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Games Overview - Star Wars: Armada

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Game Details
Name:Star Wars: Armada
Logo:star-wars-armada.jpg
Manufacturer:Fantasy Flight Games
Website:http://www.fantasyflightgames.com/edge_minisite.asp?eidm=270
Popularity:The game is played by 4% of the T³-Users.
It's the preferred game of 1% of the T³-Users.
The T³-Users can field a total of 43129 points.
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Average rating 4.6 after 219 vote(s).

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Armies/Factions
This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
Name DP DA TN TS TV
Empire49%50%34110044
Rebels48%50%33998.8343
Legend:
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 308 players from Germany with 298 army selections. The tournament data is based on 680 tournament placements. You can enter your own armies, if you create an account.


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News
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An Unexpected Pleasure

Published 21 May 2018 | Star Wars: Armada An Unexpected Pleasure See the Prizes for the 2018 Star Wars™: Armada National Championships "We shall double our efforts."      –Moff Jerjerrod, Star Wars: Return of the Jedi You'll need to put forth your best effort—perhaps even double your efforts—to claim victory at one of this year's Star Wars™: Armada National Championship tournaments. Top-level events that celebrate all the very best players and strategies that Star Wars: Armada has to offer, the 2018 National Championships feature some of the game's most exciting prizes—including the chance to win seats at the next Star Wars: Armada World Championships for you and a friend! Top 64 The Top 64 participants at each 2018 Star Wars: Armada National Championship receive an alternate art version of Moff Jerjerrod. Illustrated by David Auden Nash and with a look of grim resolve on his face, this version of Moff Jerjerrod doesn't appear at all happy about being asked to double his efforts to ready the second Death Star ahead of Emperor Palpatine's visit… But as we all know, Jerjerrod and his crew managed to get the battle station armed and operational with sufficient time for the Emperor to lay his trap for the Rebellion. You, too, can use Jerjerrod's talents to your advantage—dealing damage to your ships in order to turn them more sharply and lay some traps of your own. Top 16 There are tremendous differences in the strengths of the galaxy's many starships. Still, despite all the firepower that a Star Destroyer can bring to bear against a fleet of Corellian corvettes or that a Mon Calamari cruiser can direct against an isolated Imperial Arquitens-class Light Cruiser, the greatest fleet battles of Star Wars have often turned upon the actions of a single fighter pilot. To commemorate the impact and importance of skillful piloting in even the greatest of battles, the Top 16 participants at each 2018 Star Wars: Armada National Championship tournament are awarded a double-sided plastic squadron card. One side features the Rebellion's A-wing ace, Shara Bey, and the other features the fearsome Imperial pilot, Maarek Stele. Top 8 The Top 8 participants at each 2018 Star Wars: Armada National Championship earn a set of custom acrylic range rulers. Cut at each different speed and firing range, these rulers make it easy to line up your maneuvers and shots in even the most heated combat. Top 4 No matter how much your fleet uses its starfighter squadrons, no matter how large an impact they may play upon your games—the crux of every Star Wars: Armada battle is its ship-to-ship combat. There is nothing more central to Armada than its capital ships. That's why the Top 4 players at each 2018 Star Wars: Armada National Championship win a custom ship tray. Decorated with the colors and symbol of the Rebel Alliance, this tray is comes with spaces to hold your ship card, defense tokens, command dials, and command tokens—holding everything neatly in order, even if your ship is battered, bruised, and ragged from combat! Finalists One of the greatest prizes any fleet admiral can hope to win is survival—and the chance to fight again. Make the finals of a 2018 Star Wars: Armada National Championship, and you'll earn this chance to continue fighting for your Empire or Rebellion. The Top 2 players at each 2018 Star Wars: Armada National Championship earn a free seat at the next Armada World Championship! National Champion Win a 2018 Star Wars: Armada National Championship, and you'll have truly proven yourself one of the galaxy's greatest fleet admirals! Of course, as one of the galaxy's greatest admirals, you'll need a worthy ship—like the Chimaera, Grand Admiral Thrawn's ship, which is featured on the 2018 Star Wars: Armada National Championship trophy. $(document).ready(function() { var opts = { iframe: true, innerHeight: 423, innerWidth: 700 }; $('#ED2C').colorbox(opts); }); Meanwhile, as you head to the next Star Wars: Armada World Championship, you'll need to stay focused on winning the war—not just the next battle. Accordingly, your National Championship will earn you a first round Prize Bye. We Will Be Honored by Your Presence You may not be Lord Vader, but we'll still be honored to have you attend one of the 2018 Star Wars: Armada National Championships. Look for more information on our 2018 Star Wars: Armada National Championship website, and be sure to check back as this information will be updated over time! Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
