BOLT ACTION TOURNAMENT
Tournament Schedule / Location
Xaverianenstraat 3, 8200 Brugge
8.30: DOORS OPEN
9.15– 9.30: PLAYER BRIEFING
9.30 – 12.00: GAME 1 (1000p)
12.45 – 15.15: GAME 2 (1000p)
15.45 – 18.15: GAME 3 (1000p)
18.15 – 18.45: PACK AWAY AND FINALIZE RESULTS
18.45: AWARDS AND END OF THE EVENT
Registration through T3 - Tabletop Tournaments
Mail your army list to email@example.com befor 10-03-2022
The army list must be made in https://www.easyarmy.com/
We will reply to the mail to confirm your registration!
15€ Paid via transfer on our bank account: The Green Knight vzw - BE65 7380 0611 8496.
Add message with: BA2022 + Name
15€ at the door
Every contender will get one coupon for one beverage and one sandwich
Players must have a force consisting of one Reinforced Platoon of 1000 points as presented in the Bolt Action rulebook (page 153
No tank platoons / No theater Lists
The Army must be picked from an army book only and not a campaign book or pdf.
all official rules published and updated up to 14 days before the event are used.
A maximum of 14 order dice is allowed.
Army lists are made in the easyarmy pdf format : https://www.easyarmy.com/
2. GAME TIME
Battle : 2h30min
After the indicated time is over, the players must finish the current
turn, and then the game ends automatically. 10 minutes before the end there will be a warning. This warning means that no new turns can be started.
3. ARMY LIST
The players get one signed army list. The list is public and the opponent can always look at it and ask you questions about your force. Feel free to bring extra list to play with.
The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.
The following scenarios will be played, as described in the BA rulebook, on table with terrain that has been pre-set by the organizers.
Game 1: Key positions (Bolt action V2 P136); with following alteration:
Objectives will be already set up on each table. These should not be moved.
Claiming the objective gives 3 victory points. You gain 1 victory point for every enemy unit destroyed. If one side scores at least 2 more victory points than the other. That side has won. Otherwise the result is a draw.
Game 2: Sectors (Bolt action V2 P148); with following alteration:
Only one dice is rolled to see whether a Preparatory Bombardment arrives for both players - either you both get it, or neither of you do!
Game 3: Meeting engagement (Bolt action V2 P 135)
6. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of TPs, in descending order). In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be paired in alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.
7. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points total.