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Kutami Kings of War Turnier - Information and Rules

Folgende Regeln kommen zur Anwendung

Nicht mehr als 100 Schützenmodelle pro Arm.

sowie.

Unit Entry Changes
Cursed Pharaoh – This unit has Defence 5 not 6. The points value remains the same.
Ahmunite Pharaoh– This unit has Defence 5 not 6. The points value remains the same.
Special Rules
Note the amendments to the following special rule:
Fly
The unit can move over anything (blocking terrain, enemy units, friendly units when charging, etc.), but still cannot land on top of them. The unit does not suffer hindered charges for moving over difficult terrain or obstacles, unless it ends the move within or touching them. The unit also has the Nimble special rule.
While Disordered, units lose Fly. Note that this also means they lose the Nimble that Fly provides too, unless they have it by another means (such as Individuals).
Army Selection
Within your main force, you cannot select the same unit entry of type War Engine, Hero or Monster more than 3 times. For example, in a goblin army, you could take a maximum of 3 War Trombones and a maximum of 3 Wiz heroes. You could still then take up to 3 Biggits of course.
Allies
If you include allies, you cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once. For example, in a goblin allied contingent, you could take a maximum of 1 War Trombone and a maximum of 1 Wiz hero.
In addition, magic artefacts cannot be given to any allied units you take.
Scenarios
Invade! and Dominate!
In games using the Invade! and Dominate! scenarios, only count half the points value of units with the Individual special rule and/or War Engines that are in the defined scoring area at the end of the game.
Loot! and Push!
While carrying one or more loot counters, units cannot use the Fly or Nimble special rules.
Pillage!
War Engines cannot capture/control objectives in this scenario.

Die Szenarien werden am Turniertag für die folgenden Runden ausgewürfelt.

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