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Celebrating the Best in the Galaxy

Published 7 May 2018 | Star Wars: Destiny Celebrating the Best in the Galaxy Take a Look at the Stats from the 2018 May World Championships The 2018 May World Championships have now concluded. This pinnacle of our Organized Play Star Wars™ programs culminated in spectacular finales across each of our competitive Star Wars games. Star Wars™: Armada Star Wars™: The Card Game Star Wars™: Destiny Star Wars™: Imperial Assault X-Wing™ Many dice were rolled, many cards were played, and hundreds of players from across the world enjoyed five days of intense competition—filled with fantastic plays, and capped by the coronation of five new World Champions. Check out the infographic below to see who won and to catch up on all of the important information—plus a few fun facts—from the weekend! $(document).ready(function() { var opts = { iframe: true, innerHeight: 4868, innerWidth: 1400 }; $('#4DA6').colorbox(opts); }); See You Next Year! Many thanks to all of you who attended this year's May World Championships! Our 2018 World Champions have each earned a free flight and lodging to attend next year's event, and we look forward to seeing them again. We hope to see you, as well, and you'll have opportunities to qualify throughout the year—including the 2018 European Championships at the UK Games Expo and the 2018 North American Championships at Gen Con Indy, the winners of which will also earn a free flight and lodging for the event! Could you be the next World Champion? You won't know unless you try, so check out our Organized Play events page to find your next chance to compete. Today's the day to start along your path to greatness! Discuss this article in our forums! © &amp; ™ Lucasfilm Ltd.
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Launch Your Raid

Published 7 May 2018 | Star Wars: Armada Launch Your Raid The European and North American Championship Prizes for Star Wars™: Armada "I believe it could be worth the risk."      –Commander Jun Sato, Star Wars Rebels Fleet admirals for the Galactic Empire and Rebel Alliance now have their eyes on two key targets—the 2018 Star Wars™: Armada European Championships at the UK Game Expo and the 2018 Star Wars: Armada North American Championships at Gen Con Indy! Players on both sides of the Atlantic have their eyes on these events because they mark two of the greatest battles in the year's Star Wars: Armada tournament calendar. At both events, you'll find top-tier competition. You'll also meet some of the game's best and most enthusiastic players, and everyone will arrive ready to defend their fleets against all manner of top-level strategies. What will bring all these talented fleet admirals to the tables in Birmingham and Indianapolis? Of course, there's the thrill of competition. But there's more, as well. You'll find the stakes at these events raised by the chance to win some of the year's coolest prizes! Participation Each participant in the 2018 Star Wars: Armada European and North American Championship tournaments will receive an alternate art version of Commander Sato. The art by Tiziano Baracchi clearly echoes the digital stylings of the Star Wars Rebels television show on which Commander Sato first appeared, and the explosions in the background suggest this is a man of action—one whom Grand Admiral Thrawn once called "the best commander to ever come out of the Mykapo system." Day 2 Qualify for the second day of either the 2018 European Championships or North American Championships, and you'll earn yourself a set of four raid tokens and a chaff token. Featuring silver print on smoke black acrylic, these tokens physically represent your successful disruption of your enemy's plans. Deny your opponent a critical navigation command. Scatter their shots so they can't focus their fire. Or stymie their bombing runs by forcing their bombers to take evasive action. However you thwart your opponent's intended course of action, these tokens will add that little bit of extra flourish to an already successful ploy. Top 64 You don't end up winning by accident. Your ships don't magically arrive where you need them at the top of the third round, or the fourth. And you don't surprise yourself with the key concentrate fire command at the moment you need that full-power shot to destroy your opponent's flagship. Star Wars: Armada is a game about planning—about understanding and anticipating the flow of battle multiple rounds in advance. And, likewise, you won't get to the Top 64 just by showing up. You'll need a good plan. You'll also likely need a bit of audacity—a willingness to take action when you realize the plan you brought to the table