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1. Vienna Tabletop Championship WH Underworlds - Information and Rules

Welcome to our first AUSTRIAN CHAMPIONSHIP for WARHAMMER UNDERWORLDS!

The event has several stages.
Players will first compete in a four-match event on Day 1.
Top eight players from Day 1 will earn the right to proceed to the Top Cut on Day 2.
They will play further matches to determine which two of them will face off in the grand final at the end of the day.
The victor of this final match will henceforth be know as the FIRST AUSTRIAN WARHAMMER UNDERWORLDS CHAMPION!

Remaining players that placed on ninth place and below on Day 1 will be able to compete in a separate side tournament on Day 2 for their own set of prizes.


EVENT ESSENTIALS
Location:
Kulturgarage Seestadt
Am-Ostrom-Park 18
1220 Vienna
Austria

Date:
6-7th January 2024

Attendees are expected to bring everything they need to play a game of Warhammer
Underworlds using the Championship Format Rules.
This includes: the miniatures, their fighter cards, your deck valid for Championship format,
dice, appropriate number of boards, a full set of tokens, counters and glory points, as well as
all relevant rules publications, including faq and errata documents if necessary.

KEY DAYS AND TIMES
The tournament is broken into the following steps:
Day 1
09:00 - 09:30 Registration and decklist check
09:30 - 09:45 Event briefing and initial pairings
09:45 - 11:25 1st Round
11:25 - 11:30 Break
11:30 - 13:10 2nd Round
13:10 - 14:00 Break (Lunch)
14:00 - 15:40 3rd Round
15:40 - 16:00 Break
16:00 - 17:40 4th Round
18:00 - 18:30 Day 1 results
Day 2
09:00 - 09:15 Event briefing and pairings
09:15 - 10:55 Day 2 1st Round
10:55 - 11:00 Break
11:00 - 12:40 Day 2 2nd Round
12:40 - 13:30 Break (Lunch)
13:30 - 15:10 Grand Final
15:10 - 15:30 Day 2 results and prizes


REGISTRATION AND DECKLIST CHECK
Players are requested to register prior to the tournament by buying a ticket at
https://www.marcusminiaturesshop.com/gaming-events/
and use their real names (not nicknames) for this registration.

The registration is then completed by sending the legal decklist, as provided by underworldsdb.com , with the corresponding player name via e-mail to:
store@sirengames.at

Please register, including the correct decklist, until the 4th of January 2024

Failing to do the above results in the player not being admitted to the tournament.
Players must use the same warband and deck they registered in each game they play day 1 and during the Top Cut of day 2.

All players must also register onsite with the tournament judge.

Match
Each Match in the tournament is played in a best-of-three format.

100 minutes time are given for the completion of the Match.
If the Match is not finished within 100 minutes, the players must play to the end of the current game
round, after which the game ends in the current round.
When the Match is decided (whether at the end of the second or third Game), the players should fill in their results sheets together.

Break
In each break the players hand the relevant section of their results sheet to a scorekeeper, who will
record the results.
The pairings for the next Match are announced afterwards, following the pairing system described later.

Prizes
Please notice this is not a tournament officially backed by prizes from Games Workshop.
This is a tournament organized by Siren Games and Marcus Miniatures and prizes will be provided by them.
The prizes will be announced prior to the event on their Social Media Channels.

Of course, the main prize is the title of FIRST AUSTRIAN WARHAMMER UNDERWORLDS CHAMPION!

YOUR GAMES AND RESULTS

SCORING AND TIEBREAKERS
Pairing Methodology
Players will be paired randomly for their first match.
Should two players from the same country be paired for the first match, they may ask the organizer to swap the pairing, so they face a player from a different country in rd 1.
3 Tournament Points are scored for a Match win, 1 for a Match draw and 0 points for a Match loss. The higher a player’s score, the higher they are in the rankings.
In case of a tie, the following tiebreakers will be used to determine the ranking:
1. Tournament Points
2. Game Losses
3. Glory Point Difference
4. Glory Points total
For subsequent matches on Day 1, players will be paired using Swiss system, with pairing metrics
using the Tournament points and tiebreakers mentioned above.

