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ESC - WH40K 2013 - Information and Rules

ESC Warhammer 40K Rulespack v1.0

1] Registration

Most registration payments must have been made through ETC team captains.
If you are in this case, you must still register yourself here : http://www.tabletoptournaments.net/t3_tournament.php?tid=10718, and provide a valid roster within time to complete your registration.
If you're not in this case, register yourself on the t3 page, send your roster, and contact drseverian - at - gmail.com asap for sorting out payment.

List submission deadline: July 28, submissions not complying with the below format template may me refused entry or will suffer penalties affecting their final rakning at the event.

2] Tournament overview

6th edition WH40K
1850 pts Armies
Standard Force Organization Chart
Special/Unique characters may be used without any additional restrictions
Armies have to be fully painted and based and be WYSIWYG
First round pairings random, then matched by swiss system
Battles have max 3 hours
Battles will take place on 72"x 48" tables
Official language of the tournament is English. As such, English version of army books and rulebook take priority over other versions
Each player must have all codices and rules they're using, army roster, dices, measure tape and templates.
All official FAQ and ETC Rules Clarifications are in use and need to be brought to the table by the players.
Death From The Skies compendium and it's rules-updates will be used at the ETC, but not the dogfighting rules.
White Dwarf official updates may be used during the tournament.
The new Eldar Codex (due out in June) will NOT be used.
Allowed Fortifications: Bastion, Aegis Defense Line, Skyshield Landing Pad

The date for the Tournament are: 7-8 August 2013

Official ETC FAQ will be in use:
http://warhammer.org.uk/phpBB/viewtopic.php?f=43&t=112013

3] Scoring:

Game points scored by each player are cumulated from Mission scoring and Victory points scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game points.

3.1] Missions scoring (up to 17 Game points)

Each player count their mission points, subtract the opponent's mission points and consult the table bellow:
Difference +0 / -0 Battle points 10 / 10
Difference 1 or 2 / -1 or -2 Battle points 11 / 9
Difference 3 or 4 / -3 or -4 Battle points 12 / 8
Difference 5 or 6 / -5 or -6 Battle points 13 / 7
Difference 7 or 8 / -7 or -8 Battle points 14 / 6
Difference 9 or 10 / -9 or -10 Battle points 15 / 5
Difference 11 or 12 / -11 or -12 Battle points 16 / 4
Difference 13 or more / -13 or less Battle points 17 / 3

Apart from the missions points specified in the missions (which translate into game points in the terms of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game points (as in Rulebook). It's the same for Warlord traits like Legendary Fighter or The Hunt.

For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support units.
You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7 so you get 14 game points and the opponent 6.

3.2] Difference Of Victory Points (up to 3 Game Points)

Each player counts the points of destroyed or half strength enemy units, subtracts their own and then consult the table below.

Units destroyed
At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs) equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at half strength
At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down.
In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on their profile.
In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point System.

VP dif ---- Winner -- Loser
0-350 -------- +0 ------- +0
351-700 ----- +1 ------- -1
701-1050 ---- +2 ------- -2
1051+ -------- +3 ------- -3

3.3] Missions rules :

Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, heavy support units are scoring units and each player receives 1 game Point for each enemy heavy support unit that has been completely destroyed.

MISSION 1
BIG GUNS NEVER TIRE - 5 Objectives (3 game points each, maximum difference by controling objectives: 12 game points)
DEPLOYMENT – SPEARHEAD (5th ed)

MISSION 2
CRUSADE 4 objectives (2 game points each, maximum difference by controling objectives: 6 game points) & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of + 6 game points)
DEPLOYMENT - VANGUARD STRIKE

MISSION 3
THE THE EMPEROR'S WILL (4 game points each objective) & CRUSADE 1 objective in the middle of the board (4 game points)
DEPLOYMENT - DAWN OF WAR

MISSION 4
THE RELIC (6 game points) & CRUSADE 2 objectives (3 game points each) placed at least at 12” from the Relic
DEPLOYMENT - DAWN OF WAR

MISSION 5
THE SCOURING - Each player places three markers 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the initiative you need to give your opponent the value of individual markers
DEPLOYMENT - VANGUARD STRIKE

MISSION 6
CRUSADE 2 objectives (3 game points each) placed in the middle of the unoccupied quarters & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6 game points)
DEPLOYMENT – SPEARHEAD (quarters as in 5th ed)

4] List format template

List submission deadline: July 28, submissions not complying with the below format template may me refused entry or will suffer penalties affecting their final rakning at the event.

Rosters must be sent to drseverian - at - gmail.com with the email title in the following format :
[ESC 40K] list submission : <insert your T3 registered nickname>

Army lists are to be submitted in the following approved format (Use plaintext-format, readable in forum posts) :

PLAYER : (firstname, nickname, secondname)
COUNTRY :
ARMY PRIMARY DETACHMENT DESCRIPTION : (codex used, ...)
ARMY ALLIED DETACHMENT DESCRIPTION : (codex used, ...)

PRIMARY DETACHMENT:
HQ1 - Warlord : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts]
HQ2 : (idem supra...)
Elite1 : (...)
Elite2 : (...)
Elite 3 : (...)
Troop 1 : (...)
Troop 2 : (...)
Troop 3 : (...)
Troop 4 : (...)
Troop 5 : (...)
Troop 6 : (...)
FA1: (...)
FA2: (...)
FA3: (...)
HS1: (...)
HS2: (...)
HS3: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don't forget to delete unused entries)
PRIMARY TOTAL [(point total)pts]

ALLIED DETACHMENT:
HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts]
Elite1 : (...)
Troop 1 : (...)
Troop 2 : (...)
FA1: (...)
HS1: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don't forget to delete unused entries)
ALLIED TOTAL [(point total)pts]

ARMY TOTAL [(point total)pts]

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