isn't going to work. Pull these things together, and you'll win a copy of the plastic, spot-glossed ship card for the MC75 Armored Cruiser. Take your inspiration from Admiral Raddus. Leap into battle at the appropriate time. Change your plans when necessary. And keep your eye on the final victory, even as ships are exploding all around you. Top 32 Command your fleet all the way to the Top 32, and you'll receive a commemorative binder that will stand testament to your performance even as it helps you sort and store all your standard-sized cards. Proudly displaying either the European Championship or North American Championship atop a blue background layered with the appropriate flags, this binder holds nine standard LCG®-sized cards per page and up to 360 cards total. An elastic fastener wraps over the back to keep it shut securely. Top 16 The Top 16 participants at the Star Wars: Armada European Championship and North American Championship will receive a medal bearing the event's logo. Top 8 Rebel leaders must carefully consider the potential risks and rewards of every strike they launch. After all, they know their fleet is vastly overmatched by the full power of the Imperial Navy, and no matter where they go, the Empire can reach them. This is a fact evidenced by the set of range and distance rulers awarded to the Top 8 players at the 2018 Star Wars: Armada European and North American Championships. Made of mirrored blue acrylic with black print, these rulers suggest the Imperial Navy's ability to cross the galaxy and engage the Rebellion wherever its fleet should emerge. Use these rulers to launch your fighter wings. Line up your bombing runs. Fire your turbolasers. No matter the range or the distance, these rulers evoke the strength and menace of the Imperial Navy. Top 4 Given the numerous challenges awaiting them at the European and North American Championships, there can be little doubt that the Top 4 fleet admirals will all be due for promotions—and we'll hope to see them all competing for the game's top honors at the 2019 Star Wars: Armada World Championships! For their efforts, each of these aces will earn a free event ticket for the 2019 Star Wars: Armada World Championships. Runner-Up The Runners-Up at the European and North American Championships each earn a first-round bye in addition to their reserved seat and free event entry. More than this, each Runner-Up also walks away with a plaque commemorating his or her placement. Champion As a game with a set number of rounds—and ships that need multiple rounds to respond to the commands you give them—Star Wars: Armada demands that you direct your full attention toward your singular goal. You're not here to show off. You're not on the battlefield to outmaneuver your foes or destroy one of your opponent's most important ships. In Star Wars: Armada, you enter each engagement with only one ambition—to help your side win the Galactic Civil War. Certainly, there are multiple factors involved in your effort. Ship-to-ship battles play a part, as does your pursuit of key objectives. But true success depends upon your ability to think big and move all the elements of your fleet in accordance with your goal. Succeed, and you may just happen to find yourself claiming the title of 2018 European Champion or 2018 North American Champion. As one of these champions, you will have proven yourself just the person your side needs to fight for its cause as the 2019 Star Wars: Armada World Championships—and to facilitate your attendance, you will receive a flight and lodging. Additionally, you will also win a first-round bye, as well as a reserved seat and free event entry for a guest of your choice. A Risk Worth Taking It goes without saying that if you attend either the 2018 Star Wars: Armada European or North American Championships, there's a chance you may lose. Your ships may be destroyed. Your fighter wings obliterated. Your objectives left unclaimed. You may fall short of your goal, and the Rebellion or the Galactic Empire may suffer as a result. But it also goes without saying that if you do not attend, you cannot claim any of the prizes at stake. Only the attendees put themselves in contention for these exclusive prizes, and only the attendees will enjoy the events' spirited games and camaraderie. In the end, there's risk involved in these tournaments, but it's a risk well worth taking. Every great fleet admiral knows when it's time to put everything on the line, and with everything at stake at the 2018 European and North American Championships, you can expect to see plenty of daring fleet admirals aspiring to greatness. Will you be one of them? You can find event information for the 2018 European and North American Championsips at the UK Game Expo and Gen Con Indy sites. Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
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Admiral's Orders

