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Games Overview - Star Wars: Armada

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Game Details
Name:Star Wars: Armada
Manufacturer:Fantasy Flight Games
Popularity:The game is played by 4% of the T³-Users.
It's the preferred game of 1% of the T³-Users.
The T³-Users can field a total of 52129 points.
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Average rating 4.6 after 245 vote(s).

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This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 346 players from Germany with 334 army selections. The tournament data is based on 840 tournament placements. You can enter your own armies, if you create an account.

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The Fleet Is Yours

Published 14 November 2018 | Star Wars: Armada The Fleet Is Yours Decide the Fate of the Galaxy at a 2018 Star Wars™: Armada Regional Championship   "Deploy the fleet so that nothing gets off that system. You are in command now, Admiral Piett."    –Darth Vader, Star Wars: The Empire Strikes Back It's time to ready the fleet! The 2018 Star Wars™: Armada Regional Championships are nearly here, and you'll want to be ready well before the first shots are fired. After all, Star Wars: Armada is a game of epic fleet battles, featuring many of the Star Wars galaxy's largest warships. These are ships that boast crews of hundreds—even thousands. It takes them time to respond to new orders. And that means developing a strategy that embraces your strengths, baits your opponents into making mistakes, and sets you up for the eventual victory… In the end, it's the fate of the galaxy at stake—plus a whole lot of fantastic prizes! Top 64 Embrace the Galactic Empire's military strength and planetary conquests with this alternate art Imperial Star Destroyer Kuat Refit card, available to everyone in the Top 64 players at your Star Wars: Armada Regional Championship. Top 16 Playing within the shadows of Imperial Star Destroyers—and the looming arrival of the Super Star Destroyer—Rebel players understand the need to make big statements with little ships. Those who battle their way into the Top 16 will gain the ability to proudly proclaim their Rebel status with this frosted plastic Nebulon-B Escort Frigate card. Top 8 Once you're in range, it's time for your missiles, torpedoes, and lasers to rip through the stars, and if you make the Top 8, you'll be able to bring all the fire and explosions to life with a set of twelve custom dice. Top 4 The capital ships of Star Wars: Armada aren't really designed to zig-zag though enemy fire unscathed. Instead, they rely on their shields and reinforced hulls to withstand enemy fire. But you can still improve your chances of survival by cancelling enemy attack dice with the five acrylic evade defense tokens you'll get for making the Top 4. Regional Champion Winning the battles of the Star Wars: Armada Regional Championships for your faction is a reward in and of itself. After all, it will feel good to know that you've brought order to the Galactic Empire or fanned the flames of rebellion. However, there are other prizes at stake as well. Win a 2018 Star Wars: Armada Regional Championship, and you'll find yourself a hero of your chosen faction—complete with a trophy designed to look like a medallion encased in glass—and you'll walk away with a first round prize bye for an upcoming Star Wars: Armada National Championship! Answer the Call to Battle The fleet is at your command. The fate of the galaxy is at stake. The 2018 Star Wars: Armada Regional Championships are nearly here, and you can now review the list of events. Where will you answer the call to battle? Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
"I Play to Win" Is a Lie

Published 28 September 2018 | X-Wing Second Edition "I Play to Win" Is a Lie A Designer Journal from Nate French Are games meant to be won? If not, why do we play games that have strong competitive scenes? In today's Designer Journal, designer Nate French takes a look at the nature of competition and suggests some alternative ways of thinking about winning.  It is helpful from time to time for those of us in the competitive gaming community to reflect on our own relationships with gaming and competition. What can we do to ensure that our hobby of competing with one another through gaming brings out the best in our selves, rather than the worst? This designer journal is one of my own recent attempts to wrestle with such a question. The statement “I play to win” has been used to rationalize and justify a fair bit of behavior that runs the gamut from off-putting to questionable to unethical and downright evil. As a competitive gamer who’s had some success in various arenas in the past, such a mindset has never been one that I have been completely at peace with. “Winning isn’t everything—it’s the only thing.” This overused quote and idea is often attributed to Vince Lombardi, but it is believed the original speaker was UCLA Bruins coach Red Sanders. Regardless of where it originated, it is frequently embraced by high-level competitors to focus on the supposed ultimate goal (winning) and to motivate them to do what they need to do in order to win. It shouldn’t be difficult to see how such a belief is unhealthy, and leads to many evils, great and small, in the world of competition. Unfortunately, such an idea is deeply engrained in our culture, and countless competitors find strength and reassurance in an “I play to win” approach to their sport or game. I should know, I’ve been there myself. Winning is seductive, and easy to fall in love with. As you win more, it feeds back into your identity as a so-called “winner.” Losers, on the other hand, are often derided: the very term is frequently used as an insult. But seeing winning as “the only thing”—the point, the end that justifies all means in any type of competition—is a mistake, a dire mistake that we must continually guard ourselves against believing. This task, I feel, is one of our deepest imperatives as competitive gamers. Making the task somewhat easier, I’ve found, is this: while the “play to win” attitude cloaks itself in the guise of strength, when you really dig in to the idea you begin to realize that it comes from a place of weakness. The Trap The biggest self-defeating trap in the “play to win” mentality is this: winning is a result, and we don’t get better at games by following results-oriented thinking. This is a concept I came across while studying poker, but the idea can transfer to any form of competition. What is results-oriented thinking? Basically, it’s judging the quality of your decisions (and your decision-making process) based on outcomes rather than judging the quality of those decisions on logic or objective analysis. Why is this type of thinking a bad thing? Ultimately, it’s because competitors don’t truly have any control over the outcome—the only thing we competitors can control is the quality of our decisions, and the outcomes take care of themselves. Don’t believe me? Let’s look at a few examples from different types of games. It’s easiest to see this in perfect information games, as they do the least to hide the connection between our decisions and our results. Consider a simple game like Tic-Tac-Toe. If both players play perfectly, the game inevitably ends in a draw. Put another way, you can only win a game of Tic-Tac-Toe if your opponent makes a mistake. As there is nothing (within the rules) that a player can do to “force” their opponent to make a mistake, winning this game is entirely reliant on a factor that I, as a competitor, have no control over. I can only play perfectly, and hope my opponent messes up. “But Tic-Tac-Toe is a simple game with a known solution. What about a more complex, unsolved game, such as Chess?” you might ask. While it is true that—as of this writing—Chess remains an unsolved game, this does not grant a competitor any additional agency in forcing a desired result. If both sides play perfectly, the outcome (currently unknown, but it will either be a draw, a win for black, or a win for white) is inevitable, and it is only through imperfect play by one player or the other that other outcomes can be achieved. Let’s now move our consideration to other types of games with variance and hidden information. In a broad sense, each of these devices serves to disguise the ways in which player error determines a game’s outcome. Variance is easiest to see. Imagine you make a play that, 99 times out of 100, is going to win you the game… and then the fated dice roll the one result that defeats you, throwing the win away. Curses! Even in such extreme cases, a truly results-oriented player would believe they made the wrong decision or, if they were on the other side of the improbable roll, believe they played the game perfectly. And either of these conclusions would be an obvious impediment to their development as a player. Hidden information (such as the hole cards in Texas Hold’em, or a player’s hand in a customizable card game) also serves to disguise the concept of “perfect” play, in that it demands competitors evaluate and analyze their play against all possible (or likely) holdings, and then choose optimal lines against the various possibilities an opponent could be sitting on. With such games, it’s very possible to make a correct play (correct against the possible range of cards the opponent could have) that in a particular instance turns out to lose the game (because they happen to have, against the odds, the one card in their deck that could beat your play). It’s also possible to blunder (make a play which would be wrong against their likely holding the vast majority of the time) that turns out in this particular instance to win the game because your opponent didn’t happen to have any of the dozens of likely outs that could have defeated your play. Such outcomes are not examples of superior or inferior play, they’re simply another case of running up against the wrong (or right) side of variance. Once variance and hidden information enter the picture, it’s possible to make terrible decisions and still win, and it’s also possible to make good decisions and still lose. Or, as co-host Andrew Brokos of the Thinking Poker podcast once suggested, “the end result of you winning the pot does not change the fact that the way you played the hand was a complete disaster.” What are our takeaways from these considerations of various types of games? Essentially, we as competitors don’t have as much control over our results as we’d initially believe. If a game is not decided by bad (or good!) luck, it was decided by a mistake (or series of mistakes) made by one of the competitors. Just as we cannot control luck, we cannot control whether or not our opponents make mistakes. All we can do then, as competitors, is eliminate as many mistakes as possible from our own play, and be prepared to capitalize on the mistakes our opponents do make.  A more profound way of thinking about this is the realization that at the heart of all competitive gaming—in which we strive to control the sole thing we have any control over, by eliminating mistakes from our own play—we are only competing against ourselves. This casts our opponents in a completely different light—they are no longer our enemies or adversaries that we must defeat and crush and overcome at any cost, but rather our allies, a mirror against which we can measure ourselves in our effort to grow and improve at our chosen game. And this realization, more than anything else, might change the way we treat those opponents—in victory and defeat. Nate French is the longest-tenured member in the card game department, and serves as a mentor and coach for the team. More often than not, he’s working on a project he can’t say anything about… yet! In his spare time he is an avid poker player and enjoys reading, writing, sports, (older) heavy metal, and talking about LeBron. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
Demolish the Opposition

Published 20 August 2018 | Star Wars: Armada Demolish the Opposition Enjoy a New Season of Epic Fleet Battles with Star Wars™: Armada Organized Play   "Intensify forward firepower!"      –Admiral Piett, Star Wars: Return of the Jedi Add more firepower to your games of Star Wars™: Armada with the prizes available in the third season of 2018 Organized Play! Star Wars: Armada Organized Play exists to help you meet more fleet admirals, command your cruisers through more battles, and to expand your awareness of all that's possible within this miniatures game of epic Star Wars fleet battles. The program's vanguard are the friendly local game stores that run events. Talk to your local retailer to see how you can get involved. Bring Your Turbolasers Online Whether your event organizer uses the Season Three prizes to support a local league, a Fleet Patrol Tournament, or some other style of event, your participation puts you in the running for a number of custom prizes. Each Season Three 2018 kit comes with seventeen Core Prize Cards, three Elite Prize Cards, and two Elite Prize Sets. One of the Core Prize Cards and one of the Elite Prize Cards are reserved for the event organizer—to keep or distribute at their discretion—but the other items are yours to earn! Core Prize Card Finish among the Top 16 participants of your league or Fleet Patrol Tournament, and you'll earn a copy of the season's double-sided, extended-art upgrade card. With the Skilled First Officer on one side and Dual Turbolaser Turrets on the other, this full-bleed upgrade card allows you to add some versatility and long-range firepower to your fleet—all while making it look fantastic! Elite Prize Card Prove yourself capable enough as a commander to fight your way into the Top 4, and you'll be able to choose either a set of Elite Prize tokens or one of the season's double-sided, extended art Elite Prize Cards. Featuring the Demolisher on one side and Home One on the other, this card grants you access to two of the game's greatest ships—either of which could be viewed as an appointment worthy of the greatest of admirals. Elite Prize Set To fly and battle your way toward the top of your Fleet Patrol Tournament, you'll need to plan ahead. Among other things, that means knowing when you'll need to reveal your Navigation commands—and when you'll need to back up the command from your dial with the extra maneuverability provided by a token. Accordingly, if you fly your way into the Top 4, you might lay claim to the season's set of acrylic Navigation tokens. Featuring bold red paint atop a frosted white base, these tokens don't just empower your maneuvers; they make them look good! All Hands to Battle Stations! With their sleek designs and extended art, all of the Season Three 2018 prizes go a long way toward adding style and firepower to your favorite Armada fleet. But to claim these prizes? You've got to participate in Organized Play at your local retailer! So get your crew to their battle stations and fly into battle. Talk to your favorite local retailer today to find out how you can get involved with Season Three 2018 Organized Play for Star Wars: Armada! Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
Executor Arrives

Published 3 August 2018 | Star Wars: Armada Executor Arrives Announcing the Super Star Destroyer Expansion Pack for Star Wars: Armada “If you will not be turned, you will be destroyed.”    –Emperor Palpatine, Star Wars: Return of the Jedi Order your own copy of the Super Star Destroyer Expansion Pack at your local retailer or online through our website today! Something huge is coming to Star Wars™: Armada. Fantasy Flight Games is proud to announce the Super Star Destroyer Expansion Pack! This expansion pack arrives to swell the forces of the Galactic Empire with the first ship of an entirely new class—huge ships. The pre-painted, beautifully sculpted Super Star Destroyer miniature within this expansion is the largest miniature yet created by Fantasy Flight Games, measuring over 24 inches from tip to tip. Of course, such a huge miniature serves as a stunning reminder of Imperial might on the battlefield—and it’s also a fully functional warship that you can add to your Imperial fleets. With four unique ship sheets, an assortment of tokens, and twenty-four upgrade cards, including iconic commanders like Admiral Piett and Emperor Palpatine, any rival fleet will tremble to face the might of your onslaught. You can pre-order the Super Star Destroyer Expansion Pack at your local retailer or online through our webstore today! Then, read on for more information. Unparalleled Size It’s immediately plain from the size of the Super Star Destroyer alone that this miniature is something special, unlike anything that has yet flown onto your table in Star Wars: Armada. In fact, the Super Star Destroyer is so large that it’s supported by one ship token placed on top of two standard large ship bases! We’ve already mentioned that the introduction of the Super Star Destroyer also marks the introduction of a new class of ships: huge ships. And this new class of ship has powers that reach far beyond mere size. For instance, the Super Star Destroyer features a total of six firing arcs—supplementing the standard front, rear, left, and right firing arcs with brand-new right-auxiliary and left-auxiliary firing arcs. And as you might expect, a huge ship like the Super Star Destroyer increases its attack powers to go with its extra firing arcs. The Super Star Destroyer can make up to three attacks from different firing arcs every round of the game. The Super Star Destroyer has six distinct firing arcs—forward, left, left-auxiliary, rear, right, and right-auxiliary. If the time for you to launch your attack has not yet arrived, huge ships also have the unique ability to pass. Once per round, when you would have to activate the Super Star Destroyer, you can choose instead to pass, allowing your opponent to activate another ship. Although the Super Star Destroyer must still activate each round, the ability to pass and delay your activation temporarily can lead your opponent directly into your trap. Even the command dials you assign to a Super Star Destroyer become more powerful. When you resolve one of these command tokens, you’ll also assign the corresponding command token to your ship! By getting more impact out of every command dial you assign to the Super Star Destroyer, you’ll be prepared to take on the entire enemy fleet on your own. Unmatched Firepower All of the advantages we’ve described so far are common to every huge ship—but the Super Star Destroyer has plenty of power to offer on its own merits. The cheapest way for you to field the Super Star Destroyer is by spending 220 points for the Star Dreadnought Command Prototype. $(document).ready(function() { var opts = { iframe: true, innerHeight: 561, innerWidth: 700 }; $('#1AA9').colorbox(opts); }); With eight attack dice from its forward firing arc, six ship tokens, a hull value of twenty-two, and nine upgrade slots, the Star Dreadnought Command Prototype offers a truly jaw-dropping addition to an Imperial fleet. And each of the other ship variants in the Super Star Destroyer Expansion Pack is even more expensive and even more powerful than the Star Dreadnought Command Prototype! Still, it’s not purely the ship that makes the Super Star Destroyer Expansion Pack so impressive. There’s also a wealth of upgrade cards that are sure to be valuable to Imperial players across the galaxy, including the debut of Emperor Palpatine $(document).ready(function() { var opts = { iframe: true, innerHeight: 386, innerWidth: 250 }; $('#184E0').colorbox(opts); }); himself as a commander in Star Wars: Armada. If you want to have the Emperor bless your efforts with his presence, it won’t come easily—Emperor Palpatine costs 35 points to equip as a commander for your Imperial forces. Still, his effects can be deadly as you work to pick apart and destroy your opponent’s defenses. After you deploy fleets, you’ll place one defense token of each type on Emperor Palpatine. Before any ships activate in a round, you can discard one of these tokens. For the rest of the round, if any enemy ship or squadron would spend a matching token, they must discard it instead! By spending the brace token from Emperor Palpatine, you can force your opponent to discard any brace tokens he wishes to use this round! In a fashion that’s truly fitting of the Sith Lord, you can manipulate your opponent’s actions with Emperor Palpatine. If you choose wisely, you may limit your opponent’s options and leave his plans in ruins, as he must choose to lose his most important defense tokens permanently or watch his ships disintegrate under the massive attacks of your Super Star Destroyer. We’ll take a much closer look at the other ship sheets and upgrade cards included in the Super Star Destroyer Expansion Pack in a future preview! The Might of the Empire The Imperial fleet is a force to be feared across the galaxy, and with their largest and most powerful capital ship deploying to your tables in Star Wars: Armada, you can crush your rivals in your grasp. Look for the Super Star Destroyer Expansion Pack (SWM20) early in the first quarter of 2019, and pre-order your copy at your local retailer or online through our website today! Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
Piece by Piece

Published 6 June 2018 | Star Wars: Armada Piece by Piece See the Prizes You Can Win at the 2018 Star Wars™: Armada Store Championships "I will start my operations here and pull the Rebels apart, piece by piece."      –Grand Admiral Thrawn, Star Wars Rebels Ready your fleet. The 2018 Star Wars™: Armada  Store Championships are here! Each year, the Star Wars: Armada Store Championships take your in-store battles and amplify them. While you'll face the same strategic and tactical challenges you enjoy in your seasonal play, the Store Championships set these challenges against a bid for gamer glory—your chance to claim local bragging rights. Obliterate your friends' fleets. Outmaneuver your local Star Wars: Armada community. Seize your objectives. And you might emerge victorious as Store Champion—the year's top player at your favorite local game store. You'll also win prizes. The Store Championships match the heightened competition wih an arsenal of prizes that easily outguns those that come with the Fleet Patrol tournaments supported by the game's seasonal kits. Top 32 The cool prizes at this year's Star Wars: Armada Store Championships extend well beyond the top tables, and they start with the alternate art Hammerhead Torpedo Corvette awarded to the Top 32 players at each event. If we learned anything about the Hammerhead Torpedo Corvette from Rogue One: A Star Wars Story, it's that you should never overlook the old ship. Under the command of a cunning admiral, one of these vessels can easily spell the difference between a successful engagement and utter disaster. With dynamic new art by Matt Bradbury, it's safe to say this particular Hammerhead Torpedo Corvette should spur you to plenty of imaginative new tactics. Top 4 Given all the Hammerhead Torpedo Corvettes you'll find flying about the 2018 Star Wars: Armada Store Championships, you'll probably need to brace for impact at some point. And if you make the Top 4, you'll be able to brace more effectively than ever—with a set of five acrylic brace tokens. Damage is inevitable. The key to victory is making sure that you don't let that damage cripple you. Top 2 Fly your way into the Top 2 at a 2018 Star Wars: Armada Store Championship, and you'll have proven yourself one of your side's greatest admirals—no matter if you're fighting for the Galactic Empire or the Rebel Alliance. Accordingly, the Top 2 competitors at each 2018 Star Wars: Armada Store Championship will claim a double-sided plastic upgrade card, foil-stamped with your place—either 1st or 2nd. One side of the card bears the Chimaera title and its text; the other side allows you to fly your MC75 Cruiser into battle as the Profundity. No matter which of these great ships you fly to battle, it will bear testament to your skill, your accomplishments, and the faith invested in you by either the Empire or the Rebellion. Store Champion Lead your fleet to victory, claim the title of Store Champion, and you'll have pulled together the final pieces of your gamer glory. As your favorite local game store's newly crowned 2018 Star Wars: Armada Store Champion, you'll have earned bragging rights for a whole year's worth of Organized Play, and you'll have set yourself on the fast-track toward success at bigger battles. Your Store Championship earns you a 2018 Star Wars: Armada Regional Championship Prize Bye worth one free win and a direct shot at the top players in your Regional Championship's second round. Mobilize the Fleet As the game of epic, large-scale fleet battles in the Star Wars galaxy, Star Wars: Armada demands that you learn how to plan ahead. Apply those skills now toward your involvement in the 2018 Star Wars: Armada Store Championships; talk to your local retailer to see when they'll be running their Store Championship tournament! Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
Make Your Dreams Come True

Published 1 June 2018 | Star Wars: Armada Make Your Dreams Come True See the Prizes You Can Win in Star Wars™: Armada 2018 Season Two Organized Play "I was a little girl when the Clone War came to Ryloth. My mother hid us below-ground, but I'd peek out when the Republic ships flew over, as they fought to liberate my world. I dreamt of nothing more than to be up there with them."      –Hera Syndulla, Star Wars: Rebels As a little girl, Hera Syndulla dreamt of piloting a ship and fighting to liberate her world. As a grown woman, Hera Syndulla realized her dreams, becoming not only one of the greatest pilots in the fledgling Rebel Alliance, but one of its greatest leaders as well. Similarly, fans of Star Wars™: Armada tend to be dreamers—dreaming of epic fleet battles among the stars. We take our inspiration from the massive size and firepower of our largest ships and from the speed and mobility of the smaller ones. We fly to battle with dreams of executing just the right series of plans to trap and defeat our foes. And if we plot the right commands during the Organized Play events we attend, we find our successes rewarded by custom prizes. With the second season of Star Wars: Armada in-store play just around the corner, we are happy to reveal the 2018 Star Wars: Armada Season Two prizes! From Ensign to Admiral More than it's about prizes, Star Wars: Armada Organized Play is about bringing players together. It's about helping you find more places to play, introducing you to more players, and getting you more chances to play the game you love. In short, it's about the love of the game. Accordingly, each 2018 Star Wars: Armada Season Two Kit comes with prizes for everyone—from Ensign to Admiral. Each kit contains two Elite Prize Cards and two Elite Prize Items to award to the Top 4 players at the Fleet Patrol Tournament it supports. However, the 2018 Star Wars: Armada Season Two Kit also includes participation prizes for all sixteen of the players it supports. Participation The 2018 Star Wars: Armada Season Two Kit contains seventeen copies of an alternate art version of the External Racks upgrade. Sixteen of these alternate art cards are to be distributed as participation prizes while the seventeeth is intended for the event organizer to keep or distribute at his or her discretion. Elite Prize Card Make the Top 4 at a Fleet Patrol Event, and you'll put yourself in the running for one of the Elite Prizes—either one of the Elite Prize Cards or one of the Elite Prize Items. That means you might have a chance to walk away from your games with an alternate art copy of Hera Syndulla. To a Rebel Admiral, Hera Syndulla's presence means that you can redouble your focus on your capital ships—while trusting Hera and the Ghost to help coordinate your squadrons. To an Imperial Admiral, capturing this alternate art version of Hera Syndulla means dealing a major blow to the young Rebellion and will assuredly earn you a well-deserved promotion! There are three copies of this alternate art squadron card in the 2018 Star Wars: Armada Season Two Kit. The third is intended for the event organizer. Elite Prize Item Star Wars: Armada is all about capital ships. Squadrons play a significant role, but you don't lose if your squadrons are destroyed. You do lose, however, if all your ships are destroyed, and knowing when to assign an engineering command to your ship may prove the difference between victory and defeat. You'll have plenty of opportunities to prove you understand the best time for your engineering commands as you fight your way into the Top 4 players at your local Fleet Patrol Event, and doing so may allow you to claim a set of five custom engineering tokens, painted red on frosted white acrylic. You Need to Plan Ahead Star Wars: Armada is a game of massive ships that requires you to assign your commands well before the first exchanges of fire. Fail to unite your ships behind a comprehensive strategy or anticipate your opponent's tactics and you may see your fleet destroyed in a barrage of missiles, lasers, and proton torpedoes. But if you can plan everything just right? You'll relish the thrills of epic combat, strike a decisive blow in the Galactic Civil War, and walk away with some of the coolest Armada prizes you can find anywhere! Start planning your engagements today. Talk to your local retailer about participating in the 2018 Season Two events for Star Wars: Armada! Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  

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