|Category:||Asian, Fantasy, Skirmish Battles|
|Description:||Bushido is an oriental fantasy tabletop miniature battle game for two players. Each player commands a force of no more than a handful of individuals, represented by 32mm metal miniatures. These forces meet on the battlefield and the commanders (the players, that is) try to outwit, outfight and outlive the opposing force and fulfil their battle objectives while denying the enemy theirs. If you have played tabletop miniature games before, Bushido falls into the "skirmish game" category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet. A typical game of Bushido takes between one and two hours to play – more if you are new to the game, less if you are a seasoned veteran.|
Source: bushido-thegame.com - © GCT Studios
|Popularity:||The game is played by 1% of the T³-Users.|
It's the preferred game of <1% of the T³-Users.
The T³-Users can field a total of 537 points.
|Rating (1-5):|| |
Average rating 4.5 after 42 vote(s).
Info: You have to be registered and logged in to rate this game!
|This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
|Cult of Yurei||21%||13%||13||61.36||1|
|Kage Kaze Zoku||15%||9%||0||0||0|
|Prefecture of Ryu||25%||15%||13||100||5|
|Silvermoon Trade Syndicate||15%||9%||6||90||1|
|Temple of Ro-Kan||25%||15%||12||81||2|
- DP: How many players play this army.
- DA: How big is the percentage of all armies.
- TN: How often the army was used on a tournament.
- TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
- TV: How often did the army win a tournament.
- If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 48 players from Germany with 80 army selections. The tournament data is based on 70 tournament placements. You can enter your own armies, if you create an account.
Painting Competition, Wave In-Depth and Bones Con!
It's been awhile since we ran a competition and as Autumn makes way for Winter and the cold nights draw in we thought it would be great to offer an added incentive to get some paint on your Bushido models. We will be having a painting competition for the duration of October and November. We will be judging on panting quality, style and overall visual appeal of the images but we'd love to see a range of different abilities, to encourage novice painters we've also added the Luck of the Kami prize so one person will win a prize at random, got to be in it to win it and all that.
There will be two categories:
1. 50pt Warband
An image of your tournament ready Bushido Warband, on terrain or not it's up to you.
2. Anything else
This can be any Bushido model or models you want.
Overall winner - £100
Other category winner - £50
2nd place in each category - £20
Luck of the Kami - £10
- Submit your images to: odin mentlak at gmail dot com (apologies for the code, it will reduce my spam mail dramatically, remove the spaces and change the elements as usual in an emal address ie. firstname.lastname@example.org)
- A mamximum of four images per entrant.
- Images titled with your name and category Ie. img1_John Smith_1 or img3_John Smith_2
- All prizes will be provided in store credit to be reddemed on the GCT Studios Website.
- Only Bushido models will be accepted.
- Last entries will be accepted on 30th November.
Good luck to all and I look forward to seeing your work!
The next Wave in-depth
To begin with we have 2 new models for the Minimoto. Obviously as a brand new faction, each model is a huge increase in their range so fans of The Bear Clan will be keen to get hold of Tetsu and Nuan.
Nuan is a blacksmith, he is the lowest rank of blacksmith for now and he deals with removing the slag and impure metals from the forge. If you are going to get rid of it, why not throw it at your enemies?
He hurls the molten metal either directly at the enemy or high into the air creating clouds of smoke and sparks.
As you can see he provides valuable ranged defences for his fellow Minimoto and has a decent ranged option. Both are new for the faction and very valuable so Nuan will be seen in many lists as the slow Minimoto models can be quite vulnerable to good ranged attacks.
Tetsu is a bear. No really:
As you’d imagine, being charged by a bear is not good for you! If Tetsu charges and is in range, the target is knocked down before the melee exchange. This is in addition to Fear meaning Tetsu can apply multiple debuffs in one activation and follow it with a melee with Brutal and very high melee strength.
These two models give Minimoto a great array of options to make different kinds of lists, things are looking good for our newest faction!
Mako Takashi was a renowned swordsman and respected general before many of the current generation of the Takashis were even born, he was one of the eight great Blademasters of the Empire and was appointed a General of the Imperial Armies, leading the Golden Sentinels before his age caused him to retire. Often referred to as “Uncle Mako” it may not be clear exactly who’s uncle he is as even Hida refers to him as his Uncle.
Mako may be old and his body is not what it was but his Kenjutsu technique is still perfect. Martial Prowess (2) is very rare as it is incredibly powerful. Mako carries his Bokken and contemptuously defends against lesser opponents, but his Daisho are near to hand and his mastery of the Takashi Koryu technique to sever a head in a single slash is near perfect. Other Takashi who waver in combat are often set straight by a “Reminder” from Mako’s Bokken and he can always make himself feel better with a nice cup of tea, properly prepared it removes almost any State effect.