Published 26 April 2018 | Star Wars: Armada Admiral's Orders World Champion Norm Weir on the Star Wars™: Armada Metagame   "Proceed with the countdown. All groups assume attack coordinates."      –Admiral Ackbar, Star Wars: Return of the Jedi For the fans of Star Wars™: Armada, the 2018 May World Championships aren't just another engagement—they're the climactic finale of a year-long campaign! Ever since the 2017 May World Championships, players all across the globe have been tinkering with their strategies, tactics, and fleet designs. They've taken their fleets to battle, analyzed the tactics that have worked and those that left them vulnerable. They've promoted some officers and jettisoned others. They've recruited new squadron leaders and even new commanders. They've explored the advantages offered by newer ships and weighed those advantages against the benefits of tried and proven synergies. For a full year, these players—these fleet admirals—have gone to battle and learned from their engagements. And soon the best of them will arrive at the Fantasy Flight Games Center in Roseville, MN to face all challengers. Will they rely on the positional advantages afforded by multiple activations? Will they fly balanced lists that allow them to pursue as many points as possible from objectives? Will they lean on their squadrons, expecting them to chew through enemy shields over time? Or is this the year we'll see the game's largest ships explode onto the top tables, obliterating all that stand in their way? To answer these questions, we called upon 2017 World Champion Norm Weir to provide us with his best analysis of the upcoming battles. 2017 Star Wars: Armada World Champion Norm Weir World Champion Norm Weir on the Star Wars: Armada Metagame We are quickly approaching the culmination of the 2018 Star Wars: Armada tournament season. The Store Championship circuit yielded to Regional Championships, then to National Championship events across the globe, and now to the season's final destination—the World Championships. Soon, the world's best players will converge in the Fantasy Flight Games Center to compete in a multiple-day event for the title of 2018 Star Wars: Armada World Champion! Much has happened in the year since the 2017 World Championships. Both Wave VI and Wave VII were released, and these waves have reshaped how players build their lists and execute new strategies and tactics at the table. In Wave VI, Admiral Sloane $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1084B').colorbox(opts); }); arrived aboard the Quasar Fire-class Cruiser-Carrier $(document).ready(function() { var opts = { iframe: true, innerHeight: 513, innerWidth: 300 }; $('#F6E8').colorbox(opts); }); to bring Imperial fighter swarms back into competition with their Rebel counterparts. Grand Admiral Thrawn $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#11E15').colorbox(opts); }); made his long-anticipated appearance in Wave VII with the vision provided by Josiah Burkhardsmeier. At the same time, Admiral Raddus $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#C269').colorbox(opts); }); provided the Rebels access to brash hyperspace tactics while leading them into battle aboard the Profundity $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#95CC').colorbox(opts); }); . Strategic Adviser $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#90F4').colorbox(opts); }); , Governor Pryce $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#20C2').colorbox(opts); }); , and Bail Organa all started crowding the bridges of various ships, providing activation parity to fleets built around large ships. These new ships, squadrons, and cards have opened up the widest possibility of viable fleet options the game has ever seen. More than this, the number of viable fleet options has expanded without leaving behind content from earlier releases; any type of list can win any level of event! It is a strong assertion to make, but not one made without the data to back it up. From a Garm Bel Iblis $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#B7C6').colorbox(opts); }); Assault fleet of frigates that used no ships or cards from beyond Wave III, to lists with flotillas numbering few to none, to Interdictors with Captain Brunson $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#393C').colorbox(opts); }); on the bridge, no list is beyond the realm of winning. This year, the World Championships will be more ripe than ever for the upstart admiral willing to take risks and try something new. What to Expect at the World Championships At an event with top-level competition like the World Championships, players will always gravitate toward whatever they perceive gives them the strongest chances of winning. Currently, the lists that fit that description are large-ship centric and squadron-focused lists. The ability to manipulate initiative and activation order with cards like Strategic Advisor, Bail Organa, and Governor Pryce has reduced the prevalence of the lists with multiple small units and large numbers of activations that dominated tournaments for so long. Still, at its core, Star Wars: Armada is a combined arms game, and most fleets require at least a small squadron screen to protect their capital ships. To get an idea of what these large-ship-centric fleets might look like at the World Championships, we’ll explore two lists—one Rebel and one Imperial—built