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KHasperCup #1 - Information and Rules

Gespielt wird nach den aktuellen Regeln aus dem Organised Play Dokument von April 2016
http://steamforged.com/s/GB-S2-OrganisedPlay-1.pdf
und den Grungregeln der Season 2
http://steamforged.com/s/GB-S2-Rulebook-Season2-Final-web-t2zw.pdf
mit folgenden Vorgaben:

Die Modelle müssen vollständig zusammengebaut sein. Proxys sind nicht erlaubt.
Die Spieler müssen einen entsprechenden Satz Token (Pappmarker oder ähnliches), Maßband, Spielerkarten, ein Plotdeck sowie einen Ball haben.
Wir spielen mit den Season2-Plots, http://steamforged.com/s/GBSeason2-cards-Plots-print.pdf

Die Roster-Liste muss am Turniertag mitgebracht werden und die Bezahlung erfolgt vor Ort.
Wenn ein paar der Spieler zusätzliche Spielmatten mitbringen würden wäre das sehr von Vorteil, da wir vor Ort nur 4 Matten besitzen.

Nun aber zu den eigentlichen Turnierregeln:

Option 1 - Tournament Length
B) ‘It’s not over, ‘til it’s over’
3-4 Runden - je nach Teilnehmerzahl

Option 2 - Match Win Conditions
B) ‘Play to the final whistle’
Games are played to a 12 VP win condition.

Option 3 - Round Length
B) ‘Team Tactics’
45 minutes per Player.
Admin/Clocked out time is 20 minutes total with clocked out Players being allowed 1-minute activations.
Round length is 110 minutes total.

Option 4 -Team Roster Selection
C) ‘Championship Events’
The Championship event roster size is 9 models, including Captains and Mascots.
1. Select a Guild to use.
2. Select 1-2 eligible Captain models.
3. Select 1-2 eligible Mascot models.
4. Select a number of eligible models from your Guild and/or eligible Union models up to a roster size of 9,
including Captains and Mascots.


Option 5 -Match Roster Selection
B) ‘Move and Counter Move’
At step C of the pre-match sequence, follow the steps below:
After swapping rosters and selecting Guild Plots both Players roll a die, re-rolling any tied results.
The winnerchooses to be either the ‘Kicking Player’ or the ‘Receiving Player’. Once the winner has chosen, proceed with the
following steps:
• The Receiving Player selects a model from their roster to be in the match and places the model’s card on the table.
• The Kicking Player selects a model from their roster to be in the match and places the model’s card on the table.
These steps are repeated until both Players have 6 models selected for the match.
Remember that one Mascot and one Captain are mandatory choices for each team.

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