fantasy, Skirmish Battles|
|Description:||Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the "skirmish game" category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet. A typical game of Bushido takes between one and two hours to play – more if you are new to the game, less if you are a seasoned veteran.|
Source: bushido-thegame.com - © GCT Studios
|Popularity:||The game is played by 1% of the T³-Users.|
It's the preferred game of <1% of the T³-Users.
The T³-Users can field a total of 750 points.
|Rating (1-5):|| |
Average rating 4.5 after 44 vote(s).
Info: You have to be registered and logged in to rate this game!
|This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
|Cult of Yurei||19%||12%||13||58.74||1|
|Kage Kaze Zoku||13%||8%||0||0||0|
|Prefecture of Ryu||25%||16%||14||100||6|
|Silvermoon Trade Syndicate||13%||8%||6||80.77||1|
|Temple of Ro-Kan||23%||14%||12||80.77||2|
- DP: How many players play this army.
- DA: How big is the percentage of all armies.
- TN: How often the army was used on a tournament.
- TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
- TV: How often did the army win a tournament.
- If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 52 players from Germany with 83 army selections. The tournament data is based on 76 tournament placements. You can enter your own armies, if you create an account.
We have delays on all orders containing a starter set. Unfortunately the stock levels were inaccurate, we expect to have restocked and shipped all such orders by Wednesday 20th. Sorry for the inconvenience this has caused. We will try to ensure all stock levels are accurate in the future.
Final Pass at Risen Sun
Final Pass will run until 24th of March
We thank everyone for the playtesting feedback, this is the final pass at the rules and then we'll be good to go. If you have previously made comments that haven't been incorporated feel free to share them again as we have been inundated with information and whilst not every idea will make it into the rules some may have slipped through the net. We look forward to hearing from you.
Spelling mistakes, typos and everything else you can spot will be appreciated.
To download the rules click HERE or on the picture above.
Prefecture of Ryu Temple of Ro-Kan Cult of Yurei Savage Wave Ito Clan Silvermoon Trade Syndicate Descension Jung Pirates Shadow Wind Clan Ronin Minimoto Clan
If you want some fun and competitive tournament action in the South of England then Solent Wargames Club have just what you need at the end of March. For more information check out the facebook page for the event HERE or our forum HERE.
Adepticon Tournament March 31st 2019
Bushido at Adepticon (Chicago, IL - USA)
There will be a 3-round tournament using the Bushido New Dawn rules and errata dated July, 2018.
Date: Sunday, March 31st
Time: 9 am - 3 pm
Slots: As of 3/1/19 (Also known as 1/3/19 here in Blighty) there are 3 slots left (of 32 total).
Grand Prize: Help GCT design a Bushido character!
Pre-registration has ended, but you can still sign up at Adepticon.
Standard Bushido tournament scoring will apply. Each round will provide a new challenge. Expect an area-of-control, a simple influence (custom written for Adepticon by Jason Enos) and a VIM scenario.
Art Wagner has created some incredible boards and scenery for players to complete upon but the tournament was more popular than expected and we extended the number of players. At present we are 4 boards short of the total needed to conduct a 32-person tournament. If you can help PLEASE contact the TO (Art Wagner) on the Fan's Bushido page HERE, or if you prefer to avoid that website just start a thread in the forum and we'll make sure Art knows about it.
GCT Studios will be betting big in Reno on Bushido
We are excited to announce our first ever appearance at Gama Trade Show, Gordon will be there talking to as many retailers as possible about what's coming for Bushido. We have seen the game grow steadily over the years but this year we are making a concerted effort to get Bushido into more retail stores and more players' hands. In preparation for Gama we have carried out the following:
Listened to retailers needs and we will be moving to box our product instead. Reducing a store's Bushido footprint whilst increasing its visual appeal.
Created booster reinforcement boxes for all of our factions to reduce SKU lines for retailers.
Discussed a solution with our US distributor to ensure stock availability remains high.
Worked tirelessly on the latest version of Bushido: Rising Sun and now with the players' support it is being honed and sharpened like a fine katana.