around large ships. Both also include moderate squadron complements. We'll also explore a list built to leverage the power of Grand Admiral Thrawn! The Rebel Ambush The first list we’ll investigate is one commanded by Admiral Raddus, who can deliver threats at incredible range. Faction: Rebel Commander: Admiral Raddus Assault: Advanced Gunnery Defense: Fleet Ambush Navigation: Solar Corona Ships MC75 Ordnance Cruiser with Admiral Raddus, Bail Organa, Ordnance Experts, External Racks, Assault Proton Torpedoes, and Profundity      Ship Total: 152 Points MC80 Battle Cruiser with Caitken and Shollan, Leading Shots, and Mon Karren      Ship Total: 121 Points Hammerhead Torpedo Corvette with Cham Syndulla and Garel's Honor      Ship Total: 45 Points GR-75 Medium Transports with Comms Net and Quantum Storm      Ship Total: 21 Points Squadrons Z-95 Headhunter Squadron x4 Shara Bey Tycho Celchu      Squadron Total: 61 Points Fleet Total: 400 Points This Admiral Raddus list arrives at the maximum 400 points and does not care whether you'll be first or second player. Bail Organa, strong objectives, and Admiral Raddus’ own penchant for going second after arriving on the table lend to a list that is quite comfortable going second. First player is always welcome, as it allows either of the two large ships to unleash their firepower or for Cham Syndulla $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#E521').colorbox(opts); }); to create chaos in your opponent’s plans. Meanwhile, the fleet's small fighter screen won’t win a battle on its own, but it has the ability to stall for time, protecting capital ships from bombing runs. The list relies on the synergy between the Profundity and Admiral Raddus’ ability. By first dropping a small ship with Profundity and following up with Admiral Raddus’ ability, you can deploy the Mon Karren $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#9323').colorbox(opts); }); in position to cross the board and get straight into firing position. Even though the Mon Karren may not be able to act immediately, its favorable arcs and long attack range ensure that damage will be inflicted. Vader's Revenge Darth Vader $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#837D').colorbox(opts); }); commands the Imperial fleet from his place aboard the bridge of an iconic Imperial Star Destroyer in this next list. Faction: Imperial Commander: Darth Vader Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Solar Corona Ships Imperial II-class Star Destroyer with Darth Vader, Intel Officer, Gunnery Team, Early Warning System, Spinal Armament, Chimaera, and Entrapment Formation      Ship Total: 195 Points Imperial Star Destroyer Kuat Refit with Governor Pryce, Boarding Troopers, Early Warning System, External Racks, and Avenger      Ship Total: 137 Points Gozanti-class Cruisers with Hondo Ohnaka and Comms Net      Ship Total: 27 Points Squadrons Valen Rudor Ciena Ree      Squadron Total: 30 Points Fleet Total: 389 This list delivers the devastating one-two punch established by using Boarding Troopers $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#EA5A').colorbox(opts); }); to exhaust an enemy ship's defense tokens and then capitalizing on the  Avenger $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#5231').colorbox(opts); }); to cripple or destroy any ship it tracks down. Darth Vader's Star Destroyer cleans up the remains with reliable long-range firepower. Governor Pryce and an aggressive initiative bid are key to seting up the Avenger and its assault. With careful planning, Governor Pryce resolves the round before opposing fleets enter long-range, allowing you to maneuver the Avenger into a position where it can bring two firing arcs to bear on to the same target. Then you use the first-player advantage to activate the Avenger at the top of the following round, and its Boarding Troopers knock out up to two brace tokens before you unleash its full firepower on your target! The list contains a tiny squadron complement, which is just enough to stall for a turn or two. It leverages the new Early Warning Systems $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#D479').colorbox(opts); }); to protect the Star Destroyers’ approach and force your opponent's lurking carriers to come out of safety to command the bomber wings. Following upon the devastation wreaked by the Avenger, you have the fleet's second threat—the Chimaera $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1188B').colorbox(opts); }); with Darth Vader. Should the Avenger fail to destroy your opponent's fleet, Darth Vader will arrive to correct the actions of his subordinates. Setting the Trap The third list featured features Grand Admiral Thrawn at the helm. Faction: Imperial Commander: Grand Admiral Thrawn Assault: Station Assault Defense: Contested Outpost Navigation: Solar Corona Ships Victory I-class Star Destroyer with Grand Admiral Thrawn, Skilled First Officer, Quad Turbolaser Cannons, and Warlord      Ship Total: 124 Points Victory II-class Star Destroyer with Governor Pryce, Gunnery Team, Disposable Capacitors, Quad Battery Turrets, and MS-1 Ion Cannons      Ship Total: 109 Points