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Warmachine/Hordes Team Brawl I - Information and Rules

Army Lists
This event requires a player to bring one 20-point army list.
No Theme Forces except Cephalyx allowed.

An army list point total cannot exceed the point size chosen for the event and cannot be more than 4 points under that point size (including warjack/ warbeast points). For example, Kaelyssa has 29 warjack points, so a 20-point Kaelyssa army must include 45 to 49 points of models.
Teams cannot include the same version of a model or unit with FA C in more than one list. Different incarnations of a character (e.g., Eiryss 1 and Eiryss 2 or Stryker 1 and Stryker 2) do count as the same version of a model in this event.

Modeling and Painting
Painted armies are not required. If one team has fully painted armies and the other team has only a partially painted force, then the team with fully painted armies gets +1 to the roll which determines who goes first.

Turn Timing
This event uses a timed turn length to ensure a fair play environment. Teams in each game use a timer to track the amount of time available to them for each turn. A team’s turn time begins after the resolution of continuous effects.

If a player is moving a model when his turn time expires, he finishes moving that model, then his turn ends. If a player is in the process of making a roll of any kind, he completes that single roll, then his turn ends. If the roll is an attack roll that directly hits its target, resolve the damage roll as well. When the inactive team moves a model, rolls dice, or takes time to make decisions during the active team’s turn, the active team can choose to stop the clock while these actions are resolved.
Turn Extension

Once per game, each team can extend his turn length by declaring he is taking an extension during its turn. After the current turn time expires, the active team’s opponents reset the clock for the turn extension, then the active team continues its turn. Extensions are 5 minutes long. Extensions cannot extend a turn past total round time.

Team Play
Only one model/unit can be active at the same time during the activation phase.
Friendly faction restrictions are still in place. For example, Stryker1 cannot put arcane shield on your teammates Mountain King. But he could put arcane shield on his teammates Stormwall.
Only one warcaster or warlock per team can dominate in a single turn.

Assassination Victory
When only one team owns a warcaster or warlock remaining in play, that team immediately wins the game. Even though the game is over, teams score one last turn of control points based on the final game state. This scoring does not change game results (i.e., it cannot lead to a scenario victory even if you end with 5 control points after your assassination victory), but it does affect the scoring of the game. If all warcasters/warlocks are simultaneously destroyed, the game ends, and victory is determined using tiebreakers. Additionally, count and report army points destroyed in accordance with the 4th tiebreaker.

Scenario Victory
When a team has fulfilled the victory conditions described in the scenario, that team immediately wins the game. Additionally, count and report army points destroyed in accordance with the 4th tiebreaker.

Registration
The Registration is complete when both, your lists and the money is sent in.
- You can send in your lists to this email address beyeler.dominic@bluewin.ch
- The registration fee is 10.- and for Members of the OCB it's 5.- Transfer the money to the bank account below. Please add the remark "OCB Team Brawl 1" to the transfer, it makes the payment tracking easier for me.
CH65 0851 8016 0203 6770 0
Beyeler Dominic
Talbodenstrasse 83
3098 Schliern b. Köniz

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