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2. Wiener Wm/Ho Meisterschaften - Information and Rules

The English version of this document is below.
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Sollte das Steamroller 2014 Regelset bis zum 06.01.2014 schon offiziell erschienen sein, wird dies als Grundlage verwendet. Ansonsten wird nach SR 2013 gespielt.

Link zu Steamroller

50 Punkte
3 lists required: jede Liste muss mindestens einmal gespielt werden
Deathclock (60min)
keine Specialists

KEINE BEMALPFLICHT!

vorläufiger Zeitplan (wird sich eventuell noch geringfügig ändern):

Samstag

08:30-10:00 Anmeldung
10:00-12:00 Runde 1
12:15-14:15 Runde 2
14:30-16:30 Runde 3

Sonntag

10:00-12:00 Runde 4
13:00-15:00 Runde 5
danach Siegerehrung


Die Spielzeit wird nach Steamroller 2013 Deathclock gemessen. Pro Turnierrunde stehen dem Spieler bzw. der Spielerin 60 Minuten zur Verfügung. Hier der Auszug aus den offiziellen SR2013 Regeln:

Death Clock – Dice down is not called in Death Clock rounds. Instead of timing each turn, chess clocks are used. A clock with a player's total time (player clock) replaces individual turn lengths and the sum of both player clocks etermines the expected end time for each round.
When army lists and deployment order for all games are determined both players can place their selected armies on the table outside their respective deployment zones. Upon notification by the EO the first player starts his clock and begins pre-deployment. When the first player’s pre-deployment is complete he taps his clock to the second player, who completes his pre-deployment. All phases of deployment are completed in this manner until the second player’s advance deployment is complete. At this time the second player taps his clock and the first player’s first turn begins.
When first players begin pre-deployment the judge will record the expected end time for the round based on the sum of both player clocks. In order to maintain the event schedule, players cannot pause the chess clock at any time. If a judge's call is required, the judge, at his own discretion, can pause the chess clock when he arrives at the table. If the judge paused the clock he will restart it when his call is complete. Players who pause the chess clock will receive one warning and will lose their games upon a second infraction.
A player must activate all his models each turn or risk disqualification. Declaring that a model/unit sacrifices its movement and action is acceptable. When a player moves a model, rolls dice, marks damage, or contemplates decisions during the other player ’s turn, the player whose turn it is has the option of switching the clock to his opponent's time while these actions are resolved. This rule is present for the sake of time equity versus action and should not be abused. A player should call a judge if concerned with an opponent’s use of this rule.
When scenario win conditions are met, a player can end his turn without activating any other models. If a player’s clock runs out of time, that player loses the game; score the loss as an assassination victory using current table conditions. When the expected end time for the round arrives, the judge will check on all remaining active games. Games with less than 5 minutes combined on both player clocks will play to completion. Games with more than 5 minutes combined on both player clocks will be declared a draw.


Die Szenarien werden vor der jeweiligen Runde bekannt gegeben.

Bei den finalen Platzierungen wird die Baseline Variante von SR2013 verwendet, also Turnierpunkte -> SoS -> CP -> VP.


Mitzubringen sind:

+ 3 Listen einer Fraktion je 50 Punkte mit unterschiedlichen Warcastern/Warlocks. Jede Liste muss mindestens einmal gespielt werden.
Die standardmäßigen Character Restrictions nach SR2013 sind zu beachten. Dieselbe Version eines Modells mit Field Allowance "C" darf daher über alle Listen gerechnet nur einmal vorkommen.
Es sind nur die Modelle erlaubt, die bis zum 1. Februar 2014 auch schon regulär käuflich zu erwerben sind. Prereleases sind nicht erlaubt. Proxies sind in Ausnahmefällen gestattet, doch es muss die Turnierleitung/der Gegenspieler/die Gegenspielerin VOR dem Turnier/Spiel darüber informiert werden. Die geproxten Modelle müssen eindeutig erkennbar sein und dieselbe Basegröße wie das Originalmodell besitzen. Die Regeln der Modelle müssen beim Turnier vorhanden sein.

+ Maßband, Würfel, Schablonen, Karten und Tokens für Focus bzw. Fury und sonstige Spieleffekte. Alle Tokens sollten der Übersicht halber bei ihren entsprechenden Modellen/Einheiten platziert werden.

+ War Room darf verwendet werden. Der Gegenspieler bzw. die Gegenspielerin darf jedoch höflich verlangen, dass man bei seinem bzw. ihrem Spiel auf War Room verzichtet. Daher müssen die Originalkarten (in physischer Form) IN JEDEM FALL verfügbar sein.

+ Wir haben Timer zum Messen der Spielzeit zur Verfügung. Man kann jedoch auch eine eigene Schachuhr bzw. SchachuhrApp zur Zeitmessung heranziehen.