Gladiator I-class Star Destroyer with Ordnance Experts, Assault Concussion Missiles, and Demolisher      Ship Total: 77 Points Gozanti-class Cruisers with Jamming Field      Ship Total: 25 Points Squadrons Captain Jonus Black Squadron Mauler Mithel TIE Fighter Squadron x3      Squadron Total: 64 Points Fleet Total: 399 Grand Admiral Thrawn has proven to be a challenge for many players to successfully use. His effect is incredibly powerful; he delivers the command dial you need, when you need it. In general, a command dial has higher impact on ships with higher command value, while tokens do not offer any advantage with ship size. Thus, when using Grand Admiral Thrawn, it is most efficient to reveal your hidden dials only when the command is absolutely needed or if the command is generally beneficial. This particular list takes advantage of that fact. Even as it benefits from having Navigation and Engineering commands that you can hide from your opponent, Thrawn's ability allows the normally sluggish Victory-class Star Destroyers $(document).ready(function() { var opts = { iframe: true, innerHeight: 516, innerWidth: 300 }; $('#120AB').colorbox(opts); }); to be far more reactive than your opponent would typically expect. Why use Grand Admiral Thrawn in this list instead of Moff Jerjerrod $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#24E1').colorbox(opts); }); ? While Moff Jerjerrod may arguably offer more instantaneous maneuverability, he cannot change the ship’s speed, and his ability helps your opponent sink your own ships! The fleet's small squadron complement is made rugged by the presence of the Jamming Field $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#15855').colorbox(opts); }); flotilla. By selecting the Jamming Field, the flotilla must enter combat, rather than escaping from battle around the peripheries of the board. The added resilience with the splash damage from Mauler Mithel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10D9D').colorbox(opts); }); will allow the small investment to compete with fleets that have brought far more squadrons. Will Norm Weir battle his way back to the World Championship Finals? You can follow the action live on our Twitch channel. Epic Fleet Battles Captured Live The 2018 Star Wars: Armada World Championships run from May 2nd to May 4th. The field is divided between two Day 1 flights on May 2nd and May 3rd. Then the top two players from each flight will compete in the Top 4 elimination rounds that start at 2:30 PM on May 4th. These rounds will be on FFG's live stream on Twitch.TV, so be sure to catch the action!      –Norm Weir, 2017 Star Wars: Armada World Champion Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
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The Next Best Thing

Published 26 April 2018 | Star Wars: Destiny The Next Best Thing The Streaming Schedule for the 2018 May World Championships   "I can't keep the vision out of my head. They're my friends. I've got to help them."      –Luke Skywalker, Star Wars: The Empire Strikes Back The 2018 May World Championships are now just a few weeks away, and they promise five great days of gaming for everyone in attendance. Players from around the globe will be converging on the Fantasy Flight Games Center to compete in the World Championships for five of the Star Wars galaxy's greatest games—Star Wars™: Armada, Star Wars™: The Card Game, Star Wars™: Destiny, Star Wars™: Imperial Assault, and X-Wing™. We'll witness top-tier innovation, skill, and competition. We'll find players dominating their games with surprising decks, squads, and armies. We'll watch dramatic turns of fortunes as big games are decided by desperate gambles. And we'll share the action with you—live as it unfolds—on our Twitch stream (Twitch.TV/FFGlive). 2017 Star Wars: Destiny World Champion Daniel Weiser. Support Your Friends Following the action on our live stream is the next best thing to joining us at the Fantasy Flight Games Center. If you can't attend in person, you can still follow the action and drama. You can root for your favorite squadrons, troopers, Jedi, Sith, and players. You can join in the conversations on the Twitch chat, and if you catch a game that's new to you, the other members of the chat can help get you up to speed. This is the year's biggest event for each of the five featured games, and you won't want to miss a beat. Download the 2018 May World Championships Streaming Schedule now! Streaming Schedule 96.0 KB 2018 May World Championships - Streaming Schedule 26 Apr 2018 Additionally, we'll have even more information on Twitter StarWars.com. You can check in at intervals for updates on the weekend's events, for summaries of the World Championship metagame, to learn who made the Top 16 for your favorite game, and to cheer on the top players from your local community. Stay Up to Date with Breaking News The competitions of the 2018 May World Championships don't begin until Wednesday, May 2nd, but the streaming coverage begins the day before. On Tuesday, May 1st, we're inviting early attendees to join us for the Hyperspace Report, a special event that we'll stream live on our