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Lëtz play AOS in team - Information and Rules

Venue address
Centre culturel Tramsschapp
49 Rue Ermesinde
L-1469 LUXEMBOURG

Contact email
Charles.oiknine@live.fr

Specific measures due to Covid19 outbreak
For the moment all restrictions have been removed in Luxembourg, but any sanitary measures applicable at the time of the tournament will be applied.

Registration
In order to make a booking, a team need to pay a ticket of EUR 175 (including lunch). Indicate “tournoi AOS [team name]” when paying. Please send us a short email once the transfer is complete.
Ticket must be paid for the whole team at:

Bank account
BIC : CCPLLULL
IBAN : LU41 1111 7128 2165 0000


Paypal:
Flufff.contact@gmail.com (between friend, or make sure we receive the full amount)

Please make sure to select the option to transfer a fixed EURO amount regardless of exchange rate.

Rules
All the Age of Sigmar rules V.3. will be used as of 20 November 2022 with the exceptions stated here regarding how to compose the playing table and how to choose the Scenario and Objective to be played. In any case of contradiction between books in different languages, the original book in English will take precedence.

Pairing
Step 1 - “The opening” (first two matchups)
1. Both Team Captains select one army from their Team to put forward to play on table 1 and place the card for this army face down;
2. Once both Teams have selected an army, turn the cards face up to reveal which armies are chosen.
3. Both Team Captains now select two armies from the remaining four to face the opposing army revealed in the Step 1.2. The armies put forward by each Team are kept secret and revealed at the same time;
4. Each Team Captain selects one of the two opposing armies revealed in Step 1.3 to play against the friendly army that they have revealed in Step 1.2. The other army card is taken back into its own Team Captain’s hand, and each Team Captain has 3 army cards remaining.

Step 2 - “The Showdown” (matchups 3, 4 and 5)
1. Repeat Step 1.1 and 1.2;
2. Repeat Step 1.3: both Team Captains select two armies to play against the army revealed by the opposing Team in Step 2.1. This choice should be fairly easy, because both Team Captains should have only two cards remaining in their hands;
3. Each Team Captain selects one of the two opposing armies revealed in Step 2.2 to play against the army that they have revealed in Step 2.1. This will determine the pairings for table 3 and 4 for the round. The remaining army from each team will play against each other on table 5. The choice of army is kept secret until both Team Captains have made their choice.

This step will determine the last three pairings for the round, and your round is completely set up.

The tables on which each match will take place are then determined randomly.

Time-outs
Each player may take one 3 minutes time-outs per game with its captain (or coach).


Team & army List composition
Each Team is composed of 5 players, each one of them playing a different valid army. Lists may have a maximum value of 2,000 Points using the guidelines provided in the Pitched Battle section within the General’s Handbook 2022.
All army lists will be limited to 2000 pts each. Lists sending deadline is 27 November 2022 (11:59 pm). Lists must by send for the whole team in one document, at this address huguessimonin@hotmail.fr

List buidling
Only Warscrolls with Pitched Battle Profiles may be used at the tournament. This includes Forge World models that have a Pitched Battle Profile. Note that Allegiance Abilities can and should be used. Compendium warscrolls are also allowed if they have a Pitched Battle profile. Warscroll Battalions are not allowed to be played (as of AoS 3.0) as are ‘Warhammer Legends’ models, even if they have a Pitched Battle Profile.
Each Faction Allegiance can only be used once per team, and Grand Alliance allegiances (ie, Grand Alliance: Death) are considered their own separate allegiances.
There are no restrictions on army composition between the Grand Alliances. Teams may include allegiances from as many or as few Grand Alliances as they desire.
Warscroll duplication during list creation is not allowed. So if a unit’s warscroll is used in one army, it cannot be duplicated in another army of that team.
Artefacts,Command Traits, Spells,Prayers, & Mount Traits cannot be duplicated between lists (ex: No more than one Amulet of Destiny per Team).
Grand Strategies cannot be taken more than twice within the same Team.


Army list format is strictly as follows:
Allegiance: Sons of Behemat [team name]
- Tribe: Breaker Tribe (Fierce Loathing: Shiny 'Uns)
- Grand Strategy: Beast Master
- Triumphs: Indomitable

Leaders
Gatebreaker Mega-Gargant (525)*
- General
- Command Trait: Louder than Words
- Artefact: Amulet of Destiny (Universal Artefact)
Kraken-eater Mega-Gargant (490)*
Warstomper Mega-Gargant (470)*
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Flaming Weapon

Battleline
1 x Mancrusher Gargants (170)
1 x Mancrusher Gargants (170)
1 x Mancrusher Gargants (170)

Core Battalions
*Bosses of the Stomp - Unified

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 141
Drops: 6

Schedule
Saturday:
- 8.00am: players’ arrival
- 8.30am to 12.00pm: Game 1
- 12.00pm to 1.00pm: Lunch
- 1.00pm to 4.30pm: Game 2
- 4:45pm to 8.15pm: Game 3

Sunday:
- 8:30am to 12.00pm: Game 4
- 12.00pm to 1.00pm: Lunch
- 1.00pm to 4:30pm: Game 5
- 5:00pm: Awards


Scoring
The score of each match will be based on 20 points to be divided between the two players according to the game point differential (out of 90) of the two players as follows:
VP difference BP result
0 10-10
1 - 2 11-9
3 - 4 12-8
5 - 6 13-7
7 - 8 14-6
9 - 10 15-5
11 - 12 16-4
13 - 14 17-3
15 - 16 18-2
17 – 18 19-1
19+ 20-0

Then the score of all team members will be added up.

A team may score a maximum of 75 Battle Points per round and a minimum of 25. In case of draw, uncapped Battle Points will be used. If the draw persists, Total Victory Points will be used as a 2nd tie-breaker.

Secondary Objectives
One scenario is assigned to each round. Every team and every player on these teams play this scenario for the round. Scenarios are assigned according to the following table:

Round 1:The Realmstone Cache
Round 2: the Silksteel Nests
Round 3: The Prize of Gallet
Round 4: The Lurkers Below
Round 5: the nidus paths

Fair-Play
Of course good mood and fair play are essential during the event. We count on the players to behave in a pleasant way all weekend long.
Should it not be the case, Referees have the right to inflict penalties for cheating, slowplaying, etc.. at the discretion of the organization.

Models, Painting and Representation
All models should be fully painted and based, WYSIWYG. All model manufacturers are welcome as well as hand-made and scratch-build, as long as it proves to be a decent effort, accurately represents what it is supposed to be without causing confusion, is on the right base, is painted and based, and is appropriate for gameplay.

Unit fillers are allowed, within common reason. If in doubt, ask the organisation. Usually the filler should adhere to 3 general guidelines: Not causing confusion, not interfering normal gameplay, and not being more than aprox. 33% of full unit size.

Info: Only the tournament organizer is responsible for the content of this site.
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