On Day 2, the top 8 players from Day 1 form a Top Cut.

The remaining players play a side tournament using the same pairing mechanics as the main tournament.
Players can use a different warband and/or decks for this side tournament.

Your Games and Timings
Once a Game ends, each player must record their result for that Game, in order to help remember the relevant details when deciding who has won the Match overall.
You will need to record a win, loss or draw for each player and their total glory points after each Game.
The results of each Game are decided as described under ‘Victory’ in the WU rulebook.

Odd number of players
If, in any round of the tournament, there are an odd number of players, then the last player in the
running ranking will receive “a buy” in that round of the tournament — the player is not playing and he scores a Win with 0 lost games and a difference of +8 glory points into the tournament ranking for this round.
If there are an odd number of players in the first round of the tournament, then a random player
receives that buy.
One player cannot receive a buy more than once in the tournament.

PENALTIES
The following penalties may be administered at the WU tournament when a participant is judged to be breaking the rules.
Warning
A judge or head judge can issue a warning to a player if they are judged to have committed a minor
offence (examples might include delaying the game, not giving an opponent a chance to react or
unsporting conduct, but it is up to the judge or head judge to determine the severity of the offence).
A player who commits the same offence a second time in the same Game may have to forfeit the Game (see below).
A player who receives three warnings in a single day of a tournament may be disqualified (see below).

Forfeit
The head judge can rule that a player must forfeit a Game if they are judged to have committed a major offence (examples might include having two copies of a card in their deck, moving a fighter when they are not permitted to or in a way which isn’t permitted or disrupting the state of the game by moving tokens and/or cards, but it is up to the judge or head judge to determine the severity of
the offence).
A head judge can also rule that a player must forfeit a Game for persistently occuring minor offences, or for arriving late (or not at all) for a Match.
It is a judge’s responsibility to inform the head judge if they believe a player must forfeit a Game, but the decision is that of the head judge.
A player who forfeits a Game in this way records the Game as a loss with a glory points difference of −8, unless their current glory points difference would be worse than this (e.g. −9, −10).
The other player records the Game as a win with a glory points difference of +8, unless their current glory points difference would be higher than this.
If a head judge rules that the same player must forfeit a second Game, they may consider disqualifying that player from the tournament (see below).

Disqualification
The judge can rule that a player is disqualified from the tournament for persistent minor or major offences, for rude or threatening behaviour to any other participant, for any attempt to manipulate the tournament results through collusion, bribery or deliberately throwing a Game, or for any other
offence deemed severe enough by the judge to warrant disqualification.
A player who is disqualified is removed from the rankings.
Their score is not counted, and they receive no prizes or reward for participation.
Expulsion
A participant may be expelled from a WU tournament at the sole discretion of the event
organiser.
The participant must leave the event and if they are a player they are disqualified as described above.


BEST-PAINTED WARBAND
Many players will choose to paint and base their warbands for the tournament.
Of those that choose to do so, a few heroic individuals will go to even greater lengths and produce a warband of such stunning quality that playing against it becomes a reward in and of itself.
To acknowledge those who go to the effort of making an incredible warband for the tournament, we
will award a prize for best painted warband.

(Please not that it is also possible to enter your warband at the GOLDEN BRUSH competition to get in the ring with the very best painters the event has to offer!)

The tournament judge will nominate 4 warbands for this prize during 2nd round of the tournament.
Players of these warbands will bring them to the judge table during lunch of Day 1.
Everybody can observe the selected warbands and admire the paint jobs.
Anyway, please notice this is not people’s vote, but the painting-judge will select one of these warbands to be the winner of best painted warband prize.
The painting judge is regular attendee of miniature painting competitions and a professional miniature painter, so he is highly qualified for judging the painting.

TOURNAMENT RULES
All games played in this WU tournament use the latest Warhammer Underworlds: Deathgorge rules. In addition, all participants are expected to know the following rules.

