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Games Overview - Comments - Beyond the Gates of Antares

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Game Details
Name:Beyond the Gates of Antares
Manufacturer:Warlord Games (Homepage)
Website:http://www.warlordgames.com/beyond-the-gates-of-antares/
Category:Science-Fiction, Skirmish Battles
Description:In a war-torn universe advanced human societies are bound in a bitter struggle for control of inter-dimensional gateways between worlds – the Gates of Antares. It is a war fought across a million planets and in the depths of space. It is a war that has raged for thousands of years.

Now it is a war that threatens not just the existence of worlds but the fabric of space-time itself – as a new and terrible discovery reveals the most destructive force ever created – the Xilos Horizon.

The armies of the PanHuman Concord include the most effective weapons, the best equipped troops, and the most advanced fighting drones in all of Antarean space. When the forces of the Concord Combined Command move upon the world of Xilos they are in for a shock – for they have been beaten to it! The world has been occupied by a battlegroup of the brutal Ghar Empire. The Ghar are bio-engineered troopers created in millennia past to fight a war now long forgotten – but unfortunately no one told the Ghar! Implacable and without mercy the Ghar prepare for war – for war is all they know.

Beyond the Gates of Antares is a new science-fiction skirmish wargame that pitches technologically advanced human civilizations into a conflict that no one can afford to lose. The game is rich in detail and extremely ambitious in scope with initial rules and army lists that describe six different Antarean factions: the PanHuman Concord, the Ghar Empire, the Isorian Senatex, the Algoryn Prosperate, the Freeborn Vardos, and the Boromite Guilds. Beyond the Gates of Antares game play makes use of the successful and exciting dice activation system first pioneered in Warlord’s popular Bolt Action WW2 wargame – ensuring that both sides remain active and engaged throughout every game. Resolution is by ten-sided dice offering considerable expansion and great range of detail compared to traditional six-sided dice.

Source: warlordgames.com - © Warlord Games


Comments
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#1 2016-07-03 12:01

Développé par Rick Priestley, un ancien concepteur de jeu de Games Workshop, Gates of Antares emprunte quelques mécanismes de Bolt Action.

Le tour de jeu
Antares suit une mécanique proche de l'activation alternée. Chaque unité génère un dé d'ordre de la couleur de son camp qui sera tiré au hasard. Le joueur active son unité en lui donnant un des 6 ordres disponibles, l'effectue, puis on passe de nouveau à la phase de pioche.

Les ordres sont soumis au moral des troupes qui varie en fonction des tirs subits, des morts...
Il existe 6 ordres (trois classiques) 1. Tirer, 2. Avancer et tirer, 3. Courir sans tirer.
4. S'embusquer : attendre pour agir pendant le tour de l'autre. (tir en réaction à une charge, mouvement et même tir adverse, la fuite face à une charge, ou encore courir vers un couvert sous le feu ennemi.
5. Se Rallier : reprendre du moral
6. Se jeter à Terre : l'adversaire rejettera ses touches réussies.

Surtout on peut intervenir dans le tour de l'autre si on réussit l'initiative (faire un contre tir, une mise à couvert, se jeter à terre...).
Le corps à corps est rapide et efficace puisqu'il doit n'en rester qu'un à la fin de l'action.
Des drones à foison, un seul livre de règle, des scénarios classiques et narratifs, le tout en français et pour l'instant 7 armées.
Un forum français http://goa-france.forumactif.org/

Tout pour plaire


Written by Gil (Contact)


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