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Warmachine / Hordes Unidé V - Information and Rules

3 games
- 2x 75 pts lists
- no theme force
- 15 minutes per turn (7 rounds max)
- objectives to control will be terrain features
- all models can control them (all surviving models in a unit must be in the terrain feature).
- contestation is done by having a model in the zone (warcaster / warlock / wild warbeast / inert warjacks / out of formation models don't contest).
- control of an objective brings 1 control point at the end of each turn (starting 2nd turn of the 2nd player). First player to have 5 more control points than his opponent wins.
- all scenarios have killbox (starting 2nd turn of 1st player, if warcaster / warlock is completely within 12'' of his own table edge at the end of his turn, the enemy gains 2 control points.
- killing the enemy warcaster / warlock wins the game and counts as 10 army points destroyed.
- a warcaster / warlock remaining in play and not having used his feat gives 5 additionnal control points for tie-breaking (not considered for dwtermination of the winner.
- enemy army points destoyed are calculated according to the ratio of their remaining damage. Examples:
an infantry unit of 10 initial models ending the game with 1 model gives 90% ( (10-1)/10 ) of its army points.
A warbeast with 30 damage ending with 6 damage left gives 80% ( (30-6)/30 ) of its army points.
- inert warjacks / wild warbeasts gives army points according to the damage they took.

More info will follow for the third round as I'd like it to be special.

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