The Hilltribe Tracker is a new tribesman model for Tengu that specialises in ranged attacks. These tribesmen live further down the mountain and hunt for food using their javelins.
They are low Rice options and they have a feat that increases their potential dramatically but at the cost of a reload marker. Obviously as cheap options they benefit a lot from Inspiration and add a new ranged dimension to the hilltribe.
We also have Yokozuna Akashi. A new Buto for Silvermoon and he comes with a new theme card! Akashi retired as a legend from the fighting pits, his fame is known even outside the empire. So what has brought him back to the conflicts of the Jwar Isles?
The answer is… you get to decide! With this new kind of theme you can create your own narrative for your games by choosing an enemy model who has wronged the great Yokozuna and he has asked all his old friends from the pits to help him. The theme is very limited so can have some more interesting and powerful abilities. We hope to make more of these themes in future and maybe expand the idea to allow less competitive, more narrative games to be played with different win conditions based on these themes. For now we hope you like this as a new option for your Silvermoon.
Akashi himself offers abilities gained from his experience, he can cut a promo, shouting catch-phrases and intimidating his opponents or settle the nerves of his allies. While he is a great fighter, Akashi also knows how to put on a show and by slapping an opponent open handed, something which could be a dishonour to bear with no immediate retaliation, he can force his opponent to exhaust themselves against him, while his allies are well used to going the full 12 rounds.
Finally, the crowd love nothing more than a comeback and when he should go down for the count, the old Yokozuna can return to the fray and fight to the finish!
We also have more models to fill out the shambling horde...
Some great models, let us know which new releases you are looking forward to in the forums.
This wave will be available for Pre-Order on the Thursday 1st of November and will be released on Friday 2nd. Pre-Orders will be shipped a day early but we have some other exciting plans for November which will make it all a bit clearer why there's such a short Pre-Order.
We're delighted to be going along to Bones Con February 8th-10th 2019
We'll be running a Bushido tournament, implementing our new rules and including a ton of prizes. As well as this we will have a full weekend of casual play with the new rules. We see this as a great opportunity to get direct feedback from you, the players.
If you fancy coming along get yourself a ticket HERE. If you just want to take part in the tournament then one day tickets are available, the tournament will be on Saturday the 9th.
Normal service resumed.
The old master and the new cards
We are busy working on the next wave of releases and here's the first piece of concept art, let us know what you think over in the forums.
We have had a couple of developments and new resources that will be of interest to Bushido players that speak French.
The first is from our French distributor, click on their logo below:
The second is a developing series of youtube videos by Oh-TV, you can watch them HERE
We have been redesigning the profile cards and have worked with the Retainers to improve them. We have mainly tried to increase legibility and make space for a larger font size. Now we are happy to open the suggestions to a wider audience and are looking for your feedback on what you think.
Join the discussion HERE
It has got off to a great start and we are having a blast, the show just keeps getting better! The Minimoto have been flying off of the shelves and if you want a copy at the show we recommend getting one early as we are unlikely to have any left by Sunday. The demo tables have been busy but if you want a one let us know and we'll make sure we get you a spot.
There are still tournament spaces available so if you want to flex your Bushido muscles you can sign up HERE.
Wave 40 Pre-Orders
All Wave 40 pre-orders have been despatched and the very first Minimoto models have begun to arrive and find their way to the table. The Minimoto and the rest of Wave 40 are now all on general release.
2018 Errata Incorporated Rules, GenCon and Webshop Restock
We'll be flying across to Indianopolis on Monday, we cannot wait to experience the best four days in gaming and know it will be as fun as ever. We hope to see lots of you coming to get your hands on the Minimoto and on that note all pre-orders received before Sunday afternoon will be shipped in time for release. All subsequent orders will be shipped on our return so if you want them first get them ordered here, quickly!
There are still tickets for the GenCon tournament so if you are coming and fancy your chances get a ticket here.
Bushido gets one errata every year, we try not to make too many changes, and just make sure problems that have arisen are dealt with. This year we have a theme changed due to new options, tightening up the melee sequence and making way for a new faction! Yay!