Developed a two player starter set, a perfect way for new players to immerse themselves in the game for the first time, including a mini campaign to introduce players to the rules and nuances of Bushido in a fun and engaging manner.
Crafting an ambitious marketing campaign to launch Rising Sun that is on a completely different scale to anything attempeted by GCT Studios before.
We now respectfully seek your support...
We count ourselves very lucky to have such a passionate and supportive fan base, you the players keep Bushido burning brightly and we ask you once again to roll up the sleeves of your kimonos and get stuck in. Down the years there have been plenty of players that have bemoaned the lack of support for Bushido in the US or the need for more opponents to play against, if this is you or even if you are getting on with the game just fine, then please:
Let your Friendly Local Gaming Store know we are coming to Gama, tell them to seek out Gordon on the Golden Distribution stand.
Tell them about the changes that are coming and help them to see how the game can work for them and their store as well as for you.
If they are interested in chatting further about the game or finding out more at Gama, pass on our Gordon's email address: email@example.com
Know someone that used to play? Let them know about Rising Sun, all of the other changes that are coming and help reinvigorate their desire to play.
The next Wave is ready, all of the models are now available to Pre-Order and will be shipped on the Week beginning the 18th of February.
Will you be adding to one or more of your Warbands this Wave?
Completely unrelated to Bushido but have you seen this on Netflix yet, it's set in Korea and I think it's great! Think The Walking Dead meets Bushido. Can't help watching it and thinking about the Cult's shambling hordes, spoiler alert (they are a bit quicker in the show).
A new Wave arriving, Risen Sun rules update and a tournament at Bonescon
To take a look at what our newsletter will look like and for the chance to sign up if you like the look of it click HERE. We wont be bombarding you with emails but we'd like to keep you upto date with what's going on and like in the example share lots of pictures of upcoming models.
We've had another run at it and any edits since the last version have been highlighted in red. We're getting closer to finalising the text now so if you have any comments get them in soon.
Faction Profile Cards
Prefecture of Ryu
Temple of Ro-Kan
Cult of Yurei
Silvermoon Trade Syndicate
Kage Kaze Zoku
The last wave of Bushido: New Dawn is approaching!
This wave we have a new Ninja for the Kage Kaze Zoku exemplifying the arts of the sniper, a character version of the Hilltribe Hunter, a Master Monk who is entirely at peace with the natural world and the spirit world, a deadly Minimoto Ice Witch who adds a whole new dimension to the newest Bushido Faction and a terrifyning Oni model who steals the glory and power from other, younger Onisho kills. Also CRABS!
Amaruq is an exemplar of the Hunting techniques of the Hilltribe, and also a vicious combatant up close.
She can take down prey from a huge distance with her Long Throw Ki Feat making her maximum range a very respectable 13" (With a Walk) and also is a very cheap model with the Brutal (Melee) trait which makes her a great melee model. The choice to take a regular Hunter or spend the extra rice for Amaruq will make for interesting list options for Descension players.
Dudiko is a master of the Shadow Wind's half-bow. She liberally uses smoke bombs to mask her presence and shoots from such a distance that even targets who are aware of her can be caught out.
Obviously other Ninja can utilise her bombs too, once she makes a cloud, meaning you have more cover on the board to play with. She can cause an enemy to be Surprised even if they are looking right at her! Combined with the Dead Eye Ki Feat she can shoot from Long Range and still do serious damage, if you combine her with poison she could do even more. She's not exactly a slouch in melee either, though she has many ways of getting out of melee to use her unmatched sniping ability with Side Step Defence, Mirage and a choice for Automatic disengage.
Kimiko is one of the Hoshi family's Ice Witches. A Minor House, pledged to the Minimoto, the Hoshi live on the frozen peaks of the Iron Mountains and take almost no part in the politics or games at Court other houses delight in. They are closer to the Kami of the mountain and many of their daughters inherit powers over cold and ice.
