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Coalescence - Wiesbaden - Information and Rules

Was unterscheidet ein NARRATIVES Event von einem normalen Turnier?
* Wir erzählen weltweit gemeinsam eine Geschichte und kämpfen für den Ruhm einer Allianz. Am Ende gewinnt eine Allianz - nicht Einzelspieler
* kein harte Turnierliste nötig. Der erzählerische Aspekt steht im Vordergrund. Exotische Kombos und seltene genutzte Einheiten sind gerne gesehen
* Den Gegner in einem Szenario zu besiegen ist nur 1 von 7 Möglichkeiten die eigene Allianz zum Sieg zu führen

Regeln
* Jeder Spieler muß eine 1000 Punkte Liste (mit 2 Linientruppen) einer Allianz zusammenstellen (und vorab schicken). Diese Liste sollte (falls es das Szenario erfordert) auf 500 Punkte (mit 1 Linientruppe) reduzierbar sein.
* Jeder Spieler ist entweder Teil des Teams Order, Chaos, Destruction oder Death. Ungleiche Teamgrößen sind kein Problem. Die an Spieleranzahl unterlegenen Allianzen erhalten diverse Boni. Bitte nutzt als Teamname "Order", "Chaos", "Destruction" oder "Death".
* Es gelten alle Matched Play Regeln aus dem General's Handbook.
* Mindestens 1 Hero, der in allen Szenarien der General ist. Außerdem darfst Du ihm einen eigenen Namen geben :)
* Treuefähigkeiten, Generalseigenschaften, Artefakte, Zauber aus dem General's Handbook oder Battletomes können ausgewählt statt ausgewürfelt werden
* Der punktemäßig unterlegene Spieler bekommt keinen Wurf auf der Triumphtabelle.
* Es wird auf 48 Zoll * 48 Zoll gespielt.
* Save Bonus für Geländestücke zählen für Einheiten nur, wenn der Großteil der Einheit im Gelände steht
* Minis auf Gelände: Eine Mini befindet sich nur dann im Gelände, wenn sie auch tatsächlich dort stehen kann, ohne dass man sie festhalten muß.
* Gemessen wird selbstverständlich von Base zu Base. Bei Höhenunterschieden wird davon ausgegangen, dass die Figur einen gedachten "Zylinder" von Base bis zur Scheitelhöhe einnimmt von dem aus gemessen werden kann.
* Eine gewürfelte 6 ist beim To-Hit Wurf IMMER ein Treffer, selbst wenn Einheiten Abzüge geben würden
* Im Zweifelsfall oder Unstimmigkeiten sind die englischen Warscrolls aus der AoS App maßgeblich



Hier die original englischen Infos. Wir sprechen auf dem Turnier Deutsch and we speak English :)

NARRATIVE
The great and terrible Godbeast, Eristrat, a beast without its own will, an empty vessel filled by the will of its master. Too horrible for any single allegiance to wield, and so it was imprisoned long ago beneath the formidable Citadel of Carcerűn. But all prisons need a lock. Upon the highest crest of the tallest tower, was set the Diaphanous Fastness, a radiant crystal, its colors shifting dissonantly. Mighty deeds, performed by the Realms’ greatest heroes hold the power to resonate with the crystal. If truly worthy they might even bind the Godbeast to the champion’s allegiance and Eristrat would be freed to serve them, whatever their goals.

The Citadel of Carcerűn itself was clouded in half truths, long forgotten fables and cast between realms. Existing in all of the Mortal Realms at once and yet in none simultaneously, Carcerűn has remained elusive to those few who sought out its power and wonders. If none can find Carcerűn, or the Diaphanous Fastness, it can never be unlocked. As with any jewel, including the Fastness, chips are created when the gem was cut. Even as chips, their diminished beauty was something to behold. When found, mortals embedded them in sculptures, architecture, and works of art which became landmarks and places of importance. Scattered across the eight Realms these chips were hidden in plain sight, but the knowledge of their connection remained unperceived. There are whispers and rumors of these shards being found and attuned, causing a great awakening across the lands. Scouts have been dispatched across the realms to discover the hiding places that are now being called Keystone Shards. If any one Grand Alliance can attune enough of the Keystone Shards then the resonance would unlock the Diaphanous Fastness, unleashing Eristrat from Carcerűn to the whim of the favored alliance.

Those secured by the dread followers of Chaos glow with an unhealthy deep red aura, whilst those attuned by the forces of Azyr shine with a pure light that soothes all nearby; the Deathlords of Nagash bask in a cold amethyst malignance, and the hordes of Destruction bash in their foes’ skulls beneath an unruly green light.

GRAND ALLIANCE MOTIVATIONS
Order: The lessons of the Realmgate Wars were well learned. The forces of Order seek to return the beast to its slumber, where its life force may nourish the realms, and deny its power to the forces of fouler powers
Destruction: Awake the beast and unleash a rampage across the eight Realms greater than any can recall. The spirit of Gorkamorka would revel in the destruction wrought on the lands of the so called more civilized people, his laughter shaking the heavens.
Chaos: A beast of this magnitude sleeps wrapped around the very roots of the realms. To corrupt its soul is to corrupt the Mortal Realms themselves, and lend Archaon a much needed tool against the God-King
Death: All lives are owed to Nagash, for Nagash is all and all is Nagash. The death of such a powerful beast would flood Shyish with power unmatched, bolstering the Undying King and lending further strength to his restless armies. Unleash the beast's soul from the chains of life for the Lord of Undeath and claim your rightful place amongst the vaunted Deathlords.

GRAND ALLIANCE TEAMS
Players will be playing in teams representing the Grand Alliances. If a Grand Alliance is only represented by one player, it’s fine to let them be their own team and play as the UNDERDOG, or join another team. Teams don’t need to be even either, the scoring system looks favorably on the UNDERDOGS.

TEAM OBJECTIVES
In the story, each general is attempting to win favor with the Keystone Shard by performing awesome feats on the battlefield. While the battleplans have objectives that advance the story, winning a Major
Victory in the scenario is just one of 7 feats that players can accomplish to attune the Keystone Shard to their alignment. But only one team member needs to accomplish any given objective to score it for the team. The Grand Alliance that performs the most feats in a Game Round becomes favored by the Keystone Shard for the next round.

NEO Matthias
(Narrative Event Organizer)

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