I may not mention everything here but I will try to make at least some explanation for most of the changes. Rules for replace. Replacement effects are becoming more common with more bodyguard models and the new Death and Decay theme. These rules were on the forums but I felt they should be in the errata. Its mostly common sense but the rule requiring BtB for models that were in BtB before being replaced is important. The ending of effects is also on the forums and helps with those abilities that don’t specify and end timing. Disengage was changed to resolve an odd situation where you could prevent a model from disengaging by… leaving BtB before they can! That’s almost an oxymoron so any use of Side Step Defence or Push etc. will also result in a disengage.
A lot of timing cleaning to make sure feats are used at the correct time. These were in response to a series of specific instances that became a general problem so the rules for when you can play instant and active feats has been re written. In 90% of games this won’t come up but it resolves those problems when they do.
The change to Initiative is borrowed from the new edition work. No more initiative bouncing back and forth or sneak-swapping the model with initiative after dice have been chosen!
Also in the melee rules, a change to allow models to get into melee, use instant feats to get out but if they do this, they don’t worsen the defender’s condition. The basic rule here is if you don’t roll the dice, you haven’t had a full melee exchange.
Rise has been something we’ve been looking at for a while. The main issue isn’t that Rise is too good but that there are no ways to play around it other than Critical Strike Attack (Which is a bit random and almost entirely on one faction). Rise is as good as it ever was but now there are some ways that can counter it, a soft counter in Combo, which simply gets to make its remaining attacks and a harder counter in Fire which denies a rise roll if the target dies to fire in the end phase. Most factions can get enough models to counter Rise in some way and we’ll look to add others later to those factions with few answers (Jung having no fire yet and few Combo models).
Another rule from the new edition brought in is the Control Markers change. The stack system is just too hard to explain easily so the new system is just simpler to play. It also comes at the same time as Kokoro the Harvester which may be helpful!
We came across some instances where, due to multiple states, effects and other restrictions a model cannot declare any actions. After thinking through the consequences the only good option is to make a model that can’t take any action become immediately exhausted. We then realised one combo that causes this: Immobilized on an aggressive model, is far too easy to set up to give such a harsh penalty. Adding defensive to Immobilize allows an aggressive model to lose both traits and attempt to disengage.
Soulless and Disguise has been a common staple of KKz for a while but it always throws up rules questions. Eventually, even our retainers weren’t sure how this interaction worked and when it was explained many players remain incredulous. For rules reasons it was removed as an option.
Death and Decay. This is how it should have always been! A real Zombie horde with endless walking undead slowly swarming the whole battlefield. The free kairai had to go as it was skewing the theme heavily in lower Rice games. Some tweaks to how the new risen come into play also should have always been there. Overall this has proven a powerful theme but it should now be balanced at all Rice Levels.
Desecrated Grave was causing issues allowing Kairai to be placed in contact with objectives and in zones before the opponent even has a turn! With this change it is more restricted on its placement and so should be much fairer.
Ninjas lost the silly-effective shuriken and then their disguise & soulless combo. This was not a faction that needed a nerf this time so to balance out the loss I have upgraded one of the themes and allowed a second Smoke Bomb (You can use both of them twice which should cover the whole game). This should see KKZ still being a threat.
The final question in the FAQ is a clarification of the rules as written. I know many people don’t like it and we looked at re-writing the rules to make it work how people think it should.
Sadly that quickly became too big a change for an errata as it impacted on various traits, rules and states; look to the new edition to leave a ZoC with Side Step Defence!
We know this document is huge and much thanks go to Retainer Ben Calvert-Lee for his consolidated Rulebook and thanks to all the retainers and players on the Facebook group for helping put this together. I hope this gets you through to the new edition which will get rid of this document, my aim will be to never let it get so large again!
Download the errata here.
Until next time,
Rules with the Errata incorporated
Another big thanks to Ret-Fleafa who has very kindly taken the time to incorporate this year's Errata into the rules document giving players one port of call for the upto date rules for Bushido:
Download it here.
Our Webshop has been restocked including the Scenario terrain elements, however please note the terrain is only available in limited quantities.
All items should now be available again.
Minimoto Pre-Order, Wave 40 Pre-Order and 2018 Errata all available Now!
We first saw the Minimoto back in 2012 and since then they've been eagerly anticipated to say the least! The recent design notes have whetted everybodies desire for them further and now I'm proud to say:
Our latest faction is now available to Pre-Order!
Get yours right here in the newest section of our store:
Available at the point of release will be the starter set including five models, a theme card and an enahancement card. We will also have the Jyoto Ashigaru, the Minimoto Special Card pack and Hisoka the hermit. These and the rest of Wave 40 are available to Pre-Order now and will be shipped on the 1st of August. We will also be bringing the Minimoto to Gen Con for players to get their hands on them there.
Download the new Errata Here (Beautified version coming soon).