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It's our world 2015 - Malifaux tournament - Information and Rules

All rounds will pit crews of 50 ss with a Master of your declared faction.

Round 1 - Headhunter, Corner Deployment

Headhunter
"Maybe this time they'll believe me when I say I killed 5 men" he muttered to himself as he cut off the next fellow's scalp. It was gruesome work, but this time he was going to get paid.

Special Rules
Whenever a model kills or sacrifices a non-Peon model which it considers an enemy, the model which made the kill must place a 30mm Head Marker within 3" and LoS of the killed or sacrificed model before removing it from play. This Marker may not be placed in base contact with any model; if there is nowhere it can legally be placed, then skip placing a Marker. Any model in base contact with a Head Marker may make a (1) Interact Action with it to remove it from play.

Victory Points
At the end of every Turn after the first, a Crew earns 1 VP if it removed at least one Head Marker from play that turn.


Round 2 - Turf War, Standard Deployment

Turf War
"Don't you dare," Nicodem squinted his eyes at the coroner. "If you say it, there will be death. If it slips from that cobweb of thoughts and delusions you call a mind, and pushes past your tongue to rush past your lips, I'll end this. I won't hesitate, blood's bad enough here. This is my cemetary, these are my bodies, MINE!"
Mc Mourning couldn't control himself. He choked back the words at first, but his wide grin overcame him. "This graveyard ain't big enough for the both of us."
Dark will guided the bones of Nicodem's zombies as they struck from the shadows. Dark will and fury.

Setup
Plase a single Turf Marker at the center of the table.

Victory Points
At the end of each turn after the first, a crew earns 1 VP if it has two or more non-Peon models within 6" of the Turf Marker.


Round 3 - Collect the Bounty, Flank Deployment

Collect the Bounty
"You're telling me that thing is only worth 10 Scrip?" he whined.
"That's what I'm telling you."
"It's one of those Hanged! No WAY that's only worth 10 Scrip!"
"I don't make the rules, bud. Take it or leave it."

Special
Whenever a model is killed or sacrificed, the Crew which killed or sacrificed it gains a number of Bounty Points depending on the type of model which was killed or sacrificed, so long as the Crew considered the model an enemy. Models are worth the following number of Bounty Points:
Peons: 0
Minions: 1
Enforcers: 2
Henchmen: 3
Masters: 4
At the end of each Turn, after calculating VP, reset each player to 0 Bounty Points.

Victory Points
At the end of every Turn after the first, the player with the most Bounty Points scores 1 VP. Either player may also score 1 VP if the opposing player has no models left in play. No more than 1 VP may be scored from this strategy per Turn. If both players still have models in play and they are tied for Bounty Points, neither will score any VP.

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