Teilnahmegebühr: 20€

überweisen an

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An Preisen und Auszeichnungen wird es folgendes geben:

* Trophäen für die Plätze 1, 2 & 3
* Auszeichnungen für "Best of Faction" (ausgenommen Plätze 1, 2 & 3)
* Auszeichnungen und Preise für "Best Painted Army List" and "Best Painted Single Choice"
* Ulisses Spiele (http://www.ulisses-spiele.de/ Official Distributor für Warmachine & Hordes in Deutschland, Österreich & Schweiz) hat uns einige Goodies als Preise gesponsert
* Gutscheine von http://www.templatesandwidgets.com/ für eure eigenen Schablonen, Tokens und/oder Spielhilfen


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We are going to use the Steamroller 2014 ruleset if it is officially released till January 6th 2014. Otherwise we are going to use SR2013.

Link to Steamroller


50 Points
3 lists required: each list has to be played at least once
Deathclock (60min)
No Specialists!

NO PAINTING REQUIREMENT!

Provisional schedule (there may be slight chances):

Saturday

08:30-10:00 Registration
10:00-12:00 Round 1
12:15-14:15 Round 2
14:30-16:30 Round 3

Sunday

10:00-12:00 Round 4
13-:00-15:00 Round 5
Award ceremony afterwards

Gaming time is measured via Deathclock. Each player has 60 minutes gaming time per round. Here are the official Deathclock rules of SR 2013:

Death Clock – Dice down is not called in Death Clock rounds. Instead of timing each turn, chess clocks are used. A clock with a player's total time (player clock) replaces individual turn lengths and the sum of both player clocks etermines the expected end time for each round.
When army lists and deployment order for all games are determined both players can place their selected armies on the table outside their respective deployment zones. Upon notification by the EO the first player starts his clock and begins pre-deployment. When the first player’s pre-deployment is complete he taps his clock to the second player, who completes his pre-deployment. All phases of deployment are completed in this manner until the second player’s advance deployment is complete. At this time the second player taps his clock and the first player’s first turn begins.
When first players begin pre-deployment the judge will record the expected end time for the round based on the sum of both player clocks. In order to maintain the event schedule, players cannot pause the chess clock at any time. If a judge's call is required, the judge, at his own discretion, can pause the chess clock when he arrives at the table. If the judge paused the clock he will restart it when his call is complete. Players who pause the chess clock will receive one warning and will lose their games upon a second infraction.
A player must activate all his models each turn or risk disqualification. Declaring that a model/unit sacrifices its movement and action is acceptable. When a player moves a model, rolls dice, marks damage, or contemplates decisions during the other player ’s turn, the player whose turn it is has the option of switching the clock to his opponent's time while these actions are resolved. This rule is present for the sake of time equity versus action and should not be abused. A player should call a judge if concerned with an opponent’s use of this rule.
When scenario win conditions are met, a player can end his turn without activating any other models. If a player’s clock runs out of time, that player loses the game; score the loss as an assassination victory using current table conditions. When the expected end time for the round arrives, the judge will check on all remaining active games. Games with less than 5 minutes combined on both player clocks will play to completion. Games with more than 5 minutes combined on both player clocks will be declared a draw.


The scenarios are announced at the beginning of each round.

The final standings are determined via Baseline SR tie breakers (tournament points -> SoS -> CP -> VP).


Players should bring:

+ 3 lists á 50 pts with different Warcasters/Warlocks of a single faction. Each list has to be played at least once.
Players cannot include the same version of a model or unit with FA C in more than one list.
Allowed are only models that are officially released till February 1st 2014. Prereleased models are not permitted. Proxies for existing models are permitted in exceptional cases but the player has to inform the tournament organizers AND his/her opponents before the start of the tournament/game. The proxed models must be unmistakeabley recognizable and must use the same base size as the original model. The rules of the models have the be present at the tournament.

+ Tape measure, dice, templates, cards, tokens for focus/fury and all other relevant game effects. Tokens should be placed next to the model/unti that is affected for the sake of clarity.

+ Players can use War Room for reference and damage tracking. Although, the opponent can politely demand that you should not use War Room. Therefore, each player HAS TO bring the original cards (in physical form).

+ We have timers for Deathclock at every table but players are allowed to bring their own chess clock (app).



Entry fee: 20€

Money transfer to
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Awards and prizes:

* trophies for 1st, 2nd & 3rd
* awards for "Best of Faction" (except 1st, 2nd & 3rd)
* awards and prizes for "Best Painted Army List" and "Best Painted Single Choice"
* Ulisses Spiele (http://www.ulisses-spiele.de/ official distributor for Warmachine & Hordes in Germany, Austria & Switzerland) sponsered prizes
* vouchers for http://www.templatesandwidgets.com/ for your custom made templates, tokens and/or gaming accessories

Info: Only the tournament organizer is responsible for the content of this site.
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