One of the interesting aspects of Kimiko is that she lets you recruit a Kami of Reflection which offers invaluable defence against enemy opposed Ki Feats. If you don't recruit one she can summon one to the game, but this exhausts her powers and she can't play any further part in the battle. She also brings a great Ki Feat called Icy Veins which gives a model gains Fearless, Durable (Ranged), and Slow until the End Phase. Obviously Fearless and Durable against Ranged is a great buff for your own guys but this can also be used on enemy models, you have to weigh carefully its best use each turn. Some times you need the protection against Ranged, other times you need to Slow an enemy.
Finally before the game Kimiko lets you place an Icy Terrain card on the table which hinders enemy movement. This can be invaluable to slow the enemy progress as the Minimoto are the slowest of all factions. Combine these powers with her Samurai training (Giving her Martial Prowess) which is a good defence in Melee and she's going to be a real help for Bear Clan players in all kinds of lists.
Master Koju is a Contemplative. Although a master of the Temple's martial arts, she prefers to spend her waking hours sitting motionless conversing with the Kami and seeking greater enlightenment. Koju learned to call forth all kinds of spirit, from the Kami of the local crossroads, the air and fire kami who often aid the Temple to some of the more important gods of heavens. Her enlightenment, of a sort, came when she was visited by the Kami of Time. This being has never communed with any other, mortal or god and Koju never speaks of what the Kami actually said but she was forever changed.
She wears a blindfold and relies entirely on her knowledge of what is going to happen rather than mundane human sight and her feet no longer touch the ground when she walks. If she is in danger all of creation will bend to ensure her safety, and even the most depraved Kami representing the worst aspects of creation will not harm her. This often manifests as wild animals appearing alongside her to attack those who threaten her and her enemies slow down in her presence to allow her allies the opportunity to take out threats before they have a chance to reach her. Her Foresight Ki Feat is very powerful. Master Koju is not an amazing combat model (For a master monk!) but the support this feat offers is undeniably worth her presence in many lists. Essentially if you don't like the result of any melee exchange, you can re-make all your choices but your opponent is stuck with theirs! She can also make enemies slow in a pulse around her which can be game-changing in the right circumstances.
Koju comes with her own Enhancement card representing two wild animals that have come to protect her. Each Melee Exchange you can choose the offensive Tiger with his +2 Melee Strength and Sharp or the Defensive Deer with its healing ability. This adds a lot of options to Master Koju's melee toolkit and I hope provides a flavourful way to play this unique new character.
Onyomi is an Oni mother who will rush to her Onisho and steal the power and the glory of their kills.
Onisho fight harder when she is nearby, represented in game by her Inspiration Ki Feat which improves the Melee Skill of an Onisho model, do try to show they are strong enough to fight her off, indeed it is often seen as a sign that a young one is nearing adulthood when he can retain his kills. Still when they go for their kill, she may rush forward and steal it away. In game having a model Charge, out of sequence, for no change in condition is very powerful if you can set it up! Onyomi is still a frightening prospect for other Oni and she causes all nearby models to become Frightened. This may be a disadvantage but also means you can worry less about Aggressive models and with the Inspiration feat too, she can make those models much more flexible.
Finally, Jung Pirates are getting some Crabs of the Eastern Sea!
With three different types and with low Rice Costs, I expect to see some of these in many lists. With the Swarms resilience and actually high Melee Skill, the fiddler Crabs huge claw that can grab hold of an opponent and cause him to suffer The Unstable, Weak and Slow traits, making that model easy prey for a pirate in melee or the Horse Shoe Crab's amazing Armour (3), Toughness (3) and Immunity (All) making it almost impossible to shift from a scenario point; each crab offers something different and may be just what you need to round out your list.
Tell us what you think of these profiles and models on the forums.
We're heading down to Guildford this weekend for Bonescon. We are hosting a Bushido tournament on Saturday 9th February and day passes are available, will you be joining us to compete for Silvermoons and glory?
Risen Sun V1.21 up now
Thank you for all your input on the first draft of the rules, your support is vital. Feedback has been taken into account and minor issues addressed, please take the time to have a look through Version 1.21 linked above.
Again all ideas and comments are welcome in this next round of improvements.
Risen Sun Cards
Prefecture of Ryu
Temple of Ro-Kan
Cult of Yurei
Silvermoon Trade Syndicate
Shadow Wind Clan