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S-Games LW Schlacht um Wien - Information and Rules

1. 90 Points Late War
-No Berlin Lists permitted
-Max 2 Formations, no formations doubled
-Bragation lists just after internal review with the community (we dont want „auto-win-spam“ armies)
2. 2:45 hour rounds
3. Swiss Pairing - Standard BF victory point scoring
4. Initial maximum attendance: 8
5. Entry fee: 15 Euro
6. List submission: 04 Jan 26


RULES PACK

Tournament Format:
Flames of War Late War Tournament

Forces built to a maximum of 90 points.

The following restrictions apply:

o A formation can only be used once. This includes those who's name only changes by one word; eg. you cannot field a Sherman Company and a Vet Sherman Company. If in doubt please check with the TO.

o Your army can only include 10 units. This includes the HQ (s).

o Your army may not consist of more than 2 formations.

Players will play 3 rounds over 1 day, with a maximum of 2 hours and 45 minutes per round.

Scoring will use the standard Victory Points table.

Player Limit: 8

List Submission Deadline: 04 Jan 26 – Players who submit their list(s) late will have 3 points deducted from their final tournament score.

Email List to: tschigolo@gmx.at
Further details:

All lists must be produced on Forces of War and include the player’s name.

Players may use any LW book (excluding LW Leviathans and excluding Berlin books)

Tournament Schedule

Saturday 10 Jan 2026

08:15 –08:45 Check-in Briefing *Please aim to arrive by 8:30am.
08:45– 11:30 Round 1
11:30 – 12:30 Lunch (provided)
12:30 – 15:15 Round 2
15:15 – 15:45 Break
15:45 – 18:30 Round 3
18:30 – 19:00 Table clear up and Awards.


Tournament Rules and Regulations

All Platoons should be clearly distinguishable i.e. your opponent should be able to differentiate the teams of one platoon of the same teams from another.

The event will randomise match ups for round 1 with subsequent rounds
based on score. Players will not play the same player more than once.
We will use Extended Battle Plans and a single dice will be rolled by the TO for each round and this will be the score used for all games based on the player’s stance choice. Print-outs of the Missions will not be provided, please bring your physical copy.

Game Time: The game should be stopped if both players cannot reasonably be expected to finish a game turn and the results should be calculated as a mutual loss. The exception is that if another turn would automatically cause a formation break at the beginning of the player’s next turn, without any further moving, shooting, or assaulting required (both for attacker or defender), the win will be given to the opposing player.

Terrain: Players should discuss terrain before they start the game and should agree to definitions (e.g. low-rise vs hill). They should also mutually agree how to position models for ‘hull down’. For simplicity and speed, all tall terrain is to be considered ‘infinitely tall’ i.e. you may not sit in a bell tower and see over a smaller building.

Tournament Awards
Victory points will be used to determine the final placings. In the event of a tie, players will be ranked based on the least number of units lost, then by the most number of opponent’s units destroyed.
The final tie break will be the final ranking of the person they faced
in round 1.

Info: Only the tournament organizer is responsible for the content of this site.
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