Twitch channel. Featuring a panel of Fantasy Flight Games developers and hosted by Justin Bolger from StarWars.com, the Hyperspace Report will lead attendees through a Q&amp;A style presentation about Fantasy Flight Games's upcoming Star Wars products and release schedule! Bound to a be a must-see event for Star Wars fans and gamers everywhere, this event won't be limited to just physical attendees, either. Our chat moderators will be sure to ask the panelists some of your most pertinent questions from Twitch and from Twitter @FFGames. Finally, we'll follow up Tuesday's panel with a more in-depth look at some of these upcoming products on Wednesday's stream. While the World Championships are rolling through their first legs and building up toward the action of the first elimination rounds, we'll offer coverage of our upcoming products, including game demonstrations and staff challenges that let you see these products in action. The 2017 X-Wing World Championship finals truly demonstrated the value of skillful piloting. Be a Part of the Action Which squadron leader will fend off all challengers? Who will prove him or herself the most far-sighted fleet admiral? Will the Mercenaries once again prove victorious in the fast-paced skirmishes of the 2018 Star Wars: Imperial Assault World Championships? Will anyone take a deck built around indirect damage to the top tables of Star Wars: Destiny? Who will conquer the field to become the final Star Wars: The Card Game World Champion? These are just some of the questions we'll see decided at the 2018 May World Championships. The best thing is to be there—to help decide the fate of the galaxy. But if you aren't able to attend, you can still be a part of the action. These are live events. There's no telling how the stories will unfold. Will we see a game's World Championship finals turn on a die roll? Will we see the X-Wing finals come down to the last two ships—each at one hull—as in the 2013 World Championship finals? How often will we witness the culmination of plans laid far in advance? How often will we see the world's top players switch gears mid-game as they adjust to their opponent's plans? Stay up-to-date with the hottest announcements. Catch all the action. Enjoy the drama. Revel in the top-tier competition. And learn from the world's best players. The streaming schedule is now online. Download it today to plan your viewing! Discuss this article in our forums! © &amp; ™ Lucasfilm Ltd.
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New Fleet Orders

Published 6 April 2018 | Star Wars: Armada New Fleet Orders New Star Wars™: Armada FAQ and Tournament Regulations Are Now Available The latest version of the Star Wars™: Armada  FAQ is now online! This update contains the usual clarifications, updates, new questions, and other minor changes that come with refining the rules. In addition, today’s update includes multiple errata that tournament players should be sure to read about. Learn why these changes were made directly from the developers in the paragraphs below, and download the new FAQ to see all the changes for yourself! Click on the image above to see the new FAQ. This update goes into effect 4/23/2018. The Star Wars: Armada Developers The Star Wars: Armada development team is excited to release FAQ v4.1.1, an update that contains six errata to existing cards and several clarifications to existing and newly released content. In addition, we are making two changes to the tournament regulations for flotilla ships! Card Errata The card errata introduced in FAQ v4.1.1 are updates for balance. These changes are intended to help promote greater list parity and fleet diversity and to increase opportunities for player interaction during a game. The Avenger, Gallant Haven, and Yavaris upgrade cards all have updates to the wording of their abilities, and the Colonel Jendon, Lambda-class Shuttle, and VCX-100 Freighter squadron cards all have updates to the wording of their Relay keyword. Avenger The Avenger $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#13C74').colorbox(opts); }); title has been a powerful upgrade for Imperial-class Star Destroyers since its introduction into Star Wars: Armada. Resolving this card's effect originally required careful preparation, but subsequent releases have made Avenger more reliable. Combined with list-building techniques to control the activation order of ships, Avenger-based fleets have the ability to destroy any ship in the game in a single activation. Avenger's effect now reads "While attacking, you may exhaust this card. If you do, the defender cannot spend exhausted defense tokens during this attack." Because the effect will only resolve during one of Avenger's attacks each round, lining up a double-arc attack is less likely to destroy an enemy ship before it can activate, leaving more opportunity for counter play. Gallant Haven The Gallant Haven $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#6FDE').colorbox(opts); }); title has long been a staple of Rebel squadron-based fleets. Although there are other sources of damage reduction available to squadrons, Gallant Haven can prevent damage entirely and combines with other effects to dominate squadron gameplay when playing against other squadron-based lists. Gallant Haven now reads "Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1, to a minimum of 1.” This change means that no attack can be nullified entirely, allowing the opponent to make progress against squadrons protected by Gallant Haven and removing the potential for a bad matchup between fleet lists to leave a player's squadrons helpless. Yavaris Alongside Gallant Haven, the Yavaris $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#1206').colorbox(opts); }); title has been a centerpiece of Rebel squadron-based fleets since its release in the first wave of the game. Subsequent releases have contained effects that allow players to circumvent the Yavaris's vulnerabilities, increasing the card’s relative power. Like Avenger, Yavaris and its squadrons pose a serious threat of destroying even a large ship before it can activate. Yavaris now reads “[Squadron Command]: Each squadron you activate can attack twice if it does not move during your activation." This change prevents the combination of Flight Commander $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#89D5').colorbox(opts); }); and Fighter Coordination Team $(document).ready(function() { var opts = { iframe: true, innerHeight: 464, innerWidth: 300 }; $('#E857').colorbox(opts); }); from allowing players to move their squadrons up to distance 1 and still attack twice over the course of Yavaris's activation. In conjunction with the restrictions added to Relay (see below), this change will introduce additional risk and decision-making for players by requiring careful preparation to get the most out of Yavaris's ability. Relay Keyword The introduction of the Relay keyword on Colonel Jendon, $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#14B48').colorbox(opts); });  the Lambda-class Shuttle, $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#33AD').colorbox(opts); });  and the VCX-100 Freighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#16E1D').colorbox(opts); }); has offered players a greater degree of flexibility when positioning their ships and squadrons. Allowing ships to activate squadrons at a greater range has made new tactics possible for players, but it has also created the potential for a fleet to fight effectively with its squadrons while avoiding combat with its other ships. It also further amplifies the impressive activation and squadron efficiency of flotillas. Each of these squadrons' Relay keywords now reads "Relay X. (When a friendly ship resolves a [Squadron] command, if you are in range to be activated, up to X of the squadrons it activates can be at distance 1–3 of you.)” This change means careful positioning becomes more important, as although Relay offers additional range and flexibility, the squadron resolving Relay must now be within range of the ship's normal squadron command. Ships will no longer be able to activate squadrons freely while avoiding combat with their ships at the opposite end of the play area. In conjunction with the changes to flotillas in the tournament regulations (see below), this players from building fleets that can largely avoid combat with the opposing player's ships. Flotilla Rules Changes Although the careful planning and coordination of your fleet's maneuvers is one of Star Wars: Armada’s main features, flotillas have mitigated some of the risk and player interaction built into these decisions in competitive play. For this reason, the tournament regulations now include two additional restrictions for ships of the flotilla type. The first is a fleet-building restriction that states: “A player's fleet cannot contain more than two flotillas.” This restriction prevents players from creating fleets for a tournament that rely on the inexpensive activations provided by flotillas. Players can still include flotillas in their fleets to make use of their unique support abilities or to activate moderate squadron complements, but they can no longer add so many activations that opportunities for counter play are eliminated. The second is a change to the rules so that a tournament game now ends when “At the end of a game round, all of one player's ships that are not flotillas are destroyed.” This change means that destroying all of the opposing fleet's non-flotilla ships results in a victory. Following the example of the errata preventing flotillas from equipping commander upgrade cards, this change means players can no longer mitigate the risk of loss in tournament games by investing heavily in squadrons and inexpensive flotillas. Download the new Star Wars: Armada FAQ now to read the entire update before it goes into effect on April 23rd. Players attending an event before April 23rd can still find the previous FAQ on the Star Wars: Armada page. As always, game rules, tournament regulations, and other support materials for Star Wars: Armada can be found on our Star Wars: Armada page. Discuss this article in our forums! Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy. © &amp; TM Lucasfilm Ltd.  
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