ALL PARTICIPANTS
Conduct
A WU tournament should be held in a spirit of friendly competition.
All participants, whatever their role, are expected to show good conduct throughout the tournament. They are expected to treat each other with respect and behave in a mature and considerate manner, including during disputes, and players are expected to avoid unsporting conduct.
Abuse will not be tolerated.
The organiser can expel participants from the tournament for violating these rules (see Penalties).
Wagering and Bribery
Wagering on Matches or any part of a Game is forbidden for all participants.
Wagering is against the spirit of the game and could call into question a Match’s integrity.
Similarly, bribery of any kind is forbidden for all participants.
Anyone wagering or offering or accepting a bribe may be expelled from the tournament, at the organiser’s discretion.
PLAYERS
Advice, notes, and devices
Players may not seek advice from any other person during a Match.
They may, however, seek rules clarifications from a judge.
Players may not bring notes to a Match, including a printed or otherwise written decklist.
Players may not take notes during a Match, whether on paper or any electronic device.
They may consult notes between Matches.
Use of electronic devices is not permitted during a Match, although players may accept short personal phone calls at their opponent’s discretion.

TOURNAMENT FORMAT
This tournament uses the official Championship format rules and all limitations defined by this format apply (deck construction including valid universal, forsaken and restricted cards, limitation on same board side usage in best-of-three games and usage of Errata and Designer‘s Commentary documents).
The tournament uses state valid for 29th of December 2023.
If any changes are released on 30th of December 2023 or later, such as new versions of Errata and/or Designer‘s Commentary, or new products like warbands or other products are released, these are not valid or permitted at the event.

Miniatures
Players may only use official WU Citadel Miniatures in a WU tournament, and all miniatures must be fully assembled.
Players must use the appropriate miniatures for their warband (the miniatures
pictured on the fighter cards).
Minor conversions – modifications to the miniatures to personalise them – may be permitted (and are even encouraged!) at the organiser’s discretion, but must still allow for easy identification of the fighter represented by the miniature.
When in doubt, please send pictures of the miniatures you want to use via e-mail to
store@sirengames.at
If a conversion is deemed to be misleading by the organiser, or if a miniature is damaged or assembled in such a way that it cannot easily be identified, the player will not be allowed to use that miniature: they must use an acceptable version of that miniature or forfeit their games until they are able to secure an acceptable version of that miniature.

A player’s fighters must also be identifiable as theirs - players may find themselves opposing another player with the same warband, and to avoid confusion each player must be able to identify their own fighters without hesitation.
Each player can decide how they wish to do this – e.g., they could mark the bases in some way – but the best way is to paint their miniatures.

Players may not handle their opponent’s miniatures without their permission.
If they need to push their opponent’s fighters, they should describe to their opponent how they wish
the miniature to be moved.
A player can waive this
rule for their own miniatures if they wish and should indicate to their opponent where this is the case.
Cards
Players may only use official WU cards in the tournament, and all cards must be undamaged and
unmarked so that they cannot be identified when included in a deck.
Usage of proxy cards is strictly forbidden and may be penalized by disqualifying the player from the tournament.
It is mandatory to use sleeves for the cards.
Sleeves must be opaque from the backside, they must be undamaged, unmarked and must look identical so that no sleeved card can be individually distinguished when included in a deck.
It is possible to use other sleeves than the official GW ones, but they need to fullfill conditions stated above.
Players may use cards printed in a language other than English, but each card is assumed to have the text printed on the English version of that card.
If a player uses cards in a language other than English, then they must include a small print of the same card in English inserted into the sleeve.
Please notice that the original card still cannot be a printed proxy, it needs to be genuine card product released for the game.

Game Boards
Players may only use official WU game boards in the tournament.
A player’s game boards must be undamaged so that the grid is clear and starting, blocked and other special hexes are easily identified.
When placing the game boards for a Game, the players should work together to ensure that, after the player who won the roll-off has decided the battlefield, both players have sufficient space for
their decks, fighter cards and other components.

Before each Game, each player must thoroughly shuffle their decks, then present them to their opponent who can then cut each deck.
If either player sees the face of a card in a deck, they must state this and the deck must be shuffled and presented to cut again.
If a player believes that their opponent has not sufficiently shuffled their deck, they may ask a
judge to enforce and observe a second shuffle.

Dice
Players may only use official WU dice (including those sold separately to the starter set), and those
must be undamaged.
If a player’s dice become damaged during a tournament, they may request to use their opponent’s. When a player makes a dice roll, they must roll the appropriate dice in such a manner as to generate a completely random result.
They may use a dice tower to do so, if they wish.
Dice that are rolled off the table or that do not land flat (‘cocked’ dice) must be re-rolled.

Tokens
Players should bring sufficient official WU tokens to a WU tournament for both players in a game (the contents of the starter set are sufficient).
They may bring alternative tokens (e.g. those awarded as
prizes in other WU tournaments or tokens made specifically for the game by certain manufacturers) as long as it is clear to their opponent and to a judge what each token represents, and the state of each token (e.g. it should be clear whether a token is a move or a charge token, and it must be clear when a glory point is spent or unspent).
If the alternative tokens are found to be unsuitable, the player must use tokens which are, so bring some spares if you`re uncertain.
To avoid players’ tokens getting mixed up, at the beginning of each Match, the players should agree
whose tokens they will use.
These tokens should be placed in easy reach of both players, and the other player’s tokens should not be used.
During the game, the tokens and counters need to be clearly placed and visible on/around the board,
for both the player and their opponent.
It is not permitted to stack glory points or wound counters onto one another, it should always be clearly visible how many tokens/counters there are at any given moment.

Playing Area
Each player is responsible for ensuring that the playing area is clear of any clutter, and that the state
of the game is clear to their opponent and to a judge.
For example:
upgrades must be clearly associated with the fighter card of the fighter that has been upgraded, glory points must be visible and clearly spent or unspent, decks should be separate and distinct from their discard piles, and so on.
Players suspected of deliberately obscuring cards or tokens in the playing area that should be visible to both players, or of deliberately obfuscating the state of the game, may be penalised by a judge or head judge (see Penalties).

Power Step (‘Pass.’ ‘Pass.’)
For ease and speed in the power step, a player can simply say ‘Pass.’ to indicate that they do not wish to play a card.
When both players have done so in sequence, the power step is over.

Reactions and Reasonable Time to React
Players must allow a reasonable amount of time for their opponent to make a reaction before playing a card or taking an activation.
In addition, if the player who does not have priority wishes to make a reaction, they should allow a reasonable amount of time for their opponent to make a reaction first.
This requires judgement on the part of both players, but as a rule of thumb, a delay of 5 seconds should be sufficient.
A player who intends to make a reaction but sees that their opponent is about to move the
game on can of course share their intent and make their reaction at that point.

If a player feels that their opponent is deliberately trying to prevent them from making reactions by
quickly moving the game on, they can inform a judge.
Remember that all players are expected to avoid unsporting conduct.

Timely Play
Players must not stall or deliberately play slowly to make a Game or Match take longer.
If a player suspects that their opponent is deliberately slowing the game down, they can ask an available judge to observe their game.

Cheating
Players are expected to know the rules of the game, and may not cheat in any way, or through inaction allow a situation that is against the rules.
If a player suspects that their opponent is cheating, they must inform a judge.
A player found to be cheating may have to forfeit the Game (or Match) at the discretion of the head judge, or be expelled from the tournament at the discretion of the organiser (see Penalties).

Timeliness
Players are expected to register promptly, and to find their opponent in a timely fashion when each pairing is announced.
Players who fail to do so may have to forfeit the Game (or Match) in question at the discretion of the head judge, or be expelled from the tournament at the discretion of the organiser.

SPECTATORS
Spectators may not interfere in any Match that is being played, including by giving any information
to either of the players.
They may, however, inform a judge if they suspect a player of cheating.
If a
spectator is deemed to be interfering in a Match, they may be expelled from the tournament at the
discretion of the organiser.

PHOTOGRAPHY AND FILMING
Photography and filming will take place during the event. Especially, the grand final match for the 1st place will be recorded in full length and published on YouTube.
Any photos or video footage taken may be used by the organizer of the event for promotional purposes.
No financial compensation will be given for the use of photos or footage.

Info: Only the tournament organizer is responsible